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-ability to lock items into inventory slots, so my pack mule would cease equipping the better item I intend to sell, or outright harming itself with worse gear.
-Ensure that when Helping Hands or similar items are unequipped, drop items are transferred to inventory rather than dropped. I cannot tell how often I permanently lost items from this (comrade believes another cloak is superior, then drops everything acquired from Helping Hands onto the ground to later be destroyed by AoE, etc).
-Functional replacement of fuel cells within the manage gear UI.
-An 'Examine Stats' screen displaying precise resistances, attributes, mutation points, skill points, etc., would be helpful. I could be missing something, but I cannot seem to know this otherwise. At the very least, knowing the level is significant.
-Direction not to attack legendary creatures unless targeted by the player.
-'Stay there' should be more strict, unless they themselves are being attacked. Constant suicide attempts aren't fun (I forgot if this functionality originated from the mod initially). (Resolved in game update)
-If your companion is overencumbered or directed to 'Stay there' while you exit its zone, display a warning. Imagine being ?? strata underground in an unknown parasang, trading slightly too much, then teleporting away from your high-level servant..
I would love to see everything so far discussed to be avilable in the Clever Girl mod.
Wouldn't mind a discussion on what's viable and what's not with what has been brought to the table here by Abstruse Paradox and MrHrulgin.
Very interested to see your thoughts on this Kizby.
Thank you for your time.
Furthermore, would also be nice to add prioritization regarding which healing item to attempt to use first (so a player can set a companion to use salve injectors first, then maybe witchwood, ubernostrum as last resort); however, this might be too much of an ask. Thanks if possible!
Any indication of where sat in place companions are on the map / in journal
or teleport them to me on demand.
Thx