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“陷阱包括: 冰狗陷阱, 火狗陷阱, 牛毛陷阱, 腐烂陷阱,开发者墓地???, 睡觉蜘蛛."
- ”开发者墓地???“ 是指墓地彩蛋,如果你观察墓碑上的名字的话你可以看到开发团队的名字,所以在这边是叫开发者的墓地
name = "新版彩蛋模组 Setpiece Config Revisited"
description = "请按 ‘设定模组’ 来对世界进行更改。彩蛋模组能够在世界生成时稳定地增加彩蛋数量。请不要把所有的设置都调到最高!世界只能生成一定数量的模组;过高的数值会是世界生成忽略部分彩蛋的制作。如果对幸运沙漠的设置有疑问的话,请参见模组网站。\n\nClick on the 'configure mod' button to customize mod. \nSetpiece config is a mod that allows for setpieces to be generated consistently at time of worldgen. Please do not max out all settings! The world can only generate so many setpieces at once; any number above the total count of allowed setpieces will just be ignored by the game."
-- local TheNet = GLOBAL.TheNet <- not sure if this works here!
-- local lang = TheNet:GetDefaultServerLanguage()
author = "CheetoJesus, Joeshmocoolstuff"
version = "2.3"
forumthread = ""
api_version = 10
icon_atlas = "modicon.xml"
icon = "modicon.tex"
all_clients_require_mod = false
client_only_mod = false
dst_compatible = true
server_filter_tags = {}
configuration_options =
{
{
name = "_TR_override",
label = "陷阱数量",
hover = "陷阱包括: 冰狗陷阱, 火狗陷阱, 牛毛陷阱, 腐烂陷阱,墓地彩蛋, 睡觉蜘蛛.",
options =
{
{description = "无", data = 0},
{description = "1", data = 1},
{description = "3", data = 3},
{description = "7", data = 7},
{description = "13", data = 13},
},
default = 1,
},
{
name = "_POI_override",
label = "有趣的地点",
hover = "有趣的地点包括: 小草地, 矿工前辈, 露营前辈, 捕猎前辈, 以及其它前辈.",
options =
{
{description = "无", data = 0},
{description = "1", data = 1},
{description = "3", data = 3},
{description = "7", data = 7},
{description = "13", data = 13},
},
default = 3,
},
{
name = "_PR_override",
label = "受保护的资源",
hover = "受保护的资源包括: 芦苇陷阱, 猎狗石矿, 高脚鸟石矿, 各种猪人守卫, 蜘蛛女皇的聚集, 活树林, 草丛中的蜂窝.",
options =
{
{description = "无", data = 0},
{description = "1", data = 1},
{description = "3", data = 3},
{description = "7", data = 7},
{description = "13", data = 13},
},
default = 3,
}, --[[
{
name = "_CHESS_override",
label = "Chess Biomes",
hover = "Chess Biomes include: 6 possible biomes with 2 chess pieces, and 3 biomes with 8 chess pieces on it.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
{description = "4", data = 4},
{description = "5", data = 5},
{description = "6", data = 6},
{description = "7", data = 7},
},
default = 0,
}, ]]
{
name = "_REEDS_override",
label = "芦苇彩蛋 ",
hover = "大量芦苇",
options =
{
{description = "0", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 1,
},
{
name = "_DEVG_override",
label = "墓地彩蛋",
hover = "何方神圣",
options =
{
{description = "0", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_TALLB_override",
label = "高脚鸟石矿",
hover = "在生活中添点高脚鸟吧",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_HOUND_override",
label = "猎狗石矿",
hover = "在生活中添点猎狗. 小心点.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_PIGS_override",
label = "猪人守卫",
hover = "在世界中生成猪人守卫. 随机化的资源种类和守卫大小.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
{description = "5", data = 5},
},
default = 0,
},
{
name = "_LEIF_override",
label = "活树林",
hover = "老森林里藏有一个小秘密",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_SPIDER_override",
label = "蜘蛛群",
hover = "韦伯的天堂",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_OASIS_override",
label = "幸运沙漠",
hover = "墓地和高鸟在两个沙漠中生成附加芦苇。同时不在其他地方生成这些彩蛋,除非打开以下设定",
options =
{
{description = "DISABLE", data = 0},
{description = "ENABLE", data = 1},
},
default = 0,
},
{
name = "_OASISEXTRA_override",
label = "允许其他地方生成",
hover = "启用幸运沙漠世界设定时,启用额外的世界设定。太多的会把沙漠的彩蛋挤出去。使用风险自负。",
options =
{
{description = "DISABLE", data = 0},
{description = "ENABLE", data = 1},
},
default = 0,
},
}
description = "Click on the 'configure mod' button to customize mod. Extended from Joeshmocoolstuff's original mod. \nSetpiece config is a mod that allows for setpieces to be generated consistently at time of worldgen. Please do not max out all settings! The world can only generate so many setpieces at once; any number above the total count of allowed setpieces will just be ignored by the game."
