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CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/left4bots.nut line [2199]
*FUNCTION [unknown()] scripts/vscripts/left4bots.nut line [1057]
*FUNCTION [unknown()] scripts/vscripts/left4bots_events.nut line [193]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[scope] NULL
[attacker] INSTANCE
[bot] INSTANCE
[this] TABLE
[params] TABLE
[attacker] INSTANCE
[player] INSTANCE
[this] TABLE
[attacker] INSTANCE
[player] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 0
[useTable] TABLE
[bWarnIfMissing] false
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE
Thank you for making this mod! Its great!
2) it keep on generating a file 'srcds_assert_20201112101423_1.mdmp' whenever I closed my srcds.
If you really removed all the plugins then it's probably the SM MM version.
I haven't tried that plugin but it's highly possible that some plugin is not compatible with this addon.
There are hundreds plugins out there, i can't make it compatible with every one, sorry.
I made them go in a pause state when they are surrounded by more than 2 commons or there are specials around or teammates to help. While in pause they return to their normal AI behavior and can shoot the infected, but they also move back to you. This is why i suggest to clear the area around the generators before sending the bots for the activation.
I don't know how that plugin works. Have you tried setting the options "nades_give", "nades_bots_give" and "medkits_bots_give" to "0" in the settings.txt file?
Edit: I've also found an issue where bots don't go to sacrifice themselves with the lead or bots go command. Kind of looked like a pathing issue where Bill was hugging the left side and couldn't jump down. Happened in two tests.