Caves of Qud

Caves of Qud

Clever Girl
Kizby  [developer] May 2, 2021 @ 12:24pm
Feature Requests
If you have ideas you think would improve Clever Girl, let me know. Just keep in mind that this is primarily a quality-of-life mod, and not intended to be a balance-altering one. Most everything Clever Girl does is technically doable in vanilla Qud (with the "swap" wish anyway), and I'd like to keep it that way.
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Showing 1-8 of 8 comments
Reverie Requiem May 16, 2021 @ 10:05am 
Requests, if possible:
-ability to lock items into inventory slots, so my pack mule would cease equipping the better item I intend to sell, or outright harming itself with worse gear.
-Ensure that when Helping Hands or similar items are unequipped, drop items are transferred to inventory rather than dropped. I cannot tell how often I permanently lost items from this (comrade believes another cloak is superior, then drops everything acquired from Helping Hands onto the ground to later be destroyed by AoE, etc).
-Functional replacement of fuel cells within the manage gear UI.
-An 'Examine Stats' screen displaying precise resistances, attributes, mutation points, skill points, etc., would be helpful. I could be missing something, but I cannot seem to know this otherwise. At the very least, knowing the level is significant.
-Direction not to attack legendary creatures unless targeted by the player.
-'Stay there' should be more strict, unless they themselves are being attacked. Constant suicide attempts aren't fun (I forgot if this functionality originated from the mod initially). (Resolved in game update)
-If your companion is overencumbered or directed to 'Stay there' while you exit its zone, display a warning. Imagine being ?? strata underground in an unknown parasang, trading slightly too much, then teleporting away from your high-level servant..
Last edited by Reverie Requiem; Jul 5, 2021 @ 4:04am
MrHrulgin Jul 4, 2021 @ 4:34pm 
Seconding the desire to lock gear in a slot. Helping Hands is the major culprit, as they continually try to replace it with other cloaks. I need my rimewyk to have robot hands with knives, dangit!
MrHrulgin Jul 16, 2021 @ 3:19pm 
A request that may be technically infeasible: If a companion is left alone for too long and has a recoiler in their inventory, send them to the location of the recoiler? It would help deal with space-time vortexes permanently eating them. I know that companions get a special status that keeps them from returning to our side; perhaps trigger it shortly after that status is applied?
Reverie Requiem Jul 16, 2021 @ 11:54pm 
Originally posted by MrHrulgin:
A request that may be technically infeasible: If a companion is left alone for too long and has a recoiler in their inventory, send them to the location of the recoiler? It would help deal with space-time vortexes permanently eating them. I know that companions get a special status that keeps them from returning to our side; perhaps trigger it shortly after that status is applied?
This relates to my last suggestion as well. Losing companions to random unavoidable events or forgetting they're overencumbered isn't too fun.
MaxHeadroomXD Oct 29, 2021 @ 12:30am 
Hello,

I would love to see everything so far discussed to be avilable in the Clever Girl mod.

Wouldn't mind a discussion on what's viable and what's not with what has been brought to the table here by Abstruse Paradox and MrHrulgin.

Very interested to see your thoughts on this Kizby.

Thank you for your time.
I blame Earthshaker (Banned) May 14, 2022 @ 11:04pm 
Another possibly unfeasible request, but is it possible to add HP thresholds for a companion to use available healing items in the companion's inventory? I know that a player can apply a tonic/injector to a companion if directly adjacent (which is normal), but when a companion needs healing (mostly in comabt), they don't seem to use any healing items that I give to them (witchwood, salve injector, ubernostrum), they just heal normally via waiting for HP to regenerate...

Furthermore, would also be nice to add prioritization regarding which healing item to attempt to use first (so a player can set a companion to use salve injectors first, then maybe witchwood, ubernostrum as last resort); however, this might be too much of an ask. Thanks if possible!
Last edited by I blame Earthshaker; May 14, 2022 @ 11:05pm
CyBay Jan 20, 2023 @ 4:04am 
My relic blade causes time vortexes and I lose access to my sat in place companions some 30 strata deep out no where.
Any indication of where sat in place companions are on the map / in journal
or teleport them to me on demand.
Thx
flemingluiz Dec 24, 2023 @ 1:44pm 
Request. add a command for a companion to Use a especific skill,mutation, like ordering it to cast pyroknesis on especific place,order it to sunder mind,etc also add a command for attacking only with ranged weapons or only melee.
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