Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is there a way to make pokemon other than gym leaders' faint?
No, you don't need to remove any lvl up counters when using Caterpie and Weedle's abilities. I have had this question before, so I'll add some clarifications to the card texts!
Not quite sure what you mean by your second question!
Pokémon are KO'd whenever they lose a battle. So you can make other player's Pokémon faint by forcing them to battle you. Or, if you really wanted to, you can send out one of your Pokémon into battle against a much stronger opponent to have them get KO'd on purpose.
Other than that, there aren't really any other abilities or card effects that let you KO your Pokémon.
Did that help at all? Can I ask why you'd want other Pokémon to get KO'd?
Ah, I see!
Right now, there isn't a way to have the player's model faint. Not sure what button I could associate that function with!
I'll see if there's anything I can come up with and hopefully it will be in the next update :)
When the player uses Hitmonchan's Battle Ability to get a "Critical Hit" when he rolled a +3, does this trigger Koga's Muk' effect?
Yes, it would trigger Muk's ability as it happens whenever a Critical Hit is scored. The text on Muk is currently a little unclear. It is intended to basically reverse the effects of a critical hit.
So in this case, Hitmonchan would get -3 AtkPwr instead of +3. But you would still get to roll the Battle Bonus dice an additional time for Hitmonchan.
Hope that makes sense!
This also would imply you can use Pokecenter. End turn, next turn fight Gym and still move after. Is that right?
Yeah, that sounds like it checks out.
So you could;
Move onto a town > (potentially get 1PP if placing a map pin) > visit Pokémon center and get 1PP > end your turn
> Next turn, visit Pokémon center again and get 1PP > Roll to move away from the town.
OR
> Next turn, battle Gym Leader > After Gym battle, roll to move away from the town.