Tabletop Simulator

Tabletop Simulator

Yggdrasil chronicles 3D [FR + EN + DE]
ebaG-gamma  [developer] May 7, 2020 @ 2:13am
Some feedback (in English, sorry!)
I was waiting for this exactly. I even thought about getting into modding. Merci beaucoup!

Pardon my NOT French - I'm sure nobody would want to read my French. xD

Some feedback …
I do not know anything about making workshop mods and scripting, so don't take me too serious.

I still get the "WWW Image Error: Cannot connect to destination host" like @Argone, so the reupload from 3.5.'20 seems not to have worked.
The standees of the gods, enemies and foes do not load. I only see empty stands (all of them are round. If you want to stay true to the original you could make rectangular stands for the gods) and little white placeholders were the objects should load, but cannot.

It looks like you scanned the rulebook. This was not necessary as you can download the PDFs in all three languages from here: https://www.ludonaute.fr/ydc-telechargements-downloads/
You could also put the English and German rule and scenario books into a bag. The components are so greatly language independent - we should make use of that.

I think it would be better to have the scenario book double-sided (displaying the even and odd numbered pages next to each other at one time), like this:
https://www.dropbox.com/s/8sqnpb9jhlq7dzt/Saga4-2_deu_32%2C33.png
(Sorry, Ludonaute only published the German version digitally so far.)

Please, if you like, you could add my player aid for artifacts and creatures. I have them in English and German now. Would you like to help me make the French version, FloBEAUG?
You can find the files here, among other things:
https://www.dropbox.com/sh/msd3ux8bclkr5jt/AAD16V415p6bkM_r1s0MRuOEa

Loki doesn't start out in Vanaheim ᛈ where he should be for me (at least there is no stand there, but there is one in Iotunheim ᛁ).

It would be AWESOME if you could add snap points to which figures can snap.
The paths to the sun and moon for Skøll and Hati, the islands for Iormungandr, the slots around the cage for the cage walls, the positions on the strength ladders of Loki, Hel, and Surt; the positions on the sword of obstacles for Iotun.

The strength ladder of Surt is a little too low. You should lift the whole component or the texture of it a bit if possible.

Would it be possible to put the instructions for the scripts somewhere else and/or add other language versions?

[UPDATE for next paragraph: It works now, I don't know why it didn't work before.]
The script for adding pawns to a strength ladder doesn't work for me, but maybe that is because I do not know where to point the mouse. I tried all places that made intuitive sense to me, but I always got an error "Error in Script (Global) function <onScriptButtonDown>: chunk_3:(34,4-56): attempt to index a nil value"
Also, not every keyboard has a numpad (many notebooks). A script button in an edge of the table would be a great addition, for turning the tree and also for adding and removing pawns to and from strength ladders.
UPDATE: I see why you are using numpad. It's the default for index. I didn't know this before, sorry.

The script for turning the tree is awesome and you are a genius! I love it.
Maybe you could deactivate the hotkey while the tree is turning, because when you press 2 again (I know, you shouldn't, but if) it will turn the tree again by 120° from that position.

Maybe you could add another script for returning the "devastated world" markers to the cage wall. I naively would think that it could be similar to the script with index 1.

You could even add it als a branch of your onScriptingButtonDown(index, color) function like
if ( index == 1 and obj.getName() == 'MarqueurMondeRavagé' ) then
replaceMarqMR(obj)
end
or something like that. I do realize that you probably can't use the same functions you wrote for the pawn, because the markers are not joined together around the cage, so you cannot "count" how many are there at the moment … but you are the genius, so I guess you'll figure something out.
Putting them back manually is possible but again, a bit fiddly.

You could add a bag for the oath/promise tokens, so they can be shuffled without looking at them. When put them in face down and shuffle the bag, they will come out still face down, but in a random order: NICE!
You could spawn the tokens inside the bag and have an initial shuffle on the bag as you have for the three types of cards (artifacts, creatures, Iotun).

This game could make use of lots of scripting, but I myself don't know how to do any of it.
Still, what you achieved is really wonderful as it is. If you can fix the loading of the standees / figurines it would be well playable.

I sent you a friend request, because you are a hero to me! :steamhappy:

Bernhard
Last edited by ebaG-gamma; May 7, 2020 @ 6:02am
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Showing 1-7 of 7 comments
FloBEAUG  [developer] May 10, 2020 @ 2:07pm 
Hello,

I just saw your message, I will answer it in details tomorrow. I will try to make most of the updates you asked for.

Thank you for your comment.
ebaG-gamma  [developer] May 11, 2020 @ 8:37am 
Wow, you are incredible!

It's already wonderful!
FloBEAUG  [developer] May 11, 2020 @ 1:24pm 
Hello,

As I said in the comments, I have reuploaded the standees, apparently it's working now.

I've made it so Loki starts in Vanaheim, I put snap points on the sword in Iotunheim, on the islands in Midgard, and on the paths of sun and moon.

