Garry's Mod

Garry's Mod

RP_SouthSide
Delycan Mar 2, 2020 @ 11:19pm
AI nodes
Nav meshs are good, but are you gonna do nodes?
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Showing 1-15 of 43 comments
Button. Mar 5, 2020 @ 3:10pm 
i would recommend it, i did it on all my l4d maps in my opinion maps no matter if they are made for ttt, rp, sandbox or anything else need ai nodes they are important as garrysmod is a sandbox game and many ppl playing around with npcs. Also i know this takes a long time too node the map correctly but its funny after a while and the ppl will love your maps just much more
Last edited by Button.; Mar 5, 2020 @ 3:12pm
Pyri Mar 8, 2020 @ 12:01pm 
I'll will do the task of Noding the map, it'll take a good time because the map size, of course. And I'm going to have at least lots of Nodes so the AI are smart, the map will Noded from top to bottom.
Delycan Mar 8, 2020 @ 12:46pm 
Dont forget some cover and jump nodes
Pyri Mar 8, 2020 @ 1:50pm 
Originally posted by Delycan Black:
Dont forget some cover and jump nodes

I'll try to do the Cover nodes, and I haven't really figured out the best placement ideas for Jump Nodes, but i'll manage to figure it out.
Delycan Mar 8, 2020 @ 3:06pm 
I figure Jump nodes would be good by fences and any rooftops that are close to each other. Oh and climb nodes(I think those are a thing)
Button. Mar 8, 2020 @ 3:24pm 
Also dont forget about strider and helicopter nodes
Pyri Mar 8, 2020 @ 3:36pm 
Originally posted by Button.:
Also dont forget about strider and helicopter nodes
Strider nodes can only be done in Hammer Editor. Unless Cpt Hazama adds Strider nodes in his Nodegraph tool. As for the Helicopter nodes "Air Nodes" I do have a rocky history of creating Air nodes, that and the fact that the maps "rp_southside" skybox range is so limit, It could be hard to include air nodes, but I'll get back to you about Air nodes.



Originally posted by Delycan Black:
I figure Jump nodes would be good by fences and any rooftops that are close to each other. Oh and climb nodes(I think those are a thing)
I did notice when testing, if you use VJ Base SNPC's, they'll be able to jump if there's a incline that goes up or down. I don't know if that's intentional or what. Other than inclines, I got to do more terrain tests to get the best results for Jump Nodes. I'll also make sure i'll have climb nodes for Fast Zombies or whatever NPC that can climb.
Last edited by Pyri; Mar 8, 2020 @ 3:36pm
Delycan Mar 17, 2020 @ 9:32pm 
When do you think you can start on it?
Pyri Mar 17, 2020 @ 9:53pm 
Originally posted by Delycan Black:
When do you think you can start on it?
I've been on it and off it, been working on it and working on other maps that are nodeless. The % on how much is done is estimated around 30%.
Delycan Mar 17, 2020 @ 11:08pm 
Nice
JasonSty Apr 22, 2020 @ 3:04pm 
That's great, can i add you so steam so i can be up to date with the progress? I need those nodes
Pyri Apr 22, 2020 @ 3:39pm 
Originally posted by JasonSty:
That's great, can i add you so steam so i can be up to date with the progress? I need those nodes
Sure, you can add me if you want to. I've also seen the comment on the profile. ;)
JasonSty Apr 22, 2020 @ 4:33pm 
Great
Delycan May 5, 2020 @ 12:11pm 
Hows the nodes going
Pyri May 5, 2020 @ 12:38pm 
Originally posted by Delycan Black:
Hows the nodes going
I'm almost finished. I got almost every interior noded. Lets just say I have around 3600 Nodes in the map.
Last edited by Pyri; May 5, 2020 @ 12:39pm
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