STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

The Legacy of Zann 1.8.1 Total Control!
 This topic has been pinned, so it's probably important
JD "Jizzy Dawg" Vance  [developer] Sep 23, 2020 @ 11:25am
Suggestions!
Put Suggestions Here! These will regard mechanics, new units. Anything regarding a unit being too good or weak goes in Bugs/Issues and will be evaluated.

(Join the Discord for active mod updates regarding this mod)
Last edited by JD "Jizzy Dawg" Vance; Sep 23, 2020 @ 11:27am
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Showing 1-10 of 10 comments
JD "Jizzy Dawg" Vance  [developer] Sep 25, 2020 @ 11:45am 
Darth Maul and stuff is before the Imperial Era sort of, so no.
bluerobin727 Sep 26, 2020 @ 2:13pm 
hey uhh will you add the enforcers/vindicators and gladiators for the empire or nah because I would like to see the imperial and rebel frigate line fleshed out

I say this because the rebels have a far cheaper but unchanged capital/frigate line and while the venator of the empire is great both victories are under powered by a massive margin
bluerobin727 Sep 26, 2020 @ 2:15pm 
I suggest the addition of two light or med turbolasers per victory class sd

and the dreadnought and bulk cruiser for the rebellion to balance the vindicator and the gladiator
E-200 Paragon Sep 28, 2020 @ 3:19pm 
Do you know if you'll reintroduce the hijack mechanic for the Zann Consortium?
It was only used twice in the campaign with the tutorial and the final battle with the Eclipse.

You could have it be if a Defiler is present in a space battle, the transport barge containing it can initiate a Capture mechanic.
Since the barge is already extremely fragile, its primary counters would be fighters and corvettes.
Only one ship can be captured by the Defiler and once captured, the ship belongs to the ZC permanently but the Defiler and transport are removed from play.
You could also give the Rebels and Empire their own versions of this mechanic.
After all, there was originally going to be "a counter-Defiler diplomat unit" before it got scrapped.
JD "Jizzy Dawg" Vance  [developer] Sep 28, 2020 @ 11:49pm 
I dont think I will as in GC you have the Underworld Shipyard.
E-200 Paragon Sep 29, 2020 @ 7:18am 
Ok then
bluerobin727 Oct 4, 2020 @ 3:36pm 
will the ton falk or gladiator (imperial) be introduced and the bulk cruiser (underworld) as counterparts for the qausar?
JD "Jizzy Dawg" Vance  [developer] Oct 4, 2020 @ 3:43pm 
unknown for now
bluerobin727 Oct 7, 2020 @ 10:36am 
thanks
Elk Sep 26, 2023 @ 1:32pm 
i love yoour idea for rebel tech.
for empire tech in my mod there is 4 or 5 upgrades per level that each unlock a new level and then when you have the last of them you can get the tech upgrade. this reaaly makes having multiple reaserch bases worth it!
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