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Go to:
Steam\steamapps\workshop\content\281990\1993869579\common\decisions
Remove 'always = no' line (line no.9 of the file)
Then you should be able to open dig site selector decision on planet (not sun) located within your empire's border.
Therefore, my style is that these logs are written by excavators, scientists and researchers. They give us a glimpse into the breakthroughs and theories of the situation at hand. A long time ago I used to write for a MUD called "Accursed Lands," and they were very adamant that you should never tell the reader what they feel: let the writing allow them to feel what they want. So, I've tried to preserve the tension and intent of reveal, but allow the player to make of them what they wish. Anyways, I hope that explains my stylistic choices and why I make changes. Here is a finished When the World Sings:
### Archaeology: When the world sings
site_ASP_when_the_world_sings:0 "When the World Sings"
site_ASP_when_the_world_sings_intro:0 " Our explorers are reporting strange sounds can be heard from every location on the planet. §Y[From.Planet.GetName]§! is apparently full of music ... or something that sounds like music. Whatever it is, listeners describe feeling "very comfortable" and call it "exceptionally pleasing."\n\nWe need to further investigate this "§Hmusic.§!""
ASPmod.1.name:0 "When the World Sings"
ASPmod.1.desc:0 " We've discovered something odd about §Y[From.Planet.GetName]§!. Observations from orbit did not reveal anything physically exceptional, but we've picked up a continuous sound with specific periods and pitch, and which can be heard anywhere on the planet.\n\n This planet is apparently full of music... or something that sounds like music. Whatever it is, listeners describe feeling "very comfortable" and call it "exceptionally pleasing."\n\nWe will need more time to investigate this "§Hmusic.§!""
ASPmod.2.name:0 "Source of the Music"
ASPmod.2.desc:0 " The music is originating from ruins scattered across the planet. While these ruins did not house their builders as we expected, they are home to clusters of living organisms similar to tunicates who produce sound via organs acting like vocal cords. The music on this planet is composed by singing invertibrates!\n\n While unexpected and beautiful, we are left with many more questions: where did the ruin-builders go? Did they also create these organisms? What is the purpose of this melody?\n\nFurther excavation is needed."
ASPmod.3.name:0 "Planet-Scale Research Project"
ASPmod.3.desc:0 " We have found evidence that §Y[From.Planet.GetName]§! was used to conduct a planet-scale research project. Data compiled from the various ruins has provided some explanation of the ruin-builders intentions, but disturbingly little else. We now know they had comprehensive talents for genetic engineering and neuroscience, and that the ruins were facilities for that research. From what we've been able to translate, their research sought"§HAscension§!" and "§HTranscendence§!". Our best interpretation, however, is they obsessed over the concept of "§HBlooming.§!" It is unclear from the state of the ruins and planet whether their research was successful.\n\nWe will continue to study this "§HBlooming§!.""
ASPmod.4.name:0 "The Blooming Project"
ASPmod.4.desc:0 " Further analysis of data collected in the research facilities has led to another breakthrough: the "§HBlooming§!" project. The ruin-builders were researching an artificially created gestalt consciousness, a form of life they saw as their pinnacle of evolution. They believed a single, unified mind would abolish conflict and lead their society into a new enlightenment. Their approach focused around growing shared neural connections via gene therapy... with each other.\n\n Apparently, they also succeeded: the "§HBlooming§!" project was carried out by infecting their atmosphere with a delivery retrovirus. The virus itself seems to have died out, but, given the lack of other inhabitants, it is reasonable to assess it affected their entire population and the organisms singing in the ruins are what became of the ruin-builders.\n\n Further study is required to validate this hypothesis."
ASPmod.5.name:0 "The Gestalt Consciousness"
ASPmod.5.desc:0 " Further research into the singing organisms has shown the ruin-builders were successful building their gestalt consciousness... to some degree. The "singing" is a shared vocal synchronization of their internal neural state, and fully aligned. These organisms are in a verifiable hivemind. We, therefore, and based on what we can observe, must conclude the "§HBlooming§!" project produced the intended results.\n\n However, more in-depth studies of their nervous responses and processes indicate this gestalt consciousness is reporting a single, powerful emotion: pain. Without the original retrovirus or specie, it is impossible to know if something went wrong before or after the project completed. However, the vocalizations coming from these organisms is not a song:\n\n§RIt is a unified, harmonious scream.§!"
ASPmod.5.option.a:0 "What is done is done, there is no point dwelling on it."
ASPmod.5.option.b:0 "What can we can learn from from this?"
ASP_singing_planet:0 "Whistling World"
ASP_singing_planet_desc:0 "This world is enchanted by a harmonic tune. While some note the music as melancholy or disturbing, it is impossible not to be mesmerized by the never-ending melody."
ASP_screaming_planet:0 "Wailing World"
ASP_screaming_planet_desc:0 "What happened on this planet should be a lesson to us all. Nothing can save those organisms, a once a promising specie, who now live in endless agony emitting a single, unified scream."
If you mean "ASPmod.1.desc", it is located inside of ASP_site_events_samchigui.txt file in event folder.
It's like, the game seems to use the shorter site_ASP_when_the_world_sings_intro:0 instead.
When colony is established, and at least 2 years are passed, there is a chance that 'When the world sings' dig site can be spawned in the colony by 'Planet Event'. 'ASPmod.1.desc' is description text for that event.
site_ASP_a_bedroom_planet:0 "Bedroom Planet"
site_ASP_a_bedroom_planet_intro:0 " A large number of abandoned structures have been found on §Y[From.Planet.GetName]§!. These buildings are highly sophisticated and designed to efficiently meet the survival needs of their inhabitants. Unexpectedly, they also happen to be filled with the corpses of those inhabitants.\n\nFrom what we've been able to piece together, this specie relied entirely upon these vast automation systems for their survival. Their subsequent deaths, coincidentally, appear to have been caused by the widespread failure of those systems. In fact, most of these buildings are dwellings devoid of other apparent functions. It's like a massive assisted living complex.\n\n We discovered a few industrial and military installations among the vast array of automated buildings, but the ratio of dwellings to infrastructure suggests this group relied near-exclusively on external support for survival.\n\nWe'll keep digging and see what else we can come up with."
ASPmod.10.name:0 "Ground Survey"
ASPmod.10.desc:0 " In addition to minimal infrastructure, the inhabitants of this planet had little-to-no signs of economic activity either. Wreckage from orbital elevators and space station debris across the planet surface supports