Call of Duty: Black Ops III

Call of Duty: Black Ops III

NUKETOWN ZOMBIES
 This topic has been pinned, so it's probably important
Clix  [developer] Jul 28, 2020 @ 4:59pm
BUGS - General
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Welcome to our Bug Submit page. Chances are you're here because you've experienced a bug in Nuketown Zombies. If you would like this bug resolved, please continue reading.

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BUGS LIST :
https://docs.google.com/document/d/11bEaF8wv6RWl59kJKXDKqZNvhTi8FjupZqwzj151yuk/edit
Last edited by Clix; Aug 2, 2020 @ 1:39pm
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Showing 31-45 of 97 comments
Monty Aug 2, 2020 @ 8:49am 
Originally posted by conn6orsuper117:
bugs (+ those still prescent):

1. looking away from the flaming buildings in the neighborhood causes the flames to dissapear, and when you look back towards them, they all simultaniously catch fire again

2. The Nuke mushroom cloud is hard to see

3. the zombies respawn range is too small, Nuketown didn't have a respawn system, but leaving 1 house and entering another causes all zombies to respawn.

4. The Hintstring range is too small, I have to be right on top of certain areas in order to buy things.

5. I dunno if its the background music used, or something else but In random areas of the map, a car alarm can be heard for no reason.

not really a bug but more of a gripe, the lighting sounds too much like a laser and there's barely any thunder sounds.

Suggestions:
Replace several weapons with their original wallbuys, for instance the Shieva with the Olympia, M8A7 with the M16, VMP with the AK74u.

I think the non Nuketown weapons (XM50, Sten) should be removed.

I think the perk limit should either be removed or increased to at most 6.

You should use the Alpha-Omega round ending music for the map instead of using Moon, the static sound really adds to the nuclear wasteland atmosphere.

Jug should spawn before at most round 12

#3 is really killing this map for me. If you want to mess around at all then creating crawlers is pointless, and even leaving two shambling zombies is pointless because they'll respawn as a random speed level until they both eventually spawn as ones fast enough to keep up.

Aside from this, this map is amazing. I can't wait for the map to be expanded! I can already tell where you've put in a lot of work outside the current playable area and it seems awesome. Unfortunately that brings me back to #3 again; because unless there is A LOT more playable area in the Omega version then the respawning will still break the deal.

Anyway, thank you for putting this out early for the community to mess around with! I've still had a really good time with it despite my complaints, but I don't think I'll be playing it again until the respawn mechanic is removed.
Last edited by Monty; Aug 2, 2020 @ 8:50am
Clix  [developer] Aug 2, 2020 @ 12:55pm 

1. looking away from the flaming buildings in the neighborhood causes the flames to dissapear, and when you look back towards them, they all simultaniously catch fire again
: Its for optimization, but i will try to give a better visual than a pop/depop

2. The Nuke mushroom cloud is hard to see : Black ops 3 engine, i cannot change that without delete the fog

3. the zombies respawn range is too small, Nuketown didn't have a respawn system, but leaving 1 house and entering another causes all zombies to respawn. : i have remove the respawn system in the 1.1 version, are you sure about that? Maybe Black ops 3 gameplay are not adapted for small map, i will see that !

4. The Hintstring range is too small, I have to be right on top of certain areas in order to buy things. : Oh do you have an example, i use default/standard setting

5. I dunno if its the background music used, or something else but In random areas of the map, a car alarm can be heard for no reason. : ambient sound, its normal

not really a bug but more of a gripe, the lighting sounds too much like a laser and there's barely any thunder sounds.

Suggestions:
Replace several weapons with their original wallbuys, for instance the Shieva with the Olympia, M8A7 with the M16, VMP with the AK74u. : No, already done with the next update of Zombies Experience (black ops 1/2 weapons kits will come soon

I think the non Nuketown weapons (XM50, Sten) should be removed. : No, i like it :3

I think the perk limit should either be removed or increased to at most 6. : Later

You should use the Alpha-Omega round ending music for the map instead of using Moon, the static sound really adds to the nuclear wasteland atmosphere. : No, its for Nuketown Omega

Jug should spawn before at most round 12 : No, because the perks system is fully random


Thanks for yours contributions guys, i take everything in consideration ! i love this community ;)
Clix  [developer] Aug 2, 2020 @ 1:05pm 
"3. the zombies respawn range is too small, Nuketown didn't have a respawn system, but leaving 1 house and entering another causes all zombies to respawn."

