Call of Duty: Black Ops III

Call of Duty: Black Ops III

LEVIATHAN
Possible ideas/changes for the map
I'm not sure how often the map maker JBird632 comes here to hear peoples critiques and ideas about the map, but I'll leave this here just in case. I have pretty much no complaints about the map; I think this map is almost perfect. However, I'd love to see an update on the specialist weapon. Most specialists work with either unlimited time but limited ammo (annhililator pistol) or with unlimited ammo but limited time (ragnaroks). However, the Poseidon's wrath has limited time AND limited ammo. I think it inhibits the use of the specialist too much. If you worry about the limited ammo and try to conserve and space your shots out, the time runs out and you've wasted ammo anyways. If you worry about the time limit and spam your shots, you either run out of ammo too early or you shorten the time even more since each shot shortens the time even further. I think if you were to either make it have unlimited time OR unlimited ammo, it would make the weapon much more user friendly (which is well needed considering the map can be quite challenging). I don't think it would make it too OP either. Personally, I'd love to see it updated. Otherwise, love the map!!!
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Showing 1-15 of 20 comments
Anyone who has any other ideas or changes they would make, feel free to post them here. Make sure to be respectful!! (And don't comment about the FPS problems, he is aware and has an update for it ready to go, but the steam client is broken at the moment. Be patient!!!!)
spudd922 Jun 15, 2020 @ 12:30pm 
i think the leapers spawn a little to quick
Blu Jun 15, 2020 @ 8:12pm 
Originally posted by spudd922:
i think the leapers spawn a little to quick
They spawn at normal Treyarch zombies games round for max ammo rounds & die rise had leapers on 5-8 as well as this map
macyisadog Jun 15, 2020 @ 8:46pm 
3 Suggestions/Ideas for Jbird and his team: As soon as you spawn in the submarine the timer for the time trial begins and by the time you've ejected and landed in the map 10 seconds have passed. If you're trying to go for the time trial melee weapons, those seconds could be invaluable. My idea was to make the timer start as soon as you've landed in the actual map.

Also, on solo I feel there are way too many doors to open, and no door on the map is cheaper than $1000, it takes a while to open up all the doors on this map and get fully setup with perks and weapons.

And lastly, I feel if they update this map they should add in Gobble-Gum. I understand that this map was made to feel like BO1 and GG's obviously weren't in that game, but GG's are a staple to the BO3 Game and if it's in this engine I feel it should be brought in. GG's would also really help with people who are struggling with the ee.

Ultimately it's up to the creator's to change anything in any future updates, but these were my suggestions. I think that this map is one of the coolest looking Zombie's maps I've seen, better than a lot of the Treyarch maps. Good job map creators.
spudd922 Jun 16, 2020 @ 8:42am 
i dont mean round 5 to 8 imean they have spawned in instantly right next to you
JohnBanana Jun 17, 2020 @ 11:11am 
Adding gobble gums is possibly the worst thing they could ever do. It destroys the bo1 vibes. It destroys the skill required and makes the map too easy. No.

Also the staff is already OP I don’t know what you’re talking about. Having both limits stops it from being ridiculously strong.

Fili Jun 20, 2020 @ 11:28am 
Originally posted by macyisadog:
3 Suggestions/Ideas for Jbird and his team: As soon as you spawn in the submarine the timer for the time trial begins and by the time you've ejected and landed in the map 10 seconds have passed. If you're trying to go for the time trial melee weapons, those seconds could be invaluable. My idea was to make the timer start as soon as you've landed in the actual map.

Also, on solo I feel there are way too many doors to open, and no door on the map is cheaper than $1000, it takes a while to open up all the doors on this map and get fully setup with perks and weapons.

And lastly, I feel if they update this map they should add in Gobble-Gum. I understand that this map was made to feel like BO1 and GG's obviously weren't in that game, but GG's are a staple to the BO3 Game and if it's in this engine I feel it should be brought in. GG's would also really help with people who are struggling with the ee.

Ultimately it's up to the creator's to change anything in any future updates, but these were my suggestions. I think that this map is one of the coolest looking Zombie's maps I've seen, better than a lot of the Treyarch maps. Good job map creators.

Actually, I think the seconds in the sub aren't counted, because I remember getting the time trial with a few seconds over the 5 minutes.

Personally, I think the amount of doors is fine due to the size of the map itself. Also, you're given a lot of good training spots both indoors and outdoors around the map, so building up points is definitely possible.


