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also i think i could pull that lambda teleporter off to some extend
1: A new door or wire entity: When your in the lambda complex, you go through portals to get to the lab, you press 3 (i think) doors to open the main door.
2: A wire entity, On Xen, you shoot these weird egg sack things that die and open up the vine gates.
3: A wind turbine from the Dam in "Surface tension"
4: An explosive cactus from Xen?
5: Shark cage from "Apprehension"
6: Lastly, one of those flamethrower's in the factory part of "Residue Processing"
I'm just posting ideas that would be fun
I hope one of these might be possible
Also, really wish you could pick up the access card without a physgun/gravity gun.
1. Survey scanner (a scanner that has a cool effect and maybe stops when it detects a crystal?)
2. Caged headcrab the cage can be broken and it will spawn 1 headcrab
3. Science counters cabinets more of a rp tool but this is stretch my idea was to make all the doors openable and closable but i think that would require remodeling and eh
4. Microwavable caserole
5. HEV suit with sounds like "minor fracture detected"
6. HEV suit holder locker thing the thing that the HEV suit is in
7. Interactable lockers both science and security variants
8. Snark nest
And thats it i think the cabinet one is too far but i give this mod a 10/10 really well made and scripted