Tabletop Simulator

Tabletop Simulator

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 This topic has been pinned, so it's probably important
Ramun Flame  [developer] Oct 20, 2020 @ 2:10am
Report Bugs Here
To try and clean up the comments a bit, I'd like to ask you to report bugs you find here. I'll fix them as soon as I can. Thanks!
Last edited by Ramun Flame; Nov 23, 2022 @ 2:31pm
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Showing 1-15 of 195 comments
Nekolodian Oct 22, 2020 @ 11:20am 
Im not sure if this is intended, but against 3 - that which points, Rie Akagi doesn't stop bullets that drop down due to failing the boss pattern.
Last edited by Nekolodian; Oct 22, 2020 @ 11:20am
Ramun Flame  [developer] Oct 22, 2020 @ 11:41am 
Originally posted by Nekolodian:
Im not sure if this is intended, but against 3 - that which points, Rie Akagi doesn't stop bullets that drop down due to failing the boss pattern.
The way Rie's ability works is that they don't stop bullets in a column, but stop bullets of the color matching the top of their discard. I added the bat token, but that's not in the real game. It helps show which color you are immune to in free for all, but it can be a bit misleading in boss mode since bullets of a certain color can hit you, even when not in their column.

Basically if a boss hits you with your discard color as Rie it will be cleared. Where the bat marker is doesn't effect anything. All that matters is it matches your discard color.
Last edited by Ramun Flame; Oct 22, 2020 @ 11:50am
Veral Oct 22, 2020 @ 9:17pm 
in Boss mode, required bullet count checks after players are defeated. I was playing with a friend and was defeated mid-round, and the boss lost shields as if we were playing solo, even though at the start of the previous round we had two players (as it says in the rulebook)
Ramun Flame  [developer] Oct 22, 2020 @ 9:47pm 
Originally posted by CKirk:
in Boss mode, required bullet count checks after players are defeated. I was playing with a friend and was defeated mid-round, and the boss lost shields as if we were playing solo, even though at the start of the previous round we had two players (as it says in the rulebook)

Yeah, I thought it was calculated at the beginning of the boss round. Thanks for letting me know. It's fixed now.
Last edited by Ramun Flame; Aug 27, 2021 @ 11:43am
Anath Oct 23, 2020 @ 3:17pm 
Hey there. Boss mode fight against Fugue in D Minor is supposed to make it so upside down bullets in your sight have no color, number, or star. However, Ling-Ling's pattern cards still recognize the numbers on upside down bullets. It doesn't seem that colors or stars are recognized, at the very least. Just the numbers.
Ramun Flame  [developer] Oct 23, 2020 @ 5:14pm 
Originally posted by Opheliax:
Hey there. Boss mode fight against Fugue in D Minor is supposed to make it so upside down bullets in your sight have no color, number, or star. However, Ling-Ling's pattern cards still recognize the numbers on upside down bullets. It doesn't seem that colors or stars are recognized, at the very least. Just the numbers.

It's fixed now, thanks for reporting!
Veral Oct 24, 2020 @ 10:50pm 
was playing two players against The Bauk and my friend took a hit on round one. When he died on round 3 to the boss's pattern, it gave us the appropriate game-over message but didn't show the reset dialogue, and gave this script error:
Error in Script (Global): chunk_3:(3224,24-38): attempt to index a nil value
Anath Oct 24, 2020 @ 11:03pm 
When playing with two players against Hell on Wheels, after the move all bullets left 1 effect under the third shield triggered, in the next round, the surviving player (purple ling-ling) didn't refill their hand with cards, and both of the bosses patterns seemed to remain in play.
Ramun Flame  [developer] Oct 24, 2020 @ 11:59pm 
Originally posted by CKirk:
was playing two players against The Bauk and my friend took a hit on round one. When he died on round 3 to the boss's pattern, it gave us the appropriate game-over message but didn't show the reset dialogue, and gave this script error:
Error in Script (Global): chunk_3:(3224,24-38): attempt to index a nil value

No sure why that line would cause the reset button not to appear, but at least you can reload the mod. I'll add a check in the next update to avoid that error.

