Tabletop Simulator

Tabletop Simulator

Bullet♥︎+
 This topic has been pinned, so it's probably important
Ramun Flame  [developer] Sep 6, 2021 @ 10:20pm
Bulletℱ : Feedback+Bugs+FAQ
Instead of posting anymore individual threads, all discussion regarding fan-made characters/modes will now go here.

Please post any feedback/bugs for the characters/modes here. Thanks!

Fan-made Character Files Google Drive:
https://drive.google.com/drive/folders/1IaTMryPW9pfNba7fQGFYaFadSMlZkIzo

Characters added(Series/Reference):

Bulletℱ
  • Arcueid Brunestud(Tsukihime)
    Controls the colors of bullets that you draw from current/center.

  • Arle Nadja(Puyo Puyo)
    Places bullets in columns based on patterns to set up same color clears.

  • Estelle Bright(Legend of Heroes)
    Puts cleared bullets into their orbment to unlock actions.

  • Merlin(Seven Deady Sins)
    Patterns stay active on your board after playing until they are broken.

  • Nanami Yasuri(Katanagatari)
    Copies adjacent heroine patterns and action.

  • Rafisol(Puyo Puyo)
    Plays Puyo Puyo, having to spend a pattern whenever they complete a chain.

  • Ramlethal Valentine(Guilty Gear)
    Shoots familiars from top/bottom of sight to clear bullets.

  • Rana Reina(Zuma)
    Places bullets in a path that resets when you get hit.

  • Tequila Joseph(Jojo's Bizzare Adventure)
    [click the ℱ icon twice to select]
    Drops coconuts in their sight to clear bullets.

Bulletℱ2
  • Copernica(Steamworld Quest)
    Has a big hand size, and spends discard to play powerful patterns.

  • Diura(Apotheca)
    Uses unique movement and random placement to clear colored bullets in match 3s.

  • Ferry(Granblue Fantasy)
    Summons familiars with patterns to clear bullets.

  • Lady Luck(Dicey Dungeons)
    Manipulates dice to activate unique pattern actions.

  • Megumin(Konosuba)
    Saves played patterns for one big clear per round.

  • Renea(Seventh Cross)
    Must deduce patterns before they can be played.

  • Saffron(One Step From Eden)
    Has Bracer in their hitbox used for clearing bullets and aiming patterns.

  • Sucy Manbavaran(Little Witch Academia/The Quacks of Quendlinberg)
    Clears based on how far bullets are placed in their spiral sight, taking a hit if too many stars are drawn.

Bulletℱ3
  • Babi-Onna(Vampire Survivors)
    Draft patterns every round that will auto clear spots every 4 bullet placements.
  • Chaos(SpellCast)
    Places letters on bullets, spelling words to clear them.

  • Hazel Hawthorn(Tiny Towns)
    Can move bullets anywhere after every placement to create strict patterns.

  • Hornet(Hollow Knight)
    Uses patterns to move marker around to clear bullets.

  • Lily(Ender Lilies)
    Patterns limit/change movement options based on what's in your hand/discard.
  • Miku Hatsune(Vocaloid)
    Move/swap a bullet after every bullet placement to fulfill difficult Patterns.


Bullet Rush
Bullet Rush is a fan-made solo mode where the goal is to clear as many bullets as possible.

It is played during only 1 round, and you may draw as many bullets as you want from the center. The intensity starts at 4. When you clear as many bullets as intensity do the following:
  • Gain 2AP.
  • Draw a pattern card.
  • Place bullets equal to the intensity back into the center.
  • Increase Intensity by 1.

Keep going until you are defeated to see how many bullets you can clear.

FAQ

Do Arcueid Brunestud's Actions or their Unique Ability take priority?
The action text takes priority. For example, if you try to draw a '3' bullet from the center using the 'Declare a number' action, while you have 'Blue' declared it will look for a 'Blue 3'. If it can't find one, it will instead just look for any '3' bullet.

For Arcueid Brunestud's 'Draw Pattern' action, what happens if multiple patterns in your deck have their requirements met?
You will draw the pattern that has the most clears set up already. If they are tied, it will just go with the first it found.

If you have any questions regarding any fan-made characters, please ask them here.
Last edited by Ramun Flame; Nov 2, 2023 @ 5:23am
< >
Showing 1-15 of 47 comments
Ramun Flame  [developer] Apr 13, 2021 @ 7:52am 
Bulletℱ : Rana Reina Feedback/Bugs
Rana is a character based on puzzle games that places bullets in a unique way. They were created by me, but inspired from discussion/suggestions from others on the level99 discord. They are currently released/finished, but I am still open to suggestions if you have any.

https://cdn.discordapp.com/attachments/809233263620390949/834404585292169296/Screenshot_4.png

Please post any feedback/bugs for the character here. Thanks!
Last edited by Ramun Flame; Apr 21, 2021 @ 5:40am
Misu Apr 13, 2021 @ 12:44pm 
last update seems to have broken some of the scripts, it frequently throws error around in a session now :(
Ramun Flame  [developer] Apr 13, 2021 @ 12:50pm 
Originally posted by Misu:
last update seems to have broken some of the scripts, it frequently throws error around in a session now :(

Can you please post any error codes you are getting. I am not seeing any errors on my end.

