Tabletop Simulator

Tabletop Simulator

My Hero Academia: Rising Heroes
 This topic has been pinned, so it's probably important
M30W  [developer] Apr 21, 2020 @ 8:53am
Student or Teacher Questions
Let me know if you have questions about the design, theme, etc. For the assets in game or if a particular character is too good/bad!
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Showing 1-15 of 32 comments
mr.db2192 Apr 27, 2020 @ 2:56pm 
I think i dont understand exactly how Deku's quirk works, could you please elaborate? I actually left him out of my first game because he seems really OP. I absolutely love this game btw. i wish i could buy it physically.
M30W  [developer] Apr 27, 2020 @ 5:28pm 
Originally posted by mr.db2192:
I think i dont understand exactly how Deku's quirk works, could you please elaborate? I actually left him out of my first game because he seems really OP. I absolutely love this game btw. i wish i could buy it physically.
That's really sweet of you to say! So basically how he works:
Midoriya is able to power any of the skills on his board BUT if he powers a skill that is not equal to or below his current Level (1, 2, 3) he gains 6 wounds.

This would mean he would be inactivated until ALL 6 wounds were healed to him by the means of Healing at the start of each of your turns and paying Focus equal to each additional wound removed this way (or if you have a lesson that would heal student wounds.

While it is strong, this cost to healing him does require you to commit a few turns of losing out on Focus you could have saved for buying cards in the line-up instead of healing the student. I hope that clarified for you how he works. (Thematically, he could do all of these to start but his body isn't ready for all of One for All yet. Thus he takes several wounds by going beyond what he's capable of).

- Steven
Last edited by M30W; Apr 27, 2020 @ 5:29pm
mr.db2192 Apr 28, 2020 @ 10:08am 
can he power them without paying his cost?
M30W  [developer] Apr 28, 2020 @ 10:37am 
Originally posted by mr.db2192:
can he power them without paying his cost?
No, he is able to POWER the skill if you can afford the cost. You still need the skill points required for his skills. The benefit really is he doesn't need to pay for focus upgrade to do the higher level moves out of his level (but he does take 6 Wounds each time he does it).
mr.db2192 Apr 28, 2020 @ 11:23am 
thank you very much for the feed back! i got it now. if you ever decide to try and make a physical copy you have my support and donation. Im very impressed with it.
M30W  [developer] Apr 28, 2020 @ 11:37am 
Originally posted by mr.db2192:
thank you very much for the feed back! i got it now. if you ever decide to try and make a physical copy you have my support and donation. Im very impressed with it.
Means a lot! I definitely am working on it. Due to trademark and stuff it's definitely more difficult despite it being a game with cards, small boards, bigger cards, and dice.
mr.db2192 Apr 28, 2020 @ 11:42am 
Also a solo variant would be awesome!!
M30W  [developer] Apr 28, 2020 @ 3:11pm 
Originally posted by ;2259061617896519392:
Also a solo variant would be awesome!!
That's actually a great point! I believe you could do this solo and see how well you do. Just play with the same settings as "Quick Play." Some cards will refer to other players but I guess you can just ignore those parts of the texts. I'll keep that in mind though going forward!
mr.db2192 Apr 30, 2020 @ 9:39pm 
well also the overall goal is to aquire the most victory points. that couldnt work solo. it would have to be maybe a limited amount of turns per mission? or something along those lines. Let me know what you come up with.
mr.db2192 Apr 30, 2020 @ 9:46pm 
or maybe a certain amount of victory points you must achieve by the end.
mr.db2192 Apr 30, 2020 @ 9:46pm 
and a time limit
M30W  [developer] May 1, 2020 @ 6:35am 
@mr.db2192. I've devised a SOLO MODE that basically takes into account victory points and the KOs of your heroes. Check out the new rule book for more details as to how it works and let me know what you think. I'll be testing the solo mode out right now to make sure the values and such are good.
mr.db2192 May 1, 2020 @ 12:27pm 
Youre awesome dude ill check it out now!!!
mr.db2192 May 1, 2020 @ 2:53pm 
Just finished, quick questions do we still earn points from our card? if not i scored 60 on mission 4. My only thoughts so far is maybe the time tracker should be added in for some points and also maybe its too much time?? i ended my first game with over 20 left on the counter. overall really enjoyed it, loved the new touch ups and definitely love the new category on the events, and new cards. made a really good game better it looks like. pretty sweet. ill play more and let ya know what i think.
M30W  [developer] May 1, 2020 @ 7:33pm 
Originally posted by mr.db2192:
Just finished, quick questions do we still earn points from our card? if not i scored 60 on mission 4. My only thoughts so far is maybe the time tracker should be added in for some points and also maybe its too much time?? i ended my first game with over 20 left on the counter. overall really enjoyed it, loved the new touch ups and definitely love the new category on the events, and new cards. made a really good game better it looks like. pretty sweet. ill play more and let ya know what i think.
Glad you liked it! Yes the cards in your deck should count towards the total. I think I may make an entire rulebook for SOLO scenarios with each mission so we can gauge which modes are actually super difficult and which are super easy and quick. Def needs some work implementing the Difficulties into scoring and actually getting a better representation of the cards. Kinda have to take a Statistical stab at this game mode!
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