Crusader Kings III

Crusader Kings III

The Lion and the Lilies: A Hundred Years' War Mod
Bug Report/Suggestions
If you've noticed any bugs, or have a suggestion, post in here!
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ill start:

magnus of sligo is duplicated. the new character id maghnussligigh also exists from the old history files ported from ck2 in the form of character id 83486

tudur ap goronwy is also duplicated, existing both as new character id tudurapgoronwy and as character id 183166

kurdijin khatun (character id kurdujinkhatun) is male ingame, and disconnected from her father (character id 125530) resulting in a floating dynasty member

jean de comminges (character id jeandecomminges) is disconnected from his father bernard (character id 455553) resulting in a floating dynasty member

centule d'astarac (charid centuledastarac) is erroneously a floating member of the comminges dynasty

azzo da correggio (charid azzodacorregio) is duplicated, and already exists in the form of charid cisalpine0768



theres some provinces without holdings which causes weird behaviour but im gonna have to launch up the game to check for those so that could take a while before i can get to that. theres a couple in the hre and iberia and thats all ive got for you so far

also, this one just might be me, but the mccarthys get a random dynasty in my games and i dont know why

SUGGESTION SECTION:
consider asking the vanilla style coat of arms guy if you can borrow some of his work. his coa for the askaniers, for instance, would i think work better than the coa theyre currently using, which honestly has me confusing them for the wettins a lot since it really should be used by them instead (youll have to invert the colours though, hes put the eagle white and the background red and it should be the other way around)

the terter bulgarian dynasty should technically be a breakaway house of the cuman terteroba dynasty, though its hard to say what the direct connection is. one suggestion is to make the founder of the terters, charid 31201, the son of charid 194189. theres also an argument for making the shishman dynasty another branch house of the terterobas and have the shishman founder, charid 467508, be a cuman son of charid 31201, but its not super necessary. in my own test games making them both cadets and connecting the characters resulted in bulgaria using the dynasty name title system for some reason, so its called shishman, and i have no clue why that is
speaking of bulgarian dynasties, the terters could probably use the coa of the duchy of dobrudja, but the asen would need some work put in. right now theyve got a random coa, but it shouldnt be too difficult to give them something similar to one of these http://wappenwiki.org/index.php/House_of_Asen

the portuguese house of burgundy and the castillian house of burgundy should be houses of their parent dynasties instead of new dynasties. this does make the robertian dynasty enormous but, i mean, the fact of the matter is the capetians really did get absolutely everywhere, so how bad. the house of trastamara should probably share its coa with the castillian house of burgundy, and henry de trastamara should have the bastard founder trait instead of the bastard trait to avoid just making a whole new dynasty whenever he has any kids

ah, also, the plantagenet house of norfolk and house of kent should be cadets instead of new dynasties, and use the norman versions of the duchy titles as their coas. you might have to make them from scratch instead of using the old id for them though, since theyre used earlier in the history files as well for some anglo-saxon characters
En son tilly tarafından düzenlendi; 8 Ara 2020 @ 4:54
(also for other posters your posts do not have to be this huge or neurotically in depth at all, do not use me as an example of a good post, do what comes natural its fine)
Torngasuk  [geliştirici] 8 Ara 2020 @ 8:53 
Very helpful! Thank you!

You're right about the unsorted characters: there's still a long way to go and many dynasties to process, but I'll get to them, and any that you make note of I'll be sure to prioritize.

Provinces without holdings is interesting - I'll have to look into that one and see if I can track them down. I'll keep an eye out.

If the McCarthys are random, then they may not have a predetermined CoA, or have become unlinked somehow. I'll look into that, too.

I'm not sure about the Askanier coat of arms - I haven't really touched Germany too much yet - the HRE has always been a gigantic lovable mess, so I'll look into what they've been assigned and what that can be fixed up with - I know there are definitely some families and lands I want to overhaul in the empire.

I admit, I know very little about Bulgaria and their dynasties compared to most other families and regions in this era, so it's going to take some research to get up to speed on this one. I definitely appreciate the suggestions.