author = "CheetoJesus, WinterKoalefant"
version = "2.6"
forumthread = ""
api_version = 10
icon_atlas = "modicon.xml"
icon = "modicon.tex"
all_clients_require_mod = false
client_only_mod = false
dst_compatible = true
server_filter_tags = {}
configuration_options =
{
{
name = "_TR_override",
label = "Traps",
hover = "Traps include: Ice Hounds, Fire Hounds, Beefalo Pen, Rotted Base, Developer Graveyard, Sleeping Spider.",
options =
{
{description = "Default", data = 0},
{description = "+1", data = 1},
{description = "More", data = 3},
{description = "Lots", data = 7},
{description = "Most", data = 13},
},
default = 1,
},
{
name = "_POI_override",
label = "Points of Interest",
hover = "Points of Interest include: Grass Spots, Skeleton Miner, Skeleton Camper, Skeleton Trapper, Lots more themed skeletons. Too many to list here.",
options =
{
{description = "Default", data = 0},
{description = "+1", data = 1},
{description = "More", data = 3},
{description = "Lots", data = 7},
{description = "Most", data = 13},
},
default = 3,
},
{
name = "_PR_override",
label = "Protected Resources",
hover = "Protected Resources include: Reed Trap, Houndfort, Tallfort, Various Pig Torch Sets, Spider Queens' Gathering, Living Forest, Wasp Hives in Grass.",
options =
{
{description = "Default", data = 0},
{description = "+1", data = 1},
{description = "More", data = 3},
{description = "Lots", data = 7},
{description = "Most", data = 13},
},
default = 3,
},
{
name = "_REEDS_override",
label = "Reed Trap",
hover = "Lots of reeds",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 1,
},
{
name = "_DEVG_override",
label = "Dev Graveyard",
hover = "Spooky setpiece",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_TALLB_override",
label = "Tallbird Fortress",
hover = "Add some tallbirds into your life",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_HOUND_override",
label = "Hound Fortress",
hover = "Add some hounds into your life. Use caution.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_PIGS_override",
label = "Pig Guards",
hover = "Add Pig Guard Setpieces into the world. Randomized in resource type.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
{description = "5", data = 5},
},
default = 0,
},
{
name = "_LEIF_override",
label = "Living Forest",
hover = "A forest of trees that hide a secret.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_SPIDER_override",
label = "Spider Queen's Gathering",
hover = "Webber's paradise.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_OASIS_override",
label = "Lucky Desert Worldgen",
hover = "Attempt to generate 1 Dev Graveyard and 1 Tallfort into Deserts, and 1 Reed Trap too. Ignores generation of setpieces elsewhere, unless specified below.",
options =
{
{description = "DISABLE", data = 0},
{description = "ENABLE", data = 1},
},
default = 0,
},
{
name = "_OASISEXTRA_override",
label = "Allow Setpieces Outside Desert",
hover = "Enables extra setpiece worldgen when the Lucky Desert Worldgen setting is enabled. Too many could crowd out Desert setpieces. Use at your own risk.",
options =
{
{description = "DISABLE", data = 0},
{description = "ENABLE", data = 1},
},
default = 0,
},
{
name = "_IPIG_override",
label = "Insane Pig",
hover = "Rare setpiece. If it exists, find it in the mandrake forest.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_MAXP_override",
label = "Maxwell Pig Shrine",
hover = "DS SETPIECE; NOT NORMALLY FOUND IN-GAME. \nSomeone really liked Maxwell apparently.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_MAXM_override",
label = "Maxwell Merm Shrine",
hover = "DS SETPIECE; NOT NORMALLY FOUND IN-GAME. \nSomemerms really liked Maxwell apparently.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_MACV_override",
label = "Mactusk Village",
hover = "DS SETPIECE; NOT NORMALLY FOUND IN-GAME. \nMactusks everywhere. Keep in mind that Mactusk spawns are not deletable",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
{
name = "_MACC_override",
label = "Mactusk City",
hover = "DS SETPIECE; NOT NORMALLY FOUND IN-GAME. \nMactusks as far as the eye can see. May be hard to generate due to its size.",
options =
{
{description = "Default", data = 0},
{description = "1", data = 1},
{description = "2", data = 2},
{description = "3", data = 3},
},
default = 0,
},
}