Also, this thread is for feedback/bugs regarding the character Rana. Any bugs for the other characters, or the game in general go here.
https://steamcommunity.com/workshop/filedetails/discussion/2196601364/4070650515257300089/
Last edited by Ramun Flame; Apr 13, 2021 @ 12:57pm
Extzy Apr 17, 2021 @ 3:56pm 
In Score Attack upon dying the line resets and keeps letting you place bullets
Ramun Flame  [developer] Apr 17, 2021 @ 4:13pm 
Originally posted by Extzy:
In Score Attack upon dying the line resets and keeps letting you place bullets

Fixed now, thanks for reporting!
Extzy Apr 17, 2021 @ 4:31pm 
In bullet placement, is the initial first placement supposed to be not counted? For instance, currently if you pull a 1, it would go to space 2 instead of 1
Extzy Apr 17, 2021 @ 4:32pm 
Also, should reword the action that moves a bullet to end of line. The image shows it but the wording describes otherwise. Also, not sure if intentional, if you use that action on the last bullet in the line, it moves the line back 1.
Ramun Flame  [developer] Apr 17, 2021 @ 4:49pm 
Originally posted by Extzy:
Also, should reword the action that moves a bullet to end of line. The image shows it but the wording describes otherwise. Also, not sure if intentional, if you use that action on the last bullet in the line, it moves the line back 1.

I accidentally reverted the text to an old action, it's fixed now. It wasn't originally intented to be a way to move the line back, but I think it's fine since it can only move it one per action point.

When placing a bullet, it moves to the back of the current line. If there is no line, it is just placed in the first space. It then moves forward the number of spaces, so a '1' will end up in the second space if it is your initial draw.
Last edited by Ramun Flame; Apr 17, 2021 @ 4:49pm
Ramun Flame  [developer] Apr 18, 2021 @ 6:42am 
Bulletℱ : Arle Nadja Feedback/Bugs
Arle is a character from the puyo puyo series that places bullets in a unique way. They were created by subdog.

https://cdn.discordapp.com/attachments/809233263620390949/833336522764845066/Screenshot_1.png

Please post any feedback/bugs for the character here. Thanks!
Last edited by Ramun Flame; Apr 21, 2021 @ 5:40am
Likeless Apr 27, 2021 @ 1:47pm 
If you play with 4 players, all as Rana, then the central bag usually runs out of bullets and the script errors and the mod hangs.
Ramun Flame  [developer] Apr 27, 2021 @ 2:07pm 
Originally posted by Likeless:
If you play with 4 players, all as Rana, then the central bag usually runs out of bullets and the script errors and the mod hangs.

Ah, so you think they might be too good? At the very least, I should probably check if the bag runs out and declare a tie.
Ramun Flame  [developer] Jul 13, 2021 @ 7:16am 
Bulletℱ : Ramlethal Valentine Feedback/Bugs
Ramlethal from the Guilty Gear series comes to Bullet bringing their familiars Venus and Velva. They use their familiars to clear bullets, and can retrieve them by completing patterns. They were created by me. They are currently currently in beta, so I would like any feedback/suggestions if you have any.

https://cdn.discordapp.com/attachments/809233263620390949/864506682905591848/Screenshot_4.png

Please post any feedback/bugs for the character here. Thanks!
Last edited by Ramun Flame; Jul 13, 2021 @ 7:16am
Haruda Jul 13, 2021 @ 8:54am 
After someone played a game with Valentine, we played another Boss battle. Someone playing Young-Ja Kim drew her black bullet and took an instant hit because of it.

Edit: The same thing just happened with the white piece
Last edited by Haruda; Jul 13, 2021 @ 9:05am
Ramun Flame  [developer] Jul 13, 2021 @ 9:36am 
Originally posted by Haru Didn't Like That:
After someone played a game with Valentine, we played another Boss battle. Someone playing Young-Ja Kim drew her black bullet and took an instant hit because of it.

Edit: The same thing just happened with the white piece

Looks like they were being put in the center bag during the reset. It's fixed now, thanks for reporting!
Cardboard Witch Jul 14, 2021 @ 12:36pm 
Hi.

This is not related to Ramlethal, but I think I found 2 mistakes in your code while scrolling through it with Atom.

I think your teamMoveBullet function has too many closing brackets, and your meetRequirement function has bad syntax in the first if statements.

Here is a screenshot to show you what I mean:
https://i.imgur.com/rQZzDHE.png
Last edited by Cardboard Witch; Jul 14, 2021 @ 12:41pm
< >
Showing 1-15 of 47 comments
Per page: 1530 50