Castile and Portugal were actually deliberate decisions, unlike other instances that I simply haven't ♥♥♥♥♥♥ around to yet, due to the game's mechanical decision of giving the dynasty head some degree of power over his cadets. As a result, I play this according to a pretty simple rule: do the cadets in question consider themselves part of the same family from a political perspective? In the case of the house of Anjou (the current French one in Naples and Hungary) and Evreux and so forth, for example, they're all princes of the blood of the same family to one degree or another, while I feel that Castile and Portugal are far enough removed from their ancestral origins that they really do stand out better as separate dynasties entirely.

The Trastamaras are actually one of the next families I plan to overhaul, though, so I'll definitely address the issues with them.

Norfolk and Kent should have been fixed as cadets in the last update with their own historically-appropriate CoAs - at least, they are in my version of the game, but I just migrated to a new PC, so if something's gone wrong and they're not, let me know and I'll have to figure out how to fix it.
you know what, its fully possible steam just hasnt given me the latest version yet and thats why im still seeing the old kent and norfolk dynasties. workshop is mad ornery for me, sometimes it straight up just refuses to download mods at all

i see what youre saying the the iberian houses, thats sensible enough. also tbph i dont have a hugely great understanding of bulgaria myself either, the cuman links to these dynasties is literally the only thing i know, and even then only vaguely

but yeah, anyway, sound
very good mod, there is a problem in ruler designer: lack the symbol OPEN CASTLE and others in coat arms randomizer (sicilian culture), why? It was my preferite symbol when I create a character
yo i found an issue which APPEARS to be originally a whoopsie by pdx. domhnall caomhanach (charid 214555), the founder of the kavanagh/cavanagh/caomhanach branch of the ui ceinnselaig dynasty, appears to be missing his father, diarmuit mac murchada, who as far as i can tell doesnt exist in the game files. this is a pretty huge oversight considering my man diarmuit is the guy who invited strongbow over to ireland in the first place, earning himself the nickname diarmuit na ngall (or diarmuid of the foreigners)

this is a good century before the scope of this mod but it still drives me nuts. diarmuit was deposed from his kingship of leinster by the o'connors after he abducted the wife of the o'rourke king of briefne, and petitioned either the english crown or strongbow himself directly to get it back for him, depending on which source you read. in return, he promised his daughter aoife's hand in marriage as well as the succession of leinster as a dowry, though some sources say that actually strongbow came over and then turned on diarmuit, extorting the marriage and succession after the fact. after diarmuit died, brehon law held that domhnall should succeed, while norman law held that strongbow was the rightful heir, and this kavanagh vs norman lord claim was a conflict that held out well up into the reign of the tudors
you might consider splitting c_leinster into wicklow in the north and leinster in the south, since the political divide kind of worked out that england held the land on paper but in reality they only held the north, with fiercely independent irish lords hanging out in the hills, forests and mountains to the south. i dont know if calling it wicklow is super historically accurate but i do know its around this period that you start to see county jurisdictions that are sort of recognisable to modern equivalents, so i think "wicklow" is probably fair enough

i also kind of dont like the name mac murchada-caemanach for the branch. its currently a full dynasty since its imported directly from ck2, but if you were to implement it as a cadet house like it should be, id really suggest just caemanach or caomhanach for the name instead of muddying it with the mac murchada part. theres also some real easy coat of arms info for you right on wikipedia, check it https://upload.wikimedia.org/wikipedia/commons/1/19/Kavanagh_Coat_of_arms.svg

(all the names here are without diacritics because my keyboard is set to american english for some reason and i keep forgetting to make it not that)
bug report: seems to be a huge swathe of akan culture akom religion land in east africa. usually this happens when there is no culture or religion defined, or if the game just otherwise cant read what the culture or religion is supposed to be (the list of cultures and religions are ordered alphabetically, and the game just defaults to the very first on the list)

i know from my own modding that sometimes it just does this and i have no idea why. i was thinking if there are too many changes it might just start acting the mickey but that doesnt really make a whole lot of sense either. anyway, just thought i should let you know, god knows i have no idea how to fix it