RandytheRubiksCube Jun 21, 2020 @ 10:22am 
Originally posted by macyisadog:
3 Suggestions/Ideas for Jbird and his team: As soon as you spawn in the submarine the timer for the time trial begins and by the time you've ejected and landed in the map 10 seconds have passed. If you're trying to go for the time trial melee weapons, those seconds could be invaluable. My idea was to make the timer start as soon as you've landed in the actual map.

Also, on solo I feel there are way too many doors to open, and no door on the map is cheaper than $1000, it takes a while to open up all the doors on this map and get fully setup with perks and weapons.

And lastly, I feel if they update this map they should add in Gobble-Gum. I understand that this map was made to feel like BO1 and GG's obviously weren't in that game, but GG's are a staple to the BO3 Game and if it's in this engine I feel it should be brought in. GG's would also really help with people who are struggling with the ee.

Ultimately it's up to the creator's to change anything in any future updates, but these were my suggestions. I think that this map is one of the coolest looking Zombie's maps I've seen, better than a lot of the Treyarch maps. Good job map creators.
The problem with adding GG's into Leviathan would be how that slot on your hud is taken up by the hacker or the ABA. I would also like to see them added, maybe as a challenge the machines only turn on after the power is turned on, but I don't know how they would work with the ABA or Hacker on the map as well
pomm Jun 21, 2020 @ 4:46pm 
Probably making the excavator announcer line appear with subtitles
macyisadog Jun 21, 2020 @ 11:16pm 
Originally posted by RandytheRubiksCube:
Originally posted by macyisadog:
3 Suggestions/Ideas for Jbird and his team: As soon as you spawn in the submarine the timer for the time trial begins and by the time you've ejected and landed in the map 10 seconds have passed. If you're trying to go for the time trial melee weapons, those seconds could be invaluable. My idea was to make the timer start as soon as you've landed in the actual map.

Also, on solo I feel there are way too many doors to open, and no door on the map is cheaper than $1000, it takes a while to open up all the doors on this map and get fully setup with perks and weapons.

And lastly, I feel if they update this map they should add in Gobble-Gum. I understand that this map was made to feel like BO1 and GG's obviously weren't in that game, but GG's are a staple to the BO3 Game and if it's in this engine I feel it should be brought in. GG's would also really help with people who are struggling with the ee.

Ultimately it's up to the creator's to change anything in any future updates, but these were my suggestions. I think that this map is one of the coolest looking Zombie's maps I've seen, better than a lot of the Treyarch maps. Good job map creators.
The problem with adding GG's into Leviathan would be how that slot on your hud is taken up by the hacker or the ABA. I would also like to see them added, maybe as a challenge the machines only turn on after the power is turned on, but I don't know how they would work with the ABA or Hacker on the map as well

Huh, I never thought about that, maybe they can make it to where you tap up to use the gobblegum and you have to hold up for a second to put on the aba, but then again most of the gobblegums don't even require you press anything, but the ones that do would still be a problem.
Jamal Jun 23, 2020 @ 10:43am 
a way to keep the doors that close when the excavators come down permanently stay open, and a side ee to make the map in perma lights off mode since it looks like a neat horror map
Cheka Jun 23, 2020 @ 7:35pm 
Originally posted by macyisadog:
Originally posted by RandytheRubiksCube:


I believe that GGs should not be implemented. The BO1 vibes of the map are highlighted a lot by their decision to keep them out of the map, if they were to put it in it would be like a lot of the chronicle remastered maps where it feels that both the wonderfizz and gobblegums do not fit the map. It would also make it a lot easier for sure which ruins part of the fun.
I do agree on the doors issue, the map is fine in size but there are a lot of unnessesarry buyable doors just to stop the player from progressing.
76561198336614179 Jun 24, 2020 @ 5:00pm 
nice advice man!
i think perk limit is something that need to be changed too. Even 5 perks could be cool, because its a custom map
Conn6orsuper117 Jun 29, 2020 @ 9:25am 
my 2 only gripes with the map is the lack of custom round music and gameover, and the Station's announcer's lines being too quiet
Lüscha Jul 22, 2020 @ 11:14am 
Originally posted by Jildragon777:
nice advice man!
i think perk limit is something that need to be changed too. Even 5 perks could be cool, because its a custom map
you can simply "override" that by melee killing the leapers, on round 20 the bowie knife should still instakill them and afterwards i advise using the one-inch-punches from the mini boss. Aditionally you can hack doors for 200 points too, on solo this is bloody difficult to pull of, but it's possible and just buy cheap perks because you will get the expensive ones for melee killing the leapers.


Personally i'd love to get a map without the ee that can be modded (so that we can use mods for gun games, etc...)
Last edited by Lüscha; Jul 22, 2020 @ 11:14am
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