Don't Starve Together

Don't Starve Together

Reign of Runts
SSneaky Apr 18, 2020 @ 2:00pm
separate mods for the other non ROG bosses.
dst bosses:
Antlion:
can burrow underground and make mini sinkholes that will cause mobs to be slowed down (50% newly made) and take damage (5-2seconds newly made) but will get less effected as it ground repairs (30 seconds) can only have one sunkhole at a time.
bee queen:
can bee freind bees and sleep in hives.
toadstool:
standing still slowly heals you (1 per 10 seconds) in the caves. loosed no sanity from darkness.
krab king:
yet to be fully added
malbatross:
can fish in ponds or on sea with her bill and can fly over water at the cost of hunger (1.50 times faster) and at 30% hunger you will drown. benifits more from fishy foods.
anceint gaurdian:
idk
ancient fuel weaver:
idk
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Showing 1-10 of 10 comments
SSneaky Apr 18, 2020 @ 2:05pm 
Shipwreckt bosses: different versions for diferent shipwreckt addon modes (Ex tropical experiance)
tiger shark:
can swim, but needs be be wet or shell dry up
sealnado:
flies and deals damage (1/4th of the items damage in hand) in a radious. tools only loose durrability when used to mine or chop something.
quacken:
idk
SSneaky Apr 18, 2020 @ 2:10pm 
hamlet bosses: required a mod that adds hamlet stuff (tropical experiance for example)
batskalisk:
can dig to get a speedboost on most turfs.
queen wormant:
like wurt but for wormants instead of merms.
large iron hulk:
can shoot lasers and teleport at the cost of 20 hunger and salnity. can be upgraded like wx.
anceint herrald:
is a ghost, duh
SSneaky Apr 18, 2020 @ 2:17pm 
ones i forgot about:
shadow pieces:
have their abilities like in their fight, relitively weak when all three are alive but are upgrades when one die. you can swap which one you are.
klaus: starts with a fire and ice staff, when you use a fire or a ice staff they lose no durrability. heat acts like deerclops.
Doodley Apr 19, 2020 @ 4:33pm 
It says than non original ROG bosses will NOT be addded
SSneaky Apr 27, 2020 @ 9:47am 
:(
GlitchSans240 Dec 3, 2021 @ 11:48am 
@1920Robodoodley110 Read the title of this discussion carefully. You'll probably figure out what this discussion is for. Just trying to help. :resmile:
GlitchSans240 Dec 3, 2021 @ 12:18pm 
Ancient Fuel Weaver, The Dark, (Formerly) Manipulative Demon (AFW for short): Is considered a monster by Pigmen, Merms, and Bunnymen. Has night vision. Nightmare creatures are completely passive to players, as long as this character is nearby. Can see and attack and/or recruit Nightmare Creatures spawned by any source, self, another player, or otherwise. Recruiting Nightmare Creatures makes them friendly to all players, meaning they will only attack non-player hostile or neutral entities, except their fellow Nightmare Creatures and passive entities (Unless an AFW player attacks a passive entity or unrecruited Nightmare Creature (or, in PvP, another player,) in which case they will attack the entity targeted by their respective AFW.) Can regain Hunger, Sanity, and health by eating any "Evil" materials, such as Nightmare Fuel. Sanity drain only occurs on the Surface during Daytime, unless AFW is wearing a hat that provides shade, such as the Straw Hat, or is sleeping at a Siesta Lean-To.
GlitchSans240 Dec 3, 2021 @ 12:24pm 
AFW also provides a Sanity Gain/Drain Prevention effect to themselves and those around them, meaning players near them neither gain nor lose Sanity passively, and can only alter their Sanity by eating/drinking, clothes/armor, and headwear.
SSneaky Dec 3, 2021 @ 7:21pm 
@GlitchSans240
oh yeah, forgot i titled it that. anyways here the other 2. along with moon champ
Krab king: can swim. special backpack that holds gems (or pearls pearl). putting gems in there gives you power. however the wetness temperature affect is reversed (less wetness = more heat). also no chest equips.
Gaurdian: rams things (behaves like moose woodie, but with more damage), no darkness sanity loss. has base insulation due to Hairs, move slightly slower.
Moon champ.: gains power based on moon phase. on gibbous or full moons, you summon gestalts on attack, move 1.2x faster, and won't loose sanity during the nights. on crescent and new moons however, you lose 5 sanity per minute (-10 during night/dusk), move 0.9x slower, and do only 0.8x damage. additionally you have no penalty when reviving and get a 1.1x attack buff for 2 days. when in caves (unless in lunar grotto) you lose 2.5 extra sanity per minute, and when in the lunar grotto you can only get the positive moon cycle affects. however in the ruins during the nightmare cycle you get the negative affects (cancels the -2.5 sanity drain)
hi Aug 19, 2022 @ 9:14am 
Eye Of Terror Eh? Cthulhu
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