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!add_admin nick //Anyone playing as Nick will be granted admin access and placed in the admins list.
!add_admin <playername> //Will grant the player with the targeted name admin access and placed in the admins list.
adminmode true/false
!adminmode true //Only Admins can trigger chat functions.
!adminmode false //Everyone can trigger chat functions.
adrenaline Survivor Duration
!adrenaline nick 10 //Nick will have the Adrenaline effect for 10 seconds.
ammo Survivor Amount
!ammo nick 50 //Gives Nick 50 bullets.
ban Survivor
!ban nick //Anyone playing as Nick will be kicked and placed in the ban list.
!ban <playername> //Will kick and ban the player with the targeted name.
barrel Amount
!barrel //Spawns a fuel barrel where your crosshair is aiming.
!barrel 5 //Spawns 5 fuel barrels where your crosshair is aiming.
bash
!bash //Toggles the ability to melee bash for only the player that triggers the command.
chase Survivor
!chase nick //Infected chase and attack Nick.
cleanup
!cleanup //Removes all spawned entities from the map.
console Command Value
!console changelevel c5m1_waterfront //Changes the level to The Parish map 1.
cvar Convar Value
!cvar sv_infinite_ammo 1 //Infinite ammo for all weapons.
defib Survivor
!defib nick //Brings Nick back from death.
director enable/disable
!director stop //Stops Infected from spawning.
!director start //Resumes Infected spawning.
door DoorModel
!door //Spawns an ordinary door.
!door saferoom //Spawns a saferoom door.
!door models/props_doors/doormain01_small.mdl //Spawns the set model as a door.
drop Type
!drop fire //Drops a Molotov at your crosshair.
!drop goo //Drops Spitter goo at your crosshair.
dummy Model Weapon Animation
!dummy models/survivors/survivor_gambler.mdl weapon_pistol Idle_Calm_Pistol //Spawns a model of Nick, holding a pistol.
ent_fire Target Action Value Value2 Value3
!ent_fire !nick sethealth 50 //Sets Nick's health to 50.
!ent_fire infected kill //Removes all Common Infected in the world at the time fired.
entity Entity
!entity weapon_ammo_spawn //Spawns an ammo pile where you're aiming.
!entity weapon_rifle //Spawns an M16 where you're aiming.
extinguish Entity
!extinguish nick //Extinguishes Nick if he's on fire.
!extinguish tank //Extinguishes all tanks if they're on fire.
fly
!fly //Toggles flying mode for only the player that triggers the command.
give Survivor Weapon
!give nick rifle_m60 //Gives Nick an M60.
!give all grenade_launcher //Gives all Survivors a Grenade Launcher.
god
!god //Toggles god mode for only the player that triggers the command.
health Survivor Type
!health nick temp //Converts health value from permanent to temporary.
!health nick perm //Converts health value from temporary to permanent.
incap Survivor
!incap nick //Incapacitates Nick.
infinite_ammo
!infinite_ammo //Toggles infinite ammo for all weapons, but require reloading.
kick Survivor
!kick nick //Kicks Nick.
kill Survivor
!kill nick //Kills Nick.
limit Infected Amount
!limit common 0 //Sets CommonLimit to 0.
!limit maxspecials 8 //Sets MaxSpecials to 8.
max_health Entity
!max_health nick 500 //Sets Nick's health to 500.
!max_health tank 10000 //Sets all Tanks health to 10000.
minigun MinigunType
!minigun //Spawns the L4D2 model minigun.
!minigun l4d1 //Spawns the L4D1 model minigun.
move Survivor
!move //All Survivor bots move to your crosshair's location.
!move nick //If Nick is a bot, he will move to your crosshair's location.
melee Melee
!melee baseball_bat //Spawns a Baseball bat.
!melee any //Spawns any available melee weapon allowed in the current campaign.
particle Particle
!particle inferno_grow //Spawns a fire particle.
prop Entity MDL
!prop dynamic models/props_street/police_barricade.mdl //Spawns the set model facing away from your direction.
!prop dynamic models/props_street/police_barricade.mdl aimed //Spawns the set model facing towards your direction.
