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I presume you haven't played moon yet and aren't experienced about how to deal with excavators. the first announcement is at start of a random round after power is turned on and tells how much time left for breaching the specified area. you can either grab hacker instantly and rush to spawn room to stop it; or save last few zombies of that round so you can stop it without being disturbed. another tactic for co-op games is one player can train a very big horde without killing any zombies until the player with hacker stops the excavator while no (or very few) zombies near hacker carrier. there's a zombie limit of 24 which can be present on the map at once, additonal zombies only spawn as the current ones are killed. if your friend trains all 24 zombies, no zombies will be near you.
As a veteran zombies player, I appreciate the way the excavators work for the most part. I am fine with them blocking areas off. What I am not fine with however, is this: Picture this: It is round 4, the power was just turned on and you don't even have the observatory opened yet. Suddenly the PA Announcers proclaims that an excavator is about to decompress an area. There is nothing you can do to counter that because the hacker is simply too far and you dont have the points required to open up to it. That game was ruined because I already had a decompressed area before I could do anything about it. Moon didn't have this issue because the powerswitch was one room before the hacker. It would be insanely easy to get the hacker if an excavator activated instantly. Now I just dont turn on the power until I have the hacker so I can avoid that, but it is quite annoying to do that. I just wish the excavators couldn't activate until you are only like 1-2 doors away from the hacker.'
I see the point but map creators tried to keep excavator's logic the same as moon (just as many other gameplay elements), so they probably won't want to change the general rule that "excavators can start getting active in any random round when the power is turned on". they can still reduce the prices of some doors to indirectly help about this frequently experienced issue you've mentioned (poverty in early rounds because of spending for doors).