Crusader Kings III

Crusader Kings III

Better AI
Bachu Sep 9, 2020 @ 6:50am
Suggestions
Can u force AI, to change religion? It would force player to fabricate claims instead of spamming holy wars.
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Showing 1-12 of 12 comments
ItsJustMyShadow  [developer] Sep 9, 2020 @ 8:20am 
I don't understand, sorry?
Bachu Sep 9, 2020 @ 11:20am 
Chodzi mi o to, żeby AI zmieniało religie w momencie gdy ma za sąsiada jakiegoś silnego katolika, po to żeby odebrać mu możliwość używania CB holy war.
ItsJustMyShadow  [developer] Sep 9, 2020 @ 11:23am 
Aaaaaaaaaaaaaaa, ok teraz rozumiem...... Dałoby się to zrobić, ale nie jestem przekonany, że to ma sens -> poganie w końcu byli przede wszystkim podbijani a nie konwertowani... Są ważniejsze rzeczy póki co w każdym razie.
Bachu Sep 9, 2020 @ 11:39am 
Jeszcze jedno - jak to jest z tworzeniem tytułu imperium przez AI, bo w pierwszej grze na modzie Bawaria bardzo ładnie sobie poradziła i kontroluje większość Germanii, ale nie tworzy cesarstwa. Pytam bo nie wiem czy to jakiś problem z logiką AI, czy może raczej jest to tylko kwestią czasu aż stworzy tytuł.
Shaxx Sep 10, 2020 @ 10:43am 
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: Undefined event target 'actor'
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 440
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: Event target link 'scope' returned an unset scope
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 440
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: scope:actor trigger [ Failed context switch ]
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 440
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: Undefined event target 'actor'
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 446
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: Event target link 'scope' returned an unset scope
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 446
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: scope:actor trigger [ Failed context switch ]
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 446
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: Undefined event target 'actor'
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 440
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: Event target link 'scope' returned an unset scope
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 440
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: scope:actor trigger [ Failed context switch ]
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 440
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: Undefined event target 'actor'
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 446
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: Event target link 'scope' returned an unset scope
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 446
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: scope:actor trigger [ Failed context switch ]
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 446
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: Undefined event target 'actor'
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 440
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: Event target link 'scope' returned an unset scope
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 440
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: scope:actor trigger [ Failed context switch ]
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 440
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Error: Undefined event target 'actor'
Script location: file: common/focuses/00_lifestyle_focuses.txt line: 446
[13:41:49][jomini_script_system.cpp:169]: Script system error!
Shaxx Sep 10, 2020 @ 10:44am 
The error log put those out when you run a campaign with Better AI active, this is just a small snippet, it's thousands long.

If you just start the game up and get to the main menu screen the error log will not spit these out, just when you are actually in a campaign.
Last edited by Shaxx; Sep 10, 2020 @ 10:45am
Bachu Sep 12, 2020 @ 7:09am 
Możesz jakoś pomóc AI w tworzeniu tytuły imperium? Już 3 gra na tym modzie i za każdym razem Francja ma możliwość stworzenia imperium, ale chyba nie jest w stanie uzbierać 1k złota i przez to z czasem się rozpada. Może jakaś decyzja, event, albo zmniejszenie kosztu tytułu dla AI.
Saramello Sep 14, 2020 @ 12:06pm 
IDK if this is in the scope of the mod, but can you increase the Byzantine Empire's Crown Authority to Max at both game starts so their vassals won't expand into Russia?
ItsJustMyShadow  [developer] Sep 14, 2020 @ 12:31pm 
@Saramello - interesting idea but doesn't suit here. Would impact players too much.
McMuster Sep 18, 2020 @ 4:34pm 
Make ai's preferance for boat travel more reasonable? IE: a last-ditch rather than a first option.

For an example of the issue, watch jorvik and wessex during war, they tend to just snipe eachother's capitals via boat as they're both coastal rather than fighting a landwar up and down the midlands
tapedon Sep 28, 2020 @ 11:32pm 
Just wanna say that AI are building more in temple and city holdings, however they completely avoid building anything in castle holdings in the games I've played. Is that the same for anyone else?
Luckybuffalo Oct 27, 2020 @ 3:34pm 
Add a rally point feature where in crusades especially you can tell all the AI armies to go there, or around there
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