EDIT: cracked open the files there and the issue is theyre almost completely empty, so that answers that problem. i guess you started working on the area and put a pin in it for later or something? for my personal games im gonna copy/paste the contents of the original province history files in the meanwhile so theres at least majority somalis in somalia and ethiopians in ethiopia and stuff, even if the setup isnt completely accurate for the late middle ages, so thats a fix i guess
En son tilly tarafından düzenlendi; 23 Haz 2021 @ 5:16
Torngasuk  [geliştirici] 30 Haz 2021 @ 7:24 
@tilly: Akan/Akom has often been the bane of my existence. I seem to recall that once, in olden times, it would actually fallback to a proper culture/religion for the region, but at some point it changed and now things like this happen. There's really astoundingly little information available on the southern bits of Africa for the period, so it's generally a pretty frustrating area for me to work on, and I've put it pretty far down the priority list, which is probably why I didn't notice until now. I'll make sure something is assigned there in the next update.

I definitely would like to do something interesting in Africa at some point, so it doesn't feel like such an afterthought. Later bookmarks, like 1451 and (possibly) 1519 should hopefully give me much more material to work with.
some culture suggestions, for future ref:

you mentioned albanian in the comments there so youve probably got your eye on this one too, but dalmatian is another one in the balkans that you can really feel the absence of. you could try an abstract representation with italian or greek but neither of them really fit properly, so itd be nice to have

speaking of italian, obsessive divisions in culture is generally a no-no, but some divisions in italian would be good to have. venetian and tuscan, for instance, would be pretty nice. maybe also neapolitan if you dont want to use sicilian or plain italian for abstract representation. the way some other mods do it, where lombard is renamed langobard, cisalpine renamed lombard, and italian is renamed umbrian, is pretty sweet overall, but if you did it like that youd probably need to implement ligurian/genoese and piedmontese and stuff and that might be getting a little too granular for the scope of this mod. sicilian for the island of sicily and also malta is basically fine i think, maltese culture is a pretty interesting deal but just putting sicilian there probably works well enough, they did it with sardinian for corsica and that does the job, so no need to mess around with all that unless you really really want to

some more north caucasian cultures other than just alan would go down pretty smooth, but tbh i dont know a lot about that area and its sort of a dense zone for unique and interesting peoples, so i wouldnt even know where to start with that. maybe a split between alan, circasian and nakh-daghestani for the primary linguistic differences? like, that division isnt even close to representing how complex that all gets, but i dont think theres any way of fitting the complexity of that area in a game like ck3, so some measure of abstraction is gonna have to happen if you dont want to ignore it completely. a lot of people like to throw in the caucasian avars and dagestanis and stuff because thats what eu4 did but i think if youre going to abstract the northwest caucasians as circassians you should probably show similar treatment to the northeast caucasians and group them under caspian or something, its literally no different in terms of generalising people with different but similar tongues and traditions

the big massive russian culture blob sucks really bad and i think it could stand to be chopped up a little. novgorodian, kievan, and muscovite are somewhat anachronistic for the period and not really super accurate but i think they work if you dont want to do a whole deep dive about it. a three way split works between, like, the primary camps there. could tweak the names too if you wanted, like kievan could be ruthenian or something probably, those are just off the top of my head (i dont know a whole lot about this either)

last one id wanna see is anglo-irish or hiberno-norman, however youd wanna say it. basically something to represent the norman descended nobility who were not quite english and not quite irish, and the areas of the country that got pretty heavily anglicised while still remaining distinctly celtic. im irish myself so i gotta hear a lot about the relations between these guys and the native gaelic irish in college, but to cut a long story short, they definitely had their differences. theres some argument in favour of putting cambro-norman in there as well but i dont think those families really drifted toward the native culture quite like the hiberno-normans did - the concept that any one hiberno-norman family ever became "more irish than the irish" is a weird modern nationalism thing thats seen a lot of pushback in recent scholarship but they really did get mad irish in and around the 14th-15th century. this one really should wait for the dlc to drop so you can get into the nitty-gritty of it and have them english speaking but celtic cultured, but tbh if youre gonna wait for one you might as well wait for all of them (which you probably should honestly, its dropping on the other end of summer and thats not a whole lot of time in the grand scheme of things)

