Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Anchor Ceti DLC 1.15
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Protok  [developer] Apr 24, 2020 @ 1:30pm
Bugs Support? / Поддержка Багов?
Тех поддержка осуществляется в дискорде.
Tech support is on Discord.


-1.:BZCCPower: To load twice in the game, this means after selecting the checkbox on the mod and clicking NEXT, you need to return by clicking on the cross in the upper right corner and click NEXT again. So that the configuration of the files happens twice. You only need to do this once;
0. Pay attention! The PC username must not contain Cyrillic or non standard characters;
To fix this error you can follow linked guide. [forums.civfanatics.com]
1. Fill free to post here or in discord: https://discord.gg/s3aZTG3
2. Provide a screenshots of a problem here or to discord;
3. Provide a Lua.log from: c:\Users\***\Documents\My Games\Sid Meier's Civilization Beyond Earth\Logs\

Make sure the cache folder is empty. Delete the contents before starting the mod.
My Games\Sid Meier's Civilization Beyond Earth\cache\
Especially:
CivBECoreDatabase.db
CivBEModsDatabase.db

:Baserunner:***:Baserunner:

-1.:BZCCPower: Загрузить в игре дважды это значит после выбора галочки на моде и нажатия ДАЛЕЕ, надо вернуться нажав на крестик в правом верхнем углу и снова нажать ДАЛЕЕ. Таким образом чтобы конфигурация файлов произошла дважды. Сделать это нужно только один раз;
0. Обратите внимание! Имя пользователя ПК не должно содержать Кириллицы или нестандартных символов;
Чтобы исправить это вы можете использовать инструкцию по ссылке.[forums.civfanatics.com]
1. Пишите сюда или туда: https://discord.gg/s3aZTG3
2. Предоставьте скриншоты проблемы здесь или в дискорд;
3. Предоставьте Lua.log из: c:\Users\***\Documents\My Games\Sid Meier's Civilization Beyond Earth\Logs\

Удостоверьтесь, что папка cache пуста. Удалите содержимое перед запуском мода.
My Games\Sid Meier's Civilization Beyond Earth\cache\
Особенно:
CivBECoreDatabase.db
CivBEModsDatabase.db
Last edited by Protok; May 26, 2022 @ 12:27am
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Showing 1-15 of 18 comments
krouly May 9, 2020 @ 10:38am 
Неработоспособность игры при включенном моде считается за баг? После всех настроек старта (галочки 1-6 поставлены) игра загружается, но сразу после выбора позиции первой колонии ничего не происходит - колония не появляется, меню недоступно, технически игра продолжается - но можно только карту двигать. Ввиду недоступности меню (даже по esc) останавливать игру приходится "жёстко". Мод включаю только ваш. Игра без модов идет нормально, игра с другими модами (с которыми раньше уже доводилось играть) тоже идет нормально. Может какие-то отдельные пункты в дополнительном ещё надо включить?
Protok  [developer] May 9, 2020 @ 10:44am 
На какой карте запускали игру?
Есть известный баг с картой "Схватка", когда точка появления столицы упирается в край карты на водяную клетку. Тогда такое зависание возможно.

Было бы здорово взглянуть на скрин настроек перед построением мира и на скрин в момент зависания. Если удобно, то в дискорд.
krouly May 9, 2020 @ 1:15pm 
Проблема решена: это всё таки кириллица в пути к пользовательским файлам. На новом пользователе всё заработало нормально. Подозреваю аналогичную проблему с любым сколько-нибудь масштабным модом.
zArkham4269 Jun 11, 2020 @ 12:43pm 
I keep getting this error. I've twice cleared my cache. I verified my installation and local files. Crashes anywhere from just after pioneering researched up to around turn 36 or so.

Not using any other mod except on that updates the Lush graphics.
Protok  [developer] Jun 11, 2020 @ 11:02pm 
Originally posted by zArkham4269:
I keep getting this error. I've twice cleared my cache. I verified my installation and local files. Crashes anywhere from just after pioneering researched up to around turn 36 or so.

Not using any other mod except on that updates the Lush graphics.
Ticket #0001
Ok.
1. Can you provide a lua.log rigth there: https://discord.gg/s3aZTG3
2. Did you try it without Lush mod?
NovaPolaris Jun 13, 2020 @ 12:48pm 
Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x0