Originally posted by Opheliax:
When playing with two players against Hell on Wheels, after the move all bullets left 1 effect under the third shield triggered, in the next round, the surviving player (purple ling-ling) didn't refill their hand with cards, and both of the bosses patterns seemed to remain in play.

That's real strange. You actually draw up to your hand limit before the boss round starts, and it doesn't resolve the boss patterns for the player until they draw back up. The order is as follows.

1. End Round
2. After all players end round, draw back up to hand limit then activate all boss patterns.
3. After all players have activated all boss patterns, check if shield is broken.
3b. If shield is broken, break shield and do effect for all players.
3c. Wait for all players to finish shield break effect, then check for the next shield.
4. Take center bullets for all players, and start round when all are drawn.

So, it looks you guys somehow got to step 3 without finishing step 2. I recently noticed a bug with the reset game, messing up rounds. I thought it was fixed, but maybe not. Maybe just reload the game each time just in case. I'll have to do some testing to see if I can figure out why this would happen. Sorry about the error.
Anath Oct 25, 2020 @ 4:27am 
If it helps, we did not hit the button- it was our first game of the night. The error is no trouble, and if I find any other weird pre-requisites for the bug, I'll let you know. Thank you for putting in the work to make it better c:
sprkplg Oct 31, 2020 @ 11:45pm 
Kept getting this error after a few minutes and one of the players becomes unable to click on anything.

Error in Script (Global): chunk_3:3976,36-129): attempt to index a nil value

It seemed to happen after playing a pattern.
Last edited by sprkplg; Oct 31, 2020 @ 11:52pm
Ramun Flame  [developer] Nov 1, 2020 @ 1:09am 
Originally posted by sprkplg:
Kept getting this error after a few minutes and one of the players becomes unable to click on anything.

Error in Script (Global): chunk_3:3976,36-129): attempt to index a nil value

It seemed to happen after playing a pattern.

That's related to the deck/discard display counters. It's strange that it's throwing a null reference error, since I do check if the deck is null before updating the counter. I can add an additional check in the next update. Let me know if it happens again.

Also, just for reference the game does not really work if a player is lagging a lot and clicks a button mutiple times during lag. Not sure if that was the culprit here, but just in case if anyone has a bad ping when you host, let them know not to click things multiple times if they don't work the first time. It will do the thing eventually.

Thanks for reporting!
milktoast Nov 3, 2020 @ 7:43am 
Error in Script (Global): Object reference not set to an instance of an object.

Seems to happen on and off after losing. When I hit reset game and start a new game it will only deal out 3 bullets to each player (only have tried with 2 players) and "Round 2" will appear even though I just reset.

edit- also seems like randomly with adelheid, you won't be able to click anything including bullets if you activate star bullets and we'll have to reset to game.
Last edited by milktoast; Nov 3, 2020 @ 7:46am
shockway Nov 9, 2020 @ 10:24pm 
Is there a way to help capture errors? I'm seeing a fair amount of script errors in my plays but since they're happening in the middle of games with several other players doing things at the same time (including myself) it is hard to know what to report.
Ramun Flame  [developer] Nov 9, 2020 @ 10:44pm 
Originally posted by shockway:
Is there a way to help capture errors? I'm seeing a fair amount of script errors in my plays but since they're happening in the middle of games with several other players doing things at the same time (including myself) it is hard to know what to report.

Unfortunately I don't know of any way, but I haven't looked into it. Sometimes if people are lagging a bit some errors can pop up if they press a button when it might have been disabled, but if nothing visibly breaks I wouldn't worry about it. I'd like to fix any errors I can though.

The best you can do it let me know the line numbers if the error gives any. You can scroll up in the chat when you are done and find them. Appreciate any feedback, thanks.
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