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About diplomacy.
Send me your savegames via zippyshare. I dont see any problem in forming alliances(there is no difference between player and AI in diplomacy), only new catholic reforms may give huge -80 penalty(maybe it should be modified) to relations with heretics and heathens. In my opinion is good, cuse now we have to be careful in changing religion to protestantism, calvinism or anglicanism, otherwise we could be isolated - exactly how it should be, this is historically accurate.
I agree there is still small(incomparably smaller than on standard version) problem with too much alliances between big and small threatened nations(i will work on that).
About development.
I agree, small nations get a little bit to much development(its balanced by number of provinces and subject status), but that was my idea to make small nations more competetive against big, snowballing empires. Some corrections will be implemented.
You are saying small nations are getting to much development? Imagine perspective from AI country - watching player spamming almost free(with ideas, and all bonuses) development everywhere :) This is exactly what human player is doing on standard version. My every single game on standard version was looking like that, when i was playing us small country(development spam, and stupid easy conquests)
Main reason why i changed development system is because is totally working only for player(AI is only wasting some points in capital). It is CRAZY OVERPOWERED, it is absolutly and totally broken. Institution boosting by development is also overpowered, ahistorical and broken.
My automated development system based on events need some corrections, but its working fine. Makes game more fair and challenging.
Your idea about more development spread in capital area is good! I will think about that. Also its good idea to give you option to resign from developing provinces, in situation where you have to conserve monarch points.
You have to edit largest event file in mod folder.
I agree with you about development, the normal set up doesn't feel right. Though I noticed another thing in this mod, since the smaller country get so strong it seems Russia have a harder time to form, if it forms at all, I played 2 times in this mod Russia got crushed, in my last game they couldn't even form Russia even if I help them a bit. In my game with England ottoman beat them as they didn't form early enough and got squeezed by the other Muslim country preventing them to grow. I also noticed Ottoman are weaker, sometimes they are even boring, in my play with Russia, they didn't conquer either Poland or their Muslim neighbors , they didn't even got close to me, at some point they seems weaker than Timurid. I'm not sure why but they don't seem to be able to get their Army Tradition high enough compared to a default setup.
I also noticed that it's harder to vassalize anyone as small country dev is too high, AE is even more crazy as development makes it very high even for some usually poor territory. I feel the AE is the most unbalanced thing in this game, as it seems to bother only small country and even sometimes country that are getting territory back which seems totally unfair. I think AE for small country should be very small, and the more you grow the bigger AE gets, for example ottomans when they have conquered all their muslim neighbors with a big chunk of Europe should get more AE, it would seems natural. While a country getting territory back in a war shouldn't even get any AE or very negligible.
Lowering the rate at which dev grows probably could help the dev getting too high for small nations. Another thing but you probably already know that, the missions from diet are impossible sometimes due to the impossibility to raise dev manually.
here are the save games:
https://www21.zippyshare.com/v/AnM139kq/file.html
I removed entirely the file in the event folder and I can't raise the dev manually still. I also remove every file related to Phlopsi’s Stability Overhaul mod but I still can't raise dev manually. There are so many things it's hard to find it.
edit: never mind I found it, I hope I didn't remove something useful in the process.
WTF I can't believe it, this means Paradox actually did this on purpose, it's a game design that the AI can spam mercs indefinitely without any cost?
I loaded your saves. It is working exactly how i want. You are not able to form treaty with whoever you want.
" Is it possible that we could get multiple mods that are this one divided up into groupings of changes? Like, for example, one that is only the diplomacy changes?"
I thought it would be easier if you would explain where are the scripts so we take the parts we want. And it doesn't seem that hard to understand.
Thank you again.