Tabletop Simulator

Tabletop Simulator

Digimon World: The Board Game
Jay Hikari  [developer] Oct 24, 2020 @ 2:03pm
Possible Mechanical Changes/Suggestions
I'm thinking of reworking the Scavenge and Study Decks.

What I'm mainly thinking is swapping their board mechanics. Instead of Attacks being flipped, they would act more like Scavenges do currently. 2 energy and you get a chance to learn the attack, but you'll need a certain Wisdom stat in order to learn it. In the same vein of change, Scavenge cards would be the ones to be flipped over each turn. The Ambushes I think would transfer over to the Study deck, and the "Drops" would now allow you to gain from the Study instead of the Scavenge, emulating the "learning attacks from battle" like in New Order. It's just an idea at the moment and would take some reworking the cards before playable but it would make Wisdom a bit more useful and would also make it so learning attacks is a bit harder and the Scavenge deck gets a bit more notice. I would also go back and rework some of the items and equipment cards since I had ideas I was going to put into an "expansion", but I can simply add into the base instead to improve balance
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Showing 1-3 of 3 comments
whitemage_of_doom Nov 7, 2020 @ 10:06am 
We'd probably never study if you did that, just like we never use scavange. There are a few attacks we consider worth studying for as is.

Most attacks don't equal a point of STR or SPD except the 5TP ones, and unless the 1-2wis attacks are handing out 3+ auto damage they still aren't competing, and there would be a miss chance.

I think the question you should ask is, how does a vaccine build(ie relying entirely on digivolution for strengh) keep up with a data build(ie ignoring attacks entirely.)
whitemage_of_doom Dec 11, 2020 @ 9:25pm 
Thought about study as scavange, suggestion for study to be like scavange is you dig Wisdom cards and then learn 1, that way high wisdom gets the coolest attacks without having fail to learn moments.
Then do something with wisdom and deck management in combat as well.
whitemage_of_doom Jan 23, 2021 @ 5:17am 
For wisdom to be worth using, attacks need to be worth using. Bored math time.
Training gives me +2Str or 1.2 damage
We'll see what a card needs to give to equal STR on average (since we only get 3 attacks to pick from.)
At 0 wisdom an attack needs to give +8 damage to be worth 2 Strength.
At 15 wisdom an attack needs to give +6 damage to be worth 2 Strength.
At 10 wisdom an attack needs to give +4 damage to be worth 2 Strength.

So any attack worth less than 5 damage is completely worthless until 10 strength, and wisdom is just the dump stat unless getting 8 damage attacks is reasonably frequent. (not dice, damage.)
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Showing 1-3 of 3 comments
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