Call Stack
-----------------------------------------------------
(0x0000000000400000 : 0x0020755E) civilizationbe_dx11 ! ForgeUI::StackControl::TEMPFN_FlagOverrun (???, line 0)
(0x0000000000400000 : 0x002C4A57) civilizationbe_dx11 ! ForgeUI::ContextBase::ContextBase (???, line 0)
(0x0000000000400000 : 0x00054818) civilizationbe_dx11 ! HksCompilerSettings::_isHksGlobalMemoTestingMode (???, line 0)
(0x0000000000400000 : 0x0028DE2C) civilizationbe_dx11 ! ForgeUI::ButtonControl::GetTextControl (???, line 0)
(0x0000000000400000 : 0x0023877B) civilizationbe_dx11 ! ForgeUI::UIMaskInfo::SetMaskAtlasOffset (???, line 0)
(0x0000000000400000 : 0x003983D1) civilizationbe_dx11 ! ForgeUI::ControlBase::SetConsumeMouseWheel (???, line 0)
(0x0000000000400000 : 0x002FC237) civilizationbe_dx11 ! hksi_lua_tointeger (???, line 0)
(0x0000000000400000 : 0x0032D725) civilizationbe_dx11 ! ForgeUI::WorldAnchorControl::GetWorkingWorldPosition (???, line 0)
(0x0000000000400000 : 0x00331AE4) civilizationbe_dx11 ! hksi_lua_isstring (???, line 0)
(0x0000000000400000 : 0x003BEDEB) civilizationbe_dx11 ! ForgeUI::UIMaskInfo::SetMaskOffsetV (???, line 0)
(0x0000000000400000 : 0x003D895E) civilizationbe_dx11 ! hksi_lua_touserdata (???, line 0)
(0x0000000000400000 : 0x00417173) civilizationbe_dx11 ! ForgeUI::ButtonControl::GetText (???, line 0)
(0x0000000000400000 : 0x0060B81D) civilizationbe_dx11 ! EXP_GetMovieEventSystem (???, line 0)
(0x0000000000400000 : 0x0060BDAB) civilizationbe_dx11 ! EXP_GetMovieEventSystem (???, line 0)
(0x0000000000400000 : 0x0060BE8B) civilizationbe_dx11 ! EXP_GetMovieEventSystem (???, line 0)
(0x0000000000400000 : 0x001C292F) civilizationbe_dx11 ! ForgeUI::ForgeUI_UIManager::AddInputPreProcessor (???, line 0)
(0x0000000000400000 : 0x006F92B4) civilizationbe_dx11 ! GetSmallObjectAllocator (???, line 0)
(0x0000000000000000 : 0x76FE343D) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x77DB9812) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x77DB97E5) ??? ! ??? (???, line 0)
zArkham4269 Jun 22, 2020 @ 2:41pm 
While trying to get some units up to level 10+, ran into an odd error. Sadly I wasn't able to replicate it. However, before it glitched out, the Diplomacy alert icon stopped working so the only way to get to talk to whoever wanted to talk to you was through the diplomacy screen and manually clicking on them. This error went on a long time before it glitched out. Also I accidentally closed the bug window.
Protok  [developer] Jun 23, 2020 @ 1:34am 
"Odd error" that you can't replicate... Ok, provide a screenshots, with it we can understand the problem together.
zArkham4269 Jun 25, 2020 @ 3:58pm 
I'll try to get screenshots in the future. A few things I'm noticing. Quite a few times buildings will be allowed even though you're supposed to be only able to build them if you are in range of a specific resource. Also, aren't ultra-sonic emitters supposed to be buildable?

Also, I'm still not able to see what level units are. I mouse over the unit, the various parts of the unit screen in the lower left. Nothing. Plus one of the screen shots in the mod shows a section that shows the level on the unit screen shot but I'm not getting that.
Protok  [developer] Jun 25, 2020 @ 9:57pm 
Originally posted by zArkham4269:
aren't ultra-sonic emitters supposed to be buildable?
As you can see on the screenshot and description "emitters as playable" is in version 1.11, but currently uploaded version is 1.10.

Originally posted by zArkham4269:
Also, I'm still not able to see what level units are. I mouse over the unit, the various parts of the unit screen in the lower left. Nothing. Plus one of the screen shots in the mod shows a section that shows the level on the unit screen shot but I'm not getting that.
For now it's only one place with mouse-over level-window option. This place is --==XP SCALE==-- right under the unit name. It has only few pixels to detect. I will think how to expand this option to be more easily to understand and use.
zArkham4269 Jun 26, 2020 @ 6:14pm 
Not a bug, but I think you need to make the Contact victory a little harder to achieve. It's way and beyond the best way to win given I've already got the Beacon build before building either the Purity or Superiority portal. And the AI knows this as well.
Protok  [developer] Jun 26, 2020 @ 9:41pm 
Nice thought. For me all four of "building" victories comes to early.
Lets post things like that there: https://steamcommunity.com/workshop/filedetails/discussion/2072375377/2568689796947314313/
zArkham4269 Nov 9, 2020 @ 1:04pm 
Did I miss an error fix or time table to fix all the TXT errors?
Protok  [developer] Jan 7, 2021 @ 4:06am 
Graphics scaling
Need to test how it is work.
zArkham4269 Mar 9, 2021 @ 2:21pm 
I need to test without any modded sponsors, but I've noticed of late a trend regarding victories.

That being factions are able to start Victory Projects as soon as they have the required technology. In my current game, I noticed that Al Farah's highest affinity was Harmony 10 and yet she was building the Emancipation Gate! I had previously noticed this but mostly it was with sponsors were at 14 and the affinity matched. This is the first time I noticed how it seems the "need the Affinity 15" metric was broken.

I will test without and modded sponsors as I said but I think I'd noticed it without using any, just not as badly. Also, this brings up something we "spoke" of months and months ago how I felt the Contact victory was broken given you could start the Victory Project without having to develop the tech for Deep Space telescope which meant every faction spammed towards this easy win. Has this been fixed? I haven't used the Contact Victory for months now.
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