I have find maybe a solution, i will update that soon
Edge Aug 2, 2020 @ 3:04pm 
the spawns are reallyyyy slow. going through rounds can take forever
Clix  [developer] Aug 2, 2020 @ 3:18pm 
Originally posted by Edge:
the spawns are reallyyyy slow. going through rounds can take forever
yeah its my difficulty system broke entire spawn delay, i will update tonight
marvinspower Aug 2, 2020 @ 8:56pm 
Originally posted by Kobesteroni:
weapon mods don't work
minor visual bugs like the mushroom cloud and a few more that i forgot about
that's all i found, very cool map
DUH there is a weapon limit on bo3 lol
Last edited by marvinspower; Aug 9, 2020 @ 12:51pm
Conn6orsuper117 Aug 2, 2020 @ 10:41pm 
Originally posted by Clix:
3. the zombies respawn range is too small, Nuketown didn't have a respawn system, but leaving 1 house and entering another causes all zombies to respawn. : i have remove the respawn system in the 1.1 version, are you sure about that? Maybe Black ops 3 gameplay are not adapted for small map, i will see that !

I accidentally forgot to remove that one, I saw it was fixed.

Originally posted by Clix:
4. The Hintstring range is too small, I have to be right on top of certain areas in order to buy things. : Oh do you have an example, i use default/standard setting

for the hintstrings you have to stand extremely close to various items in order to use them, such as parts, the box and wall weapons. the indicators show up when you are near them like normal, but you can't purchase/use them unless you are right on top of it.

on the official map you can still stand a few inches away to use them but on this map I have to stop and stand with my face in the wall to use them.

I Do wanna add 2 things however:
The zombies don't crawl up the cliff by the red house like they do in BO2
and theres a weird delay during the halfway mark during rounds where after you kill a number of zombies (even in a slow pace instead of a quick massacre), no zombies spawn in for 30 seconds until suddenly they all spawn in at the same time.

EDIT: looks like that was already taken care of.
Last edited by Conn6orsuper117; Aug 3, 2020 @ 6:25pm
zombay Aug 3, 2020 @ 8:58am 
wow what happen to free play,I will pass on this game.
Monty Aug 3, 2020 @ 10:11am 
Originally posted by Clix:
"3. the zombies respawn range is too small, Nuketown didn't have a respawn system, but leaving 1 house and entering another causes all zombies to respawn."

I have find maybe a solution, i will update that soon
You're amazing! Thanks for staying so in touch with the players. This map will be one of, if not THE best map on the workshop when its done!
YoursTrulyBilly Aug 3, 2020 @ 6:06pm 
chose 3 bots with me in a solo game but they did not spawn, i left the game and BO3 crashed
Conn6orsuper117 Aug 3, 2020 @ 6:23pm 
The sounds on the box are still quiet, and now the weapon rotation animation is glitched as well. there was also 1 more sound effect that was too quiet but I can't remember, I'll edit when I find it. EDIT: ITS the monkey Bombs

The subtitles for richtofen are delayed and the first quote about maxis has an extra period after the exclamation point (sorry for momentarily turning into a grammar n@zi).

also you can predict where each machine is gonna spawn by proning in front of the perk crates.
Last edited by Conn6orsuper117; Aug 6, 2020 @ 7:51pm
COOKIE MONSTA Aug 3, 2020 @ 7:13pm 
uh i really cant find any of sheild parts ive serched the whole map for the 3rd peice the little part.not the door nor the dalley
Random bug happens where you can't buy anything off the walls, or buy mystery box
Nexar Aug 3, 2020 @ 8:07pm 
Originally posted by TTV.gtdagent1:
uh i really cant find any of sheild parts ive serched the whole map for the 3rd peice the little part.not the door nor the dalley

That pipe for the shield does spawn it spawns in 3 or more locations.
Last edited by Nexar; Aug 3, 2020 @ 8:07pm
DIVINIUM115 Aug 3, 2020 @ 8:15pm 
UPDATE ERRORS WITH PATCH 1.2

-Lack of sound when taking the shield from the table. (and if you already have it, nothing is heard)

-the richtofen phrases are not heard.

-Eliminate the limit of perks the map is amazing do not limit that potential to 4 perks !!!

-The monky bomb are out thanks! but for them to come out it is very difficult than normal.

-bots are still low on ammo

-There are parts where if you die it does not allow you to revive as in the doors or objects such as stones, etc.

-in your previous farm map when you take maximum ammunition or instakill etc. It says it in Spanish, could you add it the same here?

-When you hit with the shield there is a bug in the left hand that is a bit annoying.

-the sounds are still heard very low, the mysterious box, the sound of the monky bombs, the songs of the perks, and when taking the pieces of the shield.
Last edited by DIVINIUM115; Aug 3, 2020 @ 8:16pm
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