Stellaris

Stellaris

( Twinks Dessanu )
 This topic has been pinned, so it's probably important
Twink315  [developer] Nov 12, 2020 @ 12:21pm
Bugreports
Bugreports go here
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Showing 1-14 of 14 comments
Sakuro Nov 14, 2020 @ 2:07am 
I'm not seeing any options related to this mod while creating a new empire. What might cause this? I have tried it with and without other mods. Does it require any DLC other than Distant Stars?
Last edited by Sakuro; Nov 14, 2020 @ 2:34am
Twink315  [developer] Nov 14, 2020 @ 3:24am 
The mod not showing up has been reported one other time and seems to be a launcher related issue. For some reason it does that rarely. So far the only solution found to that what creating a local mod folder via the launcher and copying the emod files into that.
dannybooth_5 Nov 14, 2020 @ 4:59am 
Firstly, excellent work on both the shipset and the cityscape, love them both, my issue is when I load a game up every empire gets a new class of ship, called interdictor, is this right?Seems way overpowered with multiple missile and fighter slots
Twink315  [developer] Nov 14, 2020 @ 5:39am 
do you mean shipclass or shipsection? i only add shipsections. If you don't want them then better choose a diffrent origin and civic!
dannybooth_5 Nov 14, 2020 @ 7:20am 
it was a ship section, every empire had it regardless of what origins or civics they had
Sakuro Nov 14, 2020 @ 3:16pm 
Originally posted by Twink315:
The mod not showing up has been reported one other time and seems to be a launcher related issue. For some reason it does that rarely. So far the only solution found to that what creating a local mod folder via the launcher and copying the emod files into that.
Would it be helpful to have a non-steam direct download for people who have this issue?

Mods in my mod folder have numbers attached to them. Not names using letters. I'm not sure what number is tied to this mod, or any other in my mod folder (of which there are over twenty). If setting up an alternate download won't help, or is too much trouble, perhaps you could note the mod's numerical designation.

Some suggestions/requests. Not meaning to be a pain. I'd like to try the mod out. The asthetic are nice, and I'd how the origin plays.
Last edited by Sakuro; Nov 14, 2020 @ 3:17pm
Good day - I recently installed this mod and I came upon this;

Is it intended that when one sells resources they... dont actually make money on it?

Ive just tried to sell excess alloys and it most definitely took money rather than provided it.
Realhollow Nov 23, 2020 @ 4:04am 
The pop build speed from the traits inst working its still base speed + civic if you have it
darthkemenner Dec 7, 2020 @ 1:29pm 
On existing saved games (saved before mod installation), Dyson Spheres become invisible if I'm using this mod. I didn't test on new games.
Klarac Mar 30, 2021 @ 11:44am 
Originally posted by darthkemenner:
On existing saved games (saved before mod installation), Dyson Spheres become invisible if I'm using this mod. I didn't test on new games.
Can confirm this is an issue in this mod. Happens in both old and new saves. Dyson spheres are completely missing their models for some reason.
Twink315  [developer] Mar 31, 2021 @ 6:07am 
I accidentally overwrote a file that caused this bug. I will upload a fix now.
Guardian_MARV Feb 3, 2022 @ 9:47pm 
Using any modded or vanilla machine portrait with the dessanu descendants origin on herbert 3.2.2 causes all resources on the market to sell for negative values
DreadHedgehog Mar 25, 2022 @ 7:04am 
OK, here is a list of issues I've found so far mate :D Can help you with fixing at least some of them if you want.
1. Tempest Instinct doesn't seem to have any function, so ship doesn't have sensors or any sensor buffs. Basically it's a useless system.
2. Tempest thruster costs Dark Matter instead of nanites, Nano-Reactor network and Energy Sphere don't cost anything, Grey Swarmers cost Alloys instead of nanites
3. T weapon that is researched doesn't show on weapon list and thus can't be placed in a ship.
4. Can't see Tempest Screamers or Grey Maelstrom anywhere either
5. Components don't have any descriptions in ship designer, but sometimes have it in research
6. Nanite-Based tech is all in debug text
7. Nanite Fabricators are empty by default and if someone doesn't look for them and assign manually workers to them, they start with negative Nanite income
8. Starting nanites are 0
9. Nanite Replicators are researched but can't be built
10. Mathematically, Interdictor corvettes will always have more ouch on them than mothership battlehsips with corvette's absurd evasion on CP-by-CP basis, making any other ship type useless.
Shena Mar 29, 2022 @ 11:34am 
Originally posted by DreadHedgehog:
OK, here is a list of issues I've found so far mate :D Can help you with fixing at least some of them if you want.
1. Tempest Instinct doesn't seem to have any function, so ship doesn't have sensors or any sensor buffs. Basically it's a useless system.
2. Tempest thruster costs Dark Matter instead of nanites, Nano-Reactor network and Energy Sphere don't cost anything, Grey Swarmers cost Alloys instead of nanites
3. T weapon that is researched doesn't show on weapon list and thus can't be placed in a ship.
4. Can't see Tempest Screamers or Grey Maelstrom anywhere either
5. Components don't have any descriptions in ship designer, but sometimes have it in research
6. Nanite-Based tech is all in debug text
7. Nanite Fabricators are empty by default and if someone doesn't look for them and assign manually workers to them, they start with negative Nanite income
8. Starting nanites are 0
9. Nanite Replicators are researched but can't be built
10. Mathematically, Interdictor corvettes will always have more ouch on them than mothership battlehsips with corvette's absurd evasion on CP-by-CP basis, making any other ship type useless.
I think dark matter is a real issue. Howewer, I still cry cuz I cant place some weapons...
Last edited by Shena; Mar 29, 2022 @ 11:34am
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