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See the rulebook here: https://boardgamegeek.com/image/4353730/mirci78
"For each tile in your floor line, you lose the number of points indicated directly above it. Adjust your scoring marker on your score track accordingly (however, you can never drop below 0 points)."
"For EACH tile in your floor line, you lose the number of points indicated directly above it."
If you want to know more about the rules, you can visit the BGG forums here.
https://boardgamegeek.com/boardgame/230802/azul/forums/66
Your cache might be corrupt. Try disabling the cache in the options, or manually clearing it out.
Thanks Ramun. I cleared the cache and reloaded. It took a couple minutes but finally started.
I have unchecked mod caching and mod threading and I am still getting the same error to load obj. The object saved in dropbox will not load. I even tried to verify it by copying the link into web browser and it won't load for me.
Really love the game - thank you for all the effort implementing this!!
I needed to run the code differently in hotseat mode, and there was no was to detect if you were playing in that mode. So, I just looked at the names to enable it, since the names will always be "Player 1", "Player 2", etc. The recent update changed it so you can set the name now.
So basically hotseat will work if you keep your names as "Player 1", "Player 2", etc. I'd like a better solution, but I'm not sure if another way to detect it and I don't want to add a new toggle at this point.
I think ive just figured it out: when playing 2 players on hotseat, it seems that some colors will bug the player out. I could only seat the two players when we chose yellow and blue (?). we were trying to play as purple and orange, earlier, and it wasnt working.
Yes, there are only 4 valid colors in this mod. Teal, Red, Yellow, and Blue. All scripted mods that look at who is sitting down need it to be a valid seat for the table. The new hotseat makes you pick before you even load the table, and makes it difficult to change after. Hopefully they fix it.
This is a desync in TTS. It should look fine for the host, but if a client is lagging they sometimes see different things than the host. There are two ways to fix it.
1. Leave/rejoin the room. Everything will load again, and be in the proper places.
2. Move the object that is in the wrong postion, so it can update for the client. Since the board is locked in place, you can just use the gizmo tool to move it's rotation 1 degree to update it for the player.
Small bug in description: I've got an error when I open Next Move Games' website; the URL isn't safe, and the website doesn't load.