Garry's Mod

Garry's Mod

Team Fortress 2 Bots Extended [2025]
 This topic has been pinned, so it's probably important
ヅSakiyaNoombaヅ  [developer] Jul 24 @ 5:33pm
Bugs
Before Spamming Bugs, State the Error and when did it happen? Otherwise I can't fix it without any context. Also how did you encounter it?

Also Just Put Mercenary to 0 until I release it

Known Issues:
Hud Lags
Navigation Issues
Random Errors
Medic's Kritzkrieg Not Functioning
Buff Banner Not Functioning
Random Crashes
Shooting through Walls
Beta Muzzleflash in weird positions
Hornet's Nest Rocket's are functioning weirdly
Last edited by ヅSakiyaNoombaヅ; Aug 13 @ 11:42am
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Showing 1-15 of 58 comments
Cigarette  [developer] Jul 24 @ 8:32pm 
Adding onto this:

Please ensure before you report the bug, that you run the mod ONLY with its required mods. this is to ensure the bug is relevant to this mod, and not a compatibility issue!
Tristan Jul 25 @ 8:27am 
uhhhhhh why cant the dispensers nor sentries appear when i spawn or either the engies builds it idk if this is a bug or smth :/
ヅSakiyaNoombaヅ  [developer] Jul 25 @ 9:46am 
Originally posted by Tristan:
uhhhhhh why cant the dispensers nor sentries appear when i spawn or either the engies builds it idk if this is a bug or smth :/
Is there an error that pops up?
the bots try to shoot through walls when the bots know enemy location is on
I'm noticing that there's a bug with the relationships, because if you put for example RED to be friendly with VJ Base it also affects the NPCs of the Zbase (so if you have a combine for example from the Zbase it won't affect them if the option to combine enemies is set but the normal combines outside the Zbase will be affected normally), also, it occurs to me that the sniper (the bot also) doesn't have a running animation, that is, it's running but it doesn't do any animation,
Last edited by BlackWolf; Aug 2 @ 5:37am
ヅSakiyaNoombaヅ  [developer] Aug 2 @ 9:28am 
Originally posted by BlackWolf:
I'm noticing that there's a bug with the relationships, because if you put for example RED to be friendly with VJ Base it also affects the NPCs of the Zbase (so if you have a combine for example from the Zbase it won't affect them if the option to combine enemies is set but the normal combines outside the Zbase will be affected normally), also, it occurs to me that the sniper (the bot also) doesn't have a running animation, that is, it's running but it doesn't do any animation,

Fixed to where the VJBase doesn't control the Bot's Relationship with NPCs outside of VJBase however, the ZBase's relationship works with Vanilla Citizens and Combine, etc.
Specneo Aug 2 @ 1:21pm 
TFC extension and this mod have conflicting files.
ヅSakiyaNoombaヅ  [developer] Aug 2 @ 2:10pm 
Originally posted by Specneo:
TFC extension and this mod have conflicting files.
What is conflicting from the tfc extensions mod?
Last edited by ヅSakiyaNoombaヅ; Aug 2 @ 2:19pm
Specneo Aug 2 @ 2:31pm 
"[Team Fortress 2 Bots Extended [2025]] lua/entities/npc_tf2base/weapons.lua:454: attempt to call method 'Reload' (a nil value)
1. unknown - lua/entities/npc_tf2base/weapons.lua:454"
[Team Fortress 2 Bots Extended [2025]] lua/entities/tf2ai_spawnpoint_fx/init.lua:270: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. unknown - lua/entities/tf2ai_spawnpoint_fx/init.lua:270

[Team Fortress 2 Bots Extended [2025]] lua/entities/npc_tf2base/ai.lua:1183: attempt to index a nil value
1. unknown - lua/entities/npc_tf2base/ai.lua:1183

[Team Fortress 2 Bots Extended [2025]] lua/entities/weapon_tf2ai_bullet_base/init.lua:114: attempt to index a nil value
1. Shoot - lua/entities/weapon_tf2ai_bullet_base/init.lua:114
2. unknown - lua/entities/npc_tf2base/weapons.lua:335

[Team Fortress 2 Bots Extended [2025]] Behavior thread error: stack overflow

1. unknown - lua/entities/npc_tf2base/ai.lua:111
The npc spawner can spawn the npc from the 2023 version called Mercenary, but we don't have the Mercenary npc in this version...
some of the gib blood and the weapons in the TF2C Expansion are missing texture
ヅSakiyaNoombaヅ  [developer] Aug 2 @ 4:02pm 
Originally posted by LUNA-CHILD:
The npc spawner can spawn the npc from the 2023 version called Mercenary, but we don't have the Mercenary npc in this version...
Simply just put him on Zero for Now.
I am not gonna release him until Open Fortress finally releases their game on steam since they stated they're gonna have new weapons and cosmetics
Last edited by ヅSakiyaNoombaヅ; Aug 2 @ 4:03pm
ヅSakiyaNoombaヅ  [developer] Aug 2 @ 5:01pm 
Originally posted by Specneo:
Addon '<color=255,128,0>Team Fortress 2 Bots Extended [2025]</color>' probably conflicts with addon '<color=255,128,0>Team Fortress 2 Bots Extended [TF2C Expansion]</color>' due to both having the following files:

lua/autorun/tf2ai_soundscripts.lua
safe to ignore
ヅSakiyaNoombaヅ  [developer] Aug 2 @ 5:06pm 
Originally posted by LUNA-CHILD:
[Team Fortress 2 Bots Extended [2025]] lua/entities/tf2ai_spawnpoint_fx/init.lua:270: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. unknown - lua/entities/tf2ai_spawnpoint_fx/init.lua:270

[Team Fortress 2 Bots Extended [2025]] lua/entities/npc_tf2base/ai.lua:1183: attempt to index a nil value
1. unknown - lua/entities/npc_tf2base/ai.lua:1183

[Team Fortress 2 Bots Extended [2025]] lua/entities/weapon_tf2ai_bullet_base/init.lua:114: attempt to index a nil value
1. Shoot - lua/entities/weapon_tf2ai_bullet_base/init.lua:114
2. unknown - lua/entities/npc_tf2base/weapons.lua:335

[Team Fortress 2 Bots Extended [2025]] Behavior thread error: stack overflow

1. unknown - lua/entities/npc_tf2base/ai.lua:111


I am gonna need you to tell me how did you encounter it
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