anyway yeah thats all i got for you, sorry about all the words

edit: oh ♥♥♥♥ wait almost forgot a critical one, anatolian turks! osman himself was pretty closely descended from oghuz turks and was probably pretty similar to them ethnically and culturally, so orhan and the other osmanoglus were likely not much different, but lower down the ranks the situation was definitely starting to shift a bit. probably a good setup is have the culture of the land be anatolian turkish (or just turkish if you want), but keep most of the ruling families oghuz, and the ai can just flip to the local culture when it suits them
En son tilly tarafından düzenlendi; 1 Tem 2021 @ 10:57
GREAT MOD and I wish I had your skills! Suggestions: have the Hohenzollerns start as rulers of Franconia (correctly: Burgraviate of Nuremberg) not Nordgau; have Nuremberg the seat of the duchy instead of Wurzburg; rename West Franconia as Rhine-Palatinate as default; rename Nordgau as the Upper Palatinate with a new Coat of Arms (in accordance with the era)?

back again. just wanna lay out the de barry family tree leading up to david de barry in cork, so you can connect him up there and dont have to do the work. im working off a mixture of wikipedia and peerage records so i wanna say my info is MOSTLY sound

the dynasty should probably begin with odo de barry, the oldest known member of the de barry family, rather than his son william fitzodo (charid 204050). william fitzodo has three of his sons recorded ingame: robert (204052), philip (204053), and gerald of wales (204055 - also, yes, that one), but is missing his fourth son walter, whose dates of birth and death is unrecorded as far as i can tell. robert fitzwilliam participated in the siege of wexford and became injured there, but his date of death is unknown due to some confusion between him and his nephew, also named robert

the line continues through robert fitzwilliams younger brother philip, who has only one of his four children recorded ingame, william fitzrobert (204054), whose date of birth SHOULD be around 1170, but is listed as 1175 ingame, probably mixing it up with his younger brother gerald. philip should have an older son named robert, born around 1160, who was killed by the kellys at lismore in county waterford around 1185, and a younger son named gerald, born 1175, who succeeded his uncle gerald of wales as archdeacon of brecon. he also had a daughter whos name and dates are unknown, but it is recorded she married one walter mancenell, who is a mystery save for the fact that he married this unnamed daughter

william succeeds philip and has six known children, all sons. the eldest, and his heir, is david, known as david mór. the order of his other children is unclear, but their names were john, stephen, philip, thomas, and odo. the activities of most of these sons is unknown, save for the fact that odo was confirmed still living by 1235, but philip was granted lands in innishannon in cork, and has a whole separate line that ill get back to later

so, the primary line continues through david mór, born circa 1195, and who died at the battle of callan in 1261. he is known as an barrach mór, or the great barry, but dw about that. he had three sons; david, william, and thomas. birthdates for all of them are unclear, but david, known as david óg to distinguish him from his father, is the eldest son and heir, and was created justiciar of ireland in 1267. hes also known to have married joan fitzmaurice, daughter of maurice fitzthomas (fitzgerald), 1st baron of kerry, and while neither he nor his father exist ingame at present, his grandfather robert does (angloirish0146). david óg was probably created the first lord barry, and had two sons, john and david. he died sometime in the year 1278

john succeeded his father as lord barry and married an unknown woman named beatrice, with whom he had two daughters; anne, who became a prioress, and mathilda, who married maurice fitzjohn (angloirish0163 - who should have a second son named richard, both of whom were born to him by mathilda de barry). since john died without male issue, the title of lord barry was inherited by his brother, david fitzdavid, though in reality he actually ceded the title while still alive sometime around 1285. his dates of birth and death are unknown

