Tabletop Simulator

Tabletop Simulator

Pathfinder 2e
 此主題已被置頂,因此它可能很重要
RezMar  [開發人員] 2020 年 2 月 10 日 下午 1:09
Report (any bugs and errors)
Please report here anything that is wrong in this mod.
Error in spelling in cards.
Missing content or missing information in cards.
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目前顯示第 1-14 則留言,共 14
Psyrek 2020 年 2 月 11 日 下午 5:45 
Error in the Dagger equipment card
The traits are incorrect


Bug in character sheet
On line 6134, the DEXmod variable is being applied to MeleeStrike1Ability instead of MeleeStrike2Ability


Bug in character sheet
On line 2350 the x coordinate is incorrect. It overlaps StrikeType1.


Bug in character sheet
In the updateCalculatedValues() function. The "-- Ability Scores and modifiers" section is located after the "-- Ancestry, Background, Class, Size, Deity, Traits" section of code which uses some of the modifiers before they are initialized, causing a lot of nil values for the ability score modifiers such as STRmod and DEXmod.
So the "-- Ability Scores and modifiers" section should be moved above the "-- Ancestry, Background, Class, Size, Deity, Traits" section
最後修改者:Psyrek; 2020 年 2 月 12 日 下午 1:05
RezMar  [開發人員] 2020 年 2 月 13 日 上午 11:03 
@Psyrek

Thanks for reporting... added all fixes.

Cards will update when i get more reports on them, because I know there is more :)
Dphoenix 2020 年 3 月 27 日 下午 1:57 
- Deception skill proficiency been wrong calculated
- No Support for the feats: Nimble Elf, Toughness, Untrained Improvisation
- Money isn't imported to GM sheet
最後修改者:Dphoenix; 2020 年 3 月 27 日 下午 1:57
Darrenithus 2020 年 3 月 27 日 下午 8:12 
My group and I are having an issue where cards are dropped on the character sheet and not changing the sheet. So far, we've only been able to get the monk class to apply to the sheet.
RezMar  [開發人員] 2020 年 3 月 28 日 上午 1:23 
@Dphoenix
You are correct for Deception... it will be fixed today.
Feats:
Nimble Elf - it is already possible (you can add by using Speed and in description add number 5)
Toughness - it will be added (will use HPadd and then id description add number)
Untrained Improvisation - i will not add that.
Money are not imported because GM controls money from his sheet. This way you can easily add or remove coins from any character.

@Darrenithus
Cards don't update character sheet.
Cards are just there to have info.
Darrenithus 2020 年 3 月 28 日 下午 1:31 
@Rezmar Thank you! We ended up finding and understanding the cube system. I also noticed that the Halfling Luck Ancestry feat isn't available. Also when we loaded a saved character sheet the spell list was blank even though we added spells to it. Finally, are the spell lists just to keep track of what spells you know/have?
最後修改者:Darrenithus; 2020 年 3 月 28 日 下午 1:31
Altodor 2020 年 4 月 5 日 下午 11:17 
I used HPadd instead of HPADD on a cube, there is no HPrem to undo. Doing HPadd and a negative does not resolve this.
Unikatze 2020 年 4 月 11 日 下午 1:00 
For some reason the entire GM area just looks blank for me.
Thinnest 2021 年 1 月 11 日 上午 7:32 
The encounter calculator XP award calculation does not take into account the number of enemies in each entry, which as far as I understand it should. It can be easily fixed substutiting the line

XPaward = Enemy1award + Enemy2award + Enemy3award + Enemy4award + Enemy5award + Enemy6award + Enemy7award + Enemy8award + Enemy9award + Enemy10award + Enemy11award + Enemy12award

with

XPaward = EnemyNum1*Enemy1award + EnemyNum2*Enemy2award + EnemyNum3*Enemy3award + EnemyNum4*Enemy4award + EnemyNum5*Enemy5award + EnemyNum6*Enemy6award + EnemyNum7*Enemy7award + EnemyNum8*Enemy8award + EnemyNum9*Enemy9award + EnemyNum10*Enemy10award + EnemyNum11*Enemy11award + EnemyNum12*Enemy12award

near the end of the object script.
lordkain88 2021 年 2 月 27 日 上午 9:56 
I can't see any numbers on the sheets, they are completely blank.
Character sheets are now blank and remain blank after correctly formatting and dropping cubes. What's even more strange is that my players can still roll skill checks and have the appropriate modifiers, despite the sheet being blank.
Khandric 2021 年 3 月 14 日 下午 7:13 
From another post: There's an issue with character sheets, both with this mod and the author's Starfinder mod. I'm currently running a Starfinder campaign with the mod and the character sheets worked fine with only a couple avoidable exceptions. I'm assuming a recent TTS update broke something for both mods because the character sheets are now blank and remain blank after correctly formatting and dropping cubes. What's even more strange is that my Starfinder players can still roll skill checks and have the appropriate modifiers, despite the sheet being blank. I've come to the conclusion that the cubes are in fact updating information on the sheets, but not in a visual way. Unfortunately, I have no idea how to resolve such an issue other than waiting to see if the author hops in and takes notice.
Thinnest 2021 年 3 月 22 日 下午 6:25 
I managed to fix the displays (for the encounter XP calculator, not sure if this will work for the character sheets).

-Go to the scripts and to the functions "createDisplayNumber" and "createCheckBox".
-In self.createButton, change "uiBackgroundColor" for "Color(1,1,1)" and "uiFontColor" for "Color(0,0,0)"

For the creator of the scripts: I am not very experienced with Lua, but it seems after the update those functions can no longer see the variables assigned at the beginning of the file and the functions don't default to good values. Maybe you can figure out more.
El Presidente 2021 年 3 月 23 日 下午 6:55 
Can confirm that the solution provided by Thinnest works for the character sheets, starship sheet, and drone sheet in the Starfinder mod. Have not yet tested the fix in Pathfinder, but will post again when I get around to it.
RezMar  [開發人員] 2021 年 3 月 23 日 下午 11:30 
Sorry guys/gals for not updating my works on TTS. I had a busy life and working on Fantasy Ground PF2e mod that include all core books and most of setting books. And all in one and automated for all creatures and spells from all this books.
In other words I moved to the Fantasy Grounds because it is platform made for tabletop RPGs.
Idk maybe in the future will update mods here but I can't promise it.
It's huge work for only one person to make and maintain it.
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