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CLOSED -- Keep record for FAQ/Common issues
-Dice roller with capability for 2d6 and 3d6 for mod3 (implemented 1/23)
-Additional automation for Solar track events: rolling for CME + anarchy with some instructions printed (implemented 1/23)
-Additional rollers for different situations like Rad check (passed)
-Method to identify bank for FT tracker columns (implemented 1/24)
-Deal bribe tokens during mod3 setup (implemented 1/24)
-VP Scoreboard for all players across multiple categories (implemented 1/25)
CLOSED -- Features implemented or passed
-Fix spectator error in setup (fixed)
-Siren scenario setup (extra market, busted sites, split decks) (implemented 1/28 but not full setup such as busted sites)
-Home Bernal income on checklist (+1 Aqua) (implemented 1/27)
-Audio triggers for broadcasts/turn tool (implemented 1/26 -- sounds subject to review)
-Method for market board to repair decks that run out for deck return (implemented 1/25)
-Snapping on map (not planned)
continued 1/25
-some white tokens showing red (fixed)
-missing snap points on playmats (fixed)
-Auto scoring function (concept, uncertain)
CLOSED -- features implemented or passed; rolling forward ideas for auto-scoring function, possibly planned
TTS patch has changed many backend matters that has had volatile effects on scripted mods. A parade of hotfixes has fixed some issues and created others. There may continue to be new issues that develop until they get to a 'stable' point.
Known Issues:
-Player names/portraits not updating to the right hand (seemingly fully fixed in hotfix 13.03 and with updated mod scripts using new functionality).
-Cards dropping off from Hand movement during setup. (fixed)
-Null reference error on load and nothing loads. (fixed with hotfix 13.03)
-UI sometimes not loading/initializing. (Not enough info/reports -- report details and/or send me save as I have difficulty replicating this -- testing possible fix applied by adding a 1 frame delay between loading saved variables and initializing UI)