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Robots can't have better phys since it crashes the game, i've used the TF2 Better phys v2 hex but it made stuff worse, so try something else than it.
You will need basic knowledge of console usage and any type of Bonemerging tool to do this.
First, spawn the human version of whatever robot class ragdoll you want to apply new physics to. You will need this for bonemerging.
Next.
In the spawn menu, mouse over one of the robots' icons.
RIght click and select "Copy to clipboard."
In console, type "prop_physics_spawn"
Press space
Paste the thing you copied to clipboard. This is the filename for the robot's model.
The thing you pasted should start with "model/..."
Delete the "model/" section of the filename, and then press enter.
The command should look like this:
prop_physics_spawn [filename]
The robot should spawn, but as a prop instead of a ragdoll with physics. This is supposed to happen.
Next, use whatever Bonemerging tool you have on hand to bonemerge the robot model prop to the human ragdoll. (Generally, this involves clicking the human model first, then clicking the robot prop, then right clicking)
You should now see a weird-looking human class with a robot stuck in him. Again, this is normal. The robot's bones are now bound to the human's bones, so the robot essentially has the new physics. You need to do one last thing to get rid of the human, though.
The final step is the easiest. Make the human invisible.
The easiest method is to use the "Color" tool.
Select the "Color" tool in the spawn menu. An extra menu on the right side should appear. Drag the slider on the checkered rectangle (colored black & white) all the way downwards.
Then. left click the weird-looking model.
(Alternate methods include selecting the Material tool and using invisible materials from other addons to make the human invisible.)
The human should be invisible, leaving only a robot with the enhanced physics that the human ragdoll would have.
Tada! Through an easy-to-do, but hard-to-learn process, you have successfully applied the TF2 Better Phys physics to the robot models!
in recent times i've tried just bonemerging a base robot ragdoll to a human model and it worked fine. i don't know if it's any different from my old method (most notably if shadows show up properly with projected lights)
if it gives the same result then you might as well just bonemerge because that's super ez
It has been almost 7 years since I posted it, and I don't remember last time I played the game, but thank you anyway!