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tiger shark:
can swim, but needs be be wet or shell dry up
sealnado:
flies and deals damage (1/4th of the items damage in hand) in a radious. tools only loose durrability when used to mine or chop something.
quacken:
idk
batskalisk:
can dig to get a speedboost on most turfs.
queen wormant:
like wurt but for wormants instead of merms.
large iron hulk:
can shoot lasers and teleport at the cost of 20 hunger and salnity. can be upgraded like wx.
anceint herrald:
is a ghost, duh
shadow pieces:
have their abilities like in their fight, relitively weak when all three are alive but are upgrades when one die. you can swap which one you are.
klaus: starts with a fire and ice staff, when you use a fire or a ice staff they lose no durrability. heat acts like deerclops.
oh yeah, forgot i titled it that. anyways here the other 2. along with moon champ
Krab king: can swim. special backpack that holds gems (or pearls pearl). putting gems in there gives you power. however the wetness temperature affect is reversed (less wetness = more heat). also no chest equips.
Gaurdian: rams things (behaves like moose woodie, but with more damage), no darkness sanity loss. has base insulation due to Hairs, move slightly slower.
Moon champ.: gains power based on moon phase. on gibbous or full moons, you summon gestalts on attack, move 1.2x faster, and won't loose sanity during the nights. on crescent and new moons however, you lose 5 sanity per minute (-10 during night/dusk), move 0.9x slower, and do only 0.8x damage. additionally you have no penalty when reviving and get a 1.1x attack buff for 2 days. when in caves (unless in lunar grotto) you lose 2.5 extra sanity per minute, and when in the lunar grotto you can only get the positive moon cycle affects. however in the ruins during the nightmare cycle you get the negative affects (cancels the -2.5 sanity drain)