Garry's Mod

Garry's Mod

VRMod WAC Support
I'm not sure what's supposed to happen.
Is this supposed to use tracked controllers?
< >
1-2 van 2 reacties weergegeven
Raemien  [ontwikkelaar] 27 mei 2020 om 4:25 
Yes, although currently it only reads joystick/trigger values, along with a few buttons for firing weapons and toggling hover mode. I might eventually add a physical yoke/joystick for more realistic flight, but for now it only reads SteamVR controller inputs and relays them to WAC.
Origineel geplaatst door Raemien:
Yes, although currently it only reads joystick/trigger values, along with a few buttons for firing weapons and toggling hover mode. I might eventually add a physical yoke/joystick for more realistic flight, but for now it only reads SteamVR controller inputs and relays them to WAC.
I see. I use mixed reality and I think the only thing I was able to do was move the rudders.

Virtual hotas is a really fun idea, I hope you'll implement it. If I had to guess, I think the trick would be making the joysticks in wac aircraft grabbable and moveable in VR and registering those movements as input.

Maybe the grab button in VRmod could be used?
Laatst bewerkt door The Male/Man; 27 mei 2020 om 10:10
< >
1-2 van 2 reacties weergegeven
Per pagina: 1530 50