Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I built them all at starbases that I typically don't use as my "main" shipyards (I assign a fleet to each sector and designate one starbase/shipyard as its main base (Includes shipyard and crew quarters) so if any wars or pirates appear they can head out assuming they're near). But the Shipyard tab on each of these starbases are still grayed out. Does this mean I actually have to build an "Advanced Shipyard" at each of these starbases for it to actually work, or am I just interpreting this wrong?
it seems my previously introduced feature does not work as intended. unfortunately it's not possible to add a basic shipyard via starbase building with current stellaris coding options. you need to have a starbase shipyard module active in order for any starbase building to be able to provide +1 shipyard for the starbase. that's really unfortunate and i don't know why i missed this because i tested it and i thought it worked. however no excuse. i made a mistake by introducing this dysfunctional and therefore unnecessary feature. no wonder you were confused. i would have been confused as well if i were you.
i can only say: thank you for your report. i just reworked the shipyard modules and shipyard building in order to ensure that they are working as intended. unfortunately i had to exclude the "built-in" shipyard starbase building feature because it would cause the "reinforce bug" (if included into each starbase without giving players a choice or it would not work as intended (if included as a starbase building) because a shipyard module was needed anyway.
so those are the final changes and they are working as intended now:
I.
each shipyard starbase module will be named "shipyard" and provide +1 shipyard and +2 % ship build speed
(previously named "advanced shipyard" and provided +1 shipyard and +4 % ship build speed)
II.
the shipyard starbase building will be named "advanced assembly yard" and provide +1 shipyard and + 12 % ship build speed (can only be built once as building-type)
(previously named "basic shipyard" and provided +1 shipyard and no other benefits)
this means that the only option to increase AI ship building behavior that i had was by further increasing their weights in case they don't have enough shipyards built already. it won't be as good as before but it's better than nothing.
overall: sorry for the confusion. i clearly made a mistake and this should not have happened. fortunately it should not cause any further issues because the solution was just released and it's save-game compatible and won't have any substantial effects on your gameplay
PS: removed FAQ point 12. since this point became unnecessary because the current shipyard implementations are more in line with vanilla. sorry for any confusion caused