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What is so difficult to understand? Statistics are data, it says all kinds of things. We've already shown some readings here: https://steamcommunity.com/workshop/filedetails/discussion/2214712098/3040479910552040940/
In fact, we've fixed loading time issues more than once thanks to the data saying how long it took people to load different addon types, which culminated in the creation of the current cache system. UWD scans the gmas and if it's done badly GMod actually takes a while to create sessions.
I got some addons that my friend does not want and they only affect my gameplay. Like custom HUD, things that turn GMod into a poor man's movement shooter, etc. (While the HUD can be disabled on their end, the movement stuff can't without affecting me)
Most probable errors are gonna be about missing sounds, and those sounds are why this addon downloads them for my friend.
If you're talking about the ability to disable sending some addons, I agree that this is a useful function. However, this feature is quite inconvenient because after the player marks an addon for sending, the game doesn't allow unmarking it, so for the download to work correctly it's necessary to restart the map.
I'll think if it's worth increasing the complexity of the downloader to display this option and others.
WorkshopDL: Took too long to get item info for *addonid*!
WorkshopDL: There is no file to mount for '*addonid*'!
errors