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1. Any door frame thickness value below 24 will get the player stuck in the doorway.
2. If the doorway is too close to a wall, the player can't go through. The bigger the room is, the further away from a wall it has to be.
3. The portal doesn't render if the door frame is horizontal.
4. If the room intersects with the map in any way, all its contents come visible to those outside of it.
5. The invisible room's portal is always visible from one side, so you can easily see where the actual safe space is within the map.
On a sidenote, putting a safespace inside a safespace creates some interesting results. Creating safespace B inside safespace A and going through B will just send you to the exit of A, as it does with players that try to noclip out. However, creating space B outside of A and then moving the doorway B inside space A will cause it to work, but not render properly. I managed to do 3 nested safespaces and create an absolute rendering mess!
[Safe Space] addons/doors-master/lua/entities/gmod_door_interior/modules/sh_handleplayers.lua:7: attempt to compare nil with number
1. v - addons/doors-master/lua/entities/gmod_door_interior/modules/sh_handleplayers.lua:7
2. CallHook - addons/doors-master/lua/entities/gmod_door_interior/shared.lua:29
3. CallHook - lua/entities/gmod_safespace_interior/shared.lua:26
4. unknown - addons/doors-master/lua/entities/gmod_door_interior/init.lua:64
I see you're using a local version of Doors so make sure it's up to date first
Cheers will look at these when I can
me too im sure he will fix it though just give it time
use the blackhole device mod with this one it breaks the mod in its intirety a brief description of the effect is safe space not spawning and if you walk into where you spawned it then you will get stuck in a missing texture area.also once this bug is caused then no matter what you do it will not change back please fix this matt i love doctor who and bigger on the inside stuff but if it doesnt work then my life will end.not even the SETTINGS are showing up!