I've also developped a script to replace the devastated world markers around Fenrir's cage, and I've updated my rotation script to take into account the problem you raised.

Finally, I've added a bag for the promises' tokens.

Now, I'm working on creating a button to rotate the tree (the easy part), and another to replace the selected objets (iotuns, fire giants, anonymus and devastated world markers), which is the difficult part, because I can't seem to find a function that lists selected objets that works as I want it to (I don't know if you've found how I made it work before : you have to point the mouse at the object-a Iotun for example- you want to replace and press 1 on the numpad-I realize that is an issue if you don't have a numpad, which is why I'm triyng to make a button). I'll make a little card with the instructions for the scripts.

As for Surt's ladder, I don't see what you meant, it seems to be fine on my computer, could you be more specific (screenshot...)?

Thank you for the links to the rulesbook, I've added them to the version I'll uppload as soon as I find a way to display the double pages of the sagas' book (I haven't found it in English yet).

I'm glad to see you so enthousiast about my work. Thank you for your comment, it was very helpful. :steamhappy:
ebaG-gamma  [developer] May 12, 2020 @ 12:18pm 
Hey,

everything already worked great for me. Those changes are really cool, and I'm very impressed by how quickly you implemented everything.
I found all of the things you described myself before I read your last comment,
except for the replacement function for devastated world markers, which I just tried and it also works great.
(I'm a bit on the fence 🥁 about the inclination of the markers. As it is now the face outward from the cage, but that blocks the first two snap points for Sköll and Hati. Maybe setting them upright would be better, but it certainly does look a bit weird.)

Sure, I had found the replacement for Iotun, Fire Giants, and Anonymous before I made my very first comment.
Forget about my problem with the Fire Giants - that only occurred before I translated the instructions for the script, so I didn't yet know that the mouse pointer has to be over the object.

The buttons are an excellent idea. For me, numpad keys work fine.
While the numpad issue doesn't affect me personally and I don't know how common it is, I do think that the essential functions of a mod should be accessible with standard controls, so buttons would be great. I think it would also be fine if one has to select the pawn (by dragging a selection box or Ctrl-clicking) and then push the button, OR drag the pawn to a special designated area on or around the tree from which it will be placed.

The mod "Spirit Island - Scripted Deluxe" ( https://steamcommunity.com/sharedfiles/filedetails/?id=1396185597 ) has some amazing scripting.
In that mod whenever you drop anything on the floor next to the "island" / board it will be removed to the supply.
I don't know if you can address the items in such a way.

I messaged the community manager on BGG and they uploaded the Scenario Books in Japanese, English, French, Italian, and Spanish.
You could also add the bonus scenario "Utgardloki's challenge". It is in my dropbox folder in English, but it does of course exist in French, I just haven't seen it anywhere yet. It's a tough scenario, really cool.

I think you should also replace your own scans as they have some discoloration (might also be from compression; don't know)

I don't know enough about scripting to really give good advice on the double pages problem, I can only state my ideas which might be completely useless, but anyways …

You could (maybe, don't know if it works) snap points for the custom PDFs (scenario book) so they neatly align side by side.
Then there would have to be a way to have the state of the left PDF always be a copy of the right PDF with the state(left) = state(right) - 1 (problematic if state_right is 1 (first page)).
Thinking about the scenario books, I thought about another use for snap points: https://www.dropbox.com/s/erfpx64ta06g96u/Snap_Points_on_Scenario_Books.png
They stay with custom PDFs, even if you pack them into a bag.

I think setting up the scenario books for the double-sided problem automatically will be too much of a hassle.
You said you made this just for your friends and made it publicly available just so, but I don't know how much more work you want to sink into it.

It definitely could do with a setup script. Such a script could ask you for:
- language
- of the rulebook, and the scenario book, and also the note about the script buttons (it is a bit obtrusive where it is now, and there is no way to change the language without going into the Scripting window and reloading everything).
number of players and which gods; support god?
This could place the appropriate number of Vanir dice and Elves, and give the appropriate amount of health to gods.
If you could select your god with the press of a button, it could place your god tableau, god die, and put your cards on the appropriate spots (I guess you should also put rotate snap points for cards onto the god tableaus), and put your standee onto the tree.

Most important change: Heimdall should start at the bridge (Bifrost), because that is his spot. Odin should start top center. :-P
https://www.dropbox.com/s/fnxckkxw5g2d7yx/Rotate_Snap_Points_on_God_Tableaus.png

You make it easy for me to be enthusiastic. I am the one to thank you!
FloBEAUG  [developer] Dec 28, 2020 @ 11:21pm 
Hello,

It has been a while ! I made you contributor of the game so you can make it evolve if you want. I don't have time anymore to update the features. Maybe one day...

:steambored:
ebaG-gamma  [developer] Dec 29, 2020 @ 5:12am 
Merci beaucoup!

Alas, I know next to nothing about modding, but I'll look into it. Happy holidays! :winter2019happyyul:
FloBEAUG  [developer] Dec 29, 2020 @ 10:08am 
Thank you, happy holidays !
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