Cities: Skylines

Cities: Skylines

Extended Error Reporting
Strad  [developer] Apr 10, 2020 @ 6:53am
Paste your errors here
This is the place where to paste your errors. Unfortunately I don't have enough time to help you, so you can only hope in the help of others. You have a much higher chance to find help if you report it at the source mod/asset
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Showing 1-15 of 37 comments
HEESEUNGIE Apr 11, 2020 @ 4:37am 
An exception occured during VehicleAI simulation step.
Asset: 463864579.Volvo FH '14 (Wood)_Data
VehicleID: 12294
Type: CargoTruckAI
Severity: High

System.NullReferenceException: Object reference not set to an instance of an object
at ColossalFramework.Math.Segment3.DistanceSqr (Vector3 p, System.Single+ u) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCarAI.CustomCheckOtherVehicle (UInt16 vehicleId, .Vehicle+ vehicleData, .Frame+ frameData, System.Single+ maxSpeed, System.Boolean+ blocked, UnityEngine.Vector3+ collisionPush, Single maxBraking, UInt16 otherID, .Vehicle+ otherData, Vector3 min, Vector3 max, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at CarAI.CheckOtherVehicles (UInt16 vehicleID, .Vehicle+ vehicleData, .Frame+ frameData, System.Single+ maxSpeed, System.Boolean+ blocked, UnityEngine.Vector3+ collisionPush, Single maxDistance, Single maxBraking, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at CarAI.SimulationStep (UInt16 vehicleID, .Vehicle+ vehicleData, .Frame+ frameData, UInt16 leaderID, .Vehicle+ leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at VehicleAI.SimulationStep (UInt16 vehicleID, .Vehicle+ vehicleData, UInt16 leaderID, .Vehicle+ leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCarAI.CustomSimulationStep (UInt16 vehicleId, .Vehicle+ vehicleData, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCargoTruckAI.CustomSimulationStep (UInt16 vehicleId, .Vehicle+ vehicleData, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
at HealkitMod.Patches.VehicleManagerPatch.SimulationStep (.VehicleAI _this, UInt16 vehicleID, .Vehicle+ data, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0

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suddenly this error pops up with everytime different name of vehicle in the name!
Looks like TMPE is losing it.

Am I right?
Strad  [developer] Apr 11, 2020 @ 10:09am 
Hard to say for sure, as traffic manager just copies much of the vanilla game code.
stmSantana Apr 12, 2020 @ 8:31pm 
@WONHO OPPA
Loading Screen Mod "Safe Mode" options can sometimes recover from the error - see
https://github.com/CitiesSkylinesMods/TMPE/wiki/Object-reference-not-set-to-an-instance-of-an-object
HEESEUNGIE Apr 13, 2020 @ 4:50am 
both! thanks for reaction.
error is going again also temperairly removed TMPE.
because pc runs smoother without it!
elpascu1 Apr 13, 2020 @ 6:09am 
System.NullReferenceException: Object reference not set to an instance of an object
at ZoneBlock.CalculateBlock3 (UInt16 blockID) [0x00000] in <filename unknown>:0
at ZoneManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at ZoneManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
elpascu1 Apr 13, 2020 @ 6:10am 
It suddenly apeared, and there is no way no close the error window
Gnuśniarz Apr 16, 2020 @ 9:16am 
System.NullReferenceException: Object reference not set to an instance of an object
at BuildingAI.CheckUnlocking () <0x0002f>
at (wrapper dynamic-method) BuildingManager.SimulationStepImpl_Patch0 (object,int) <0x00d91>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at BuildingManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
Allystrya Apr 21, 2020 @ 1:26pm 
小潘 Apr 24, 2020 @ 5:09am 
An exception occured during VehicleAI simulation step.
Asset: Sedan
VehicleID: 1618
Type: PassengerCarAI
Severity: High

System.NullReferenceException: Object reference not set to an instance of an object
at TrafficManager.Manager.Impl.ParkingRestrictionsManager.IsParkingAllowed (UInt16 segmentId, Direction finalDir) [0x00000] in <filename unknown>:0
at TrafficManager.Manager.Impl.AdvancedParkingManager+<>c__DisplayClass26_0.<FindParkingSpaceAtRoadSide>g__LoopHandler
soso.lakers May 7, 2020 @ 9:06pm 
Hi guys would love some help on this error, i really dont know how to fix it. When i launched my city, this error message kept popping up. I had to force quit the game.

An exception occured during CitizenAI simulation step.
Asset: Educated Male 2
CitizenID: 576186
Type: ResidentAI
Severity: High

System.NullReferenceException: Object reference not set to an instance of an object
at ResidentAI.UpdateWellbeing (UInt32 citizenID, .Citizen+ data) [0x00000] in <filename unknown>:0
at ResidentAI.SimulationStep (UInt32 citizenID, .Citizen+ data) [0x00000] in <filename unknown>:0
at HealkitMod.Patches.CitizenManagerPatch.SimulationStep (.CitizenAI _this, UInt32 citizenID, .Citizen+ data) [0x00000] in <filename unknown>:0
Allystrya May 7, 2020 @ 9:38pm 
@soso.lakers - To be honest it always is more helpful to have the entire log than just one tiny section of it at any time. My analogy is always it is like trying to tell someone the plot of a book based on 1 paragraph in the middle.

Do you get the error even after exiting to desktop and reloading?
Didts May 14, 2020 @ 8:23am 
System.NullReferenceException: Object reference not set to an instance of an object
at TrainTrackBaseAI.UpdateLanes (uint16,NetSegment+,bool) <0x005d0>
at NetSegment.UpdateLanes (uint16,bool) <0x00092>
at NetNode.CheckHeightOffset (uint16) <0x0045a>
at NetNode.TerrainUpdated (uint16,single,single,single,single) <0x00aee>
at NetManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x00534>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x018f1>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x0066b>
at TerrainManager.UpdateData (SimulationManager/UpdateMode) <0x000ef>
at (wrapper dynamic-method) SimulationManager.Managers_UpdateData_Patch2 (SimulationManager/UpdateMode,single,single) <0x00105>
at LoadingManager/<LoadSimulationData>c__IteratorB.MoveNext () <0x00bdf>
at AsyncTask.Execute () <0x000a8>
Future Jul 4, 2020 @ 9:54am 
System.NullReferenceException: Object reference not set to an instance of an object
at WaterSimulation.ReleaseWaterWave (UInt16 wave) [0x00000] in <filename unknown>:0
at DisasterManager.ReleaseDisaster (UInt16 disasterIndex) [0x00000] in <filename unknown>:0
at DisasterManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at DisasterManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
Bow Jul 8, 2020 @ 10:20am 
System.NullReferenceException: Object reference not set to an instance of an object
at BuildingAI.CheckUnlocking () <0x0002f>
at (wrapper dynamic-method) BuildingManager.SimulationStepImpl_Patch0 (object,int) <0x00d91>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at BuildingManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
Bow Jul 8, 2020 @ 10:20am 
No idea what is causeing it
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