david fitzdavids date of birth is unknown, but he would only hold the title for five years until circa 1290 when he died. he married one maud de boulltron, of whom little is known save for the fact that she was from wales. they had five sons together; john, william, david (this is the guy ingame, charid daviddebarry), richard, and robert

john succeeded his father as lord barry, but died without issue in 1330, leading to his brother david being made 5th lord of barry in 1330. david would hold the office of sheriff of county cork in 1344, which i imagine is why you have him landed there. he should be married to a woman of unknown origin named margaret and have a son, also named david, born 1326. the order of his three other brothers in terms of birth is unknown, but it can be assumed david at least was probably the second eldest after his brother john based on the fact that they were all living when he inherited the title. his brother richard would in 1320 marry beatrice carew, daughter of nicholas carew, neither of whom appear to exist ingame at present, and have a daughter with her named avice, whose date of birth is unknown but who died in 1358. robert would die in 1335, so by game start hes already dead. william (known as moyle, or the bald) would marry margaret de courcy, daughter of miles de courcy (charid milesdecourcy, thats a whole other dynasty to link up) sometime before 1332 - if we assume they were of a similar age, william would probably be the youngest brother. william and margaret had three sons together - laurence, william, and james - but, again, their date of birth isnt known, so its possible none of them were born by 1337. that leaves only robert, who married joan fitzthomas (angloirish0155) and had three children by her - robert, philip, and margaret, all of whom have unknown birth dates and death dates, but were probably either adults or nearing adulthood by 1337

that coveres everything leading to and surrounding the david de barry ingame, but theres that splinter line still to cover, so lets go back to that real quick. philip was granted lands in innishannon in 1230, and is confirmed to still by alive by 1237, but his ultimate date of death is unknown. he had one known son, named odo, with unknown birth and death dates, who would himself have a son named philip, also with unknown birth and death dates. philip fitzodo would have a son named john, same story with the unknown dates, and this john may or may not have still been alive in 1337, but his son william óg certainly was, and possibly william ógs son philip would have been born by this point. william óg would become guardian of the peace in cork in 1355 and lived in knockavilla - he should probably just be unlanded in david de barrys court since his holdings were too minor to bother putting ingame realistically

i considered drawing out a family tree for this one but then i realised thats too hard. sorry about the words

also, heres a coat of arms for them: https://upload.wikimedia.org/wikipedia/commons/d/dc/Blason_Avrecourt.svg
Torngasuk  [geliştirici] 26 Ara 2021 @ 5:14 
It's funny you mention the Barry family: I actually really do want to include the full family in-game. I didn't have time to get them in for this update, but I aim to do so in the near future, hopefully.
İlk olarak Torngasuk tarafından gönderildi:
It's funny you mention the Barry family: I actually really do want to include the full family in-game. I didn't have time to get them in for this update, but I aim to do so in the near future, hopefully.
haha neat yeah. was running on 4 hours sleep supported by hazardous levels of caffiene when i wrote all that, so hopefully you could parse it alright, it is kind of rambly. belated merry christmas, btw!

just wanted to pop in and point out albrecht the wise von habsburg (462020) and rudolf von wittelsbach of the palatinate (462749) appear to have become archbishops since the update. looks like you granted them counties with churches in them as the primary holding and theyve elected to make those their starting capital counties, informing their government type. idk what the story is with rudolf but in albrechts case it appears hes making styria his primary title instead of austria, and thus the game automatically sets his only holding in that territory as his capital
ive noticed this happening in certain basegame patches to a couple of characters too, so its not an uncommon thing i dont think. im honestly not sure how the game goes about determining the starting capital county and primary title if its not manually defined in the history files and they dont hold the de jure, but it seems paradox doesnt know either, so whatever. only fix i know of is to just make sure to set it all manually in the history files so the game cant mess it up mysteriously of its own volition
No captains available when playing as France in the 1337 start date.
I found some duplicate characters as well.
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