!prop physics models/
!prop ragdoll models/
remove Survivor Weapon
!remove nick pistol //Removes Nick's pistol.
!remove all first_aid_kit //Removes all Survivors med kits.
remove_admin Player
!remove_admin nick //Anyone playing as Nick will lose admin access.
!remove_admin <playername> //Will remove the player with the targeted name from the admins list.
respawn Survivor
!respawn nick //Revives Nick if he's dead, and teleports him back to where he initially spawned.
revive Survivor
!revive nick //Revives Nick if he's incapacitated.
revivecount Survivor Amount
!revivecount nick 2 //Sets Nick's revive count to 2, making him black & white.
!revivecount all 0 //Sets everyone's revive count to 0, as if they were never incapped.
script Code
!script g_ModeScript.DirectorOptions.GasCansOnBacks <- true //Forces diesel gas cans on the Survivors backs.
sound Sound
!sound Jukebox.re_your_brains //Plays the set sound.
!sound stop //Stops the last played sound for all clients.
spawn_ammo AmmoModel
!ammo_spawn //Spawns an ammo pile at your crosshair's location.
!ammo_spawn coffee //Spawns coffee can ammo at your crosshair's location.
!ammo_spawn models/props/de_prodigy/ammo_can_02.mdl //Spawns this model as an weapon_ammo_spawn entity.
stagger Survivor Away
!stagger nick //Staggers Nick forward.
!stagger nick away //Staggers Nick away from the player who triggered the command.
survivor Survivor
!survivor bill //Spawns Bill.
!survivor all //Spawns all L4D1 Survivors.
timescale DesiredTimeScale
!timescale 0.5
!timescale 2.0
upgrade_add Survivor Upgrade
Note: Valid upgrades are, "laser_sight", "explosive_ammo" and "incendiary_ammo".
!upgrade_add nick laser_sight //Gives Nick a Laser Sight.
!upgrade_add all incendiary_ammo //Gives all Survivors fire ammo.
upgrade_remove Survivor Upgrade
Note: Valid upgrades are, "laser_sight", "explosive_ammo" and "incendiary_ammo".
!upgrade_remove nick laser_sight //Remove Nick's Laser Sight.
!upgrade_remove all incendiary_ammo //Removes fire ammo from all Survivors.
!vomit Survivor
!vomit nick //Nick will be covered in vomit.
warp Survivor
!warp //Warps everyone to where you're standing.
!warp nick //Warps Nick to where you're standing.
warp_here Survivor
!warp_here //Warps everyone to your crosshair's location.
!warp_here nick //Warps Nick to your crosshair's location.
weapon Weapon Count
!weapon pistol //Spawns a pistol at your crosshair's location.
!weapon pipe_bomb 0 //Spawns a pipe bomb with an infinite count.
!weapon rifle_ak47 1 //Spawns an AK47 at your crosshair's location, that allows only one Survivor to pick it up.
z_spawn InfectedType Amount
Note: Valid InfectedTypes are, "common", "smoker", "boomer", "hunter", "spitter", "jockey", "charger", "witch", "tank", "mob" and "witch_bride".
!z_spawn tank //Spawns a Tank.
!z_spawn witch_bride 2 //Spawns two Witch Brides.
zombie ZombieModel Amount
!zombie common_male_tshirt_cargos //
!zombie common_male_jimmy //Spawns Jimmy Gibbs Jr.
Вот тебе статья
pistol_magnum
smg
smg_silenced
pumpshotgun
shotgun_chrome
hunting_rifle
autoshotgun
rifle
rifle_desert
rifle_ak47
shotgun_spas
sniper_military
first_aid_kit
defibrillator
pain_pills
adrenaline
molotov
pipe_bomb
vomitjar
gascan
propanetank
oxygentank
chainsaw
grenade_launcher
rifle_m60
gnome
cola_bottles
fireworkcrate
upgradepack_incendiary
upgradepack_explosive
smg_mp5
rifle_sg552
sniper_awp
sniper_scout
its awesome
!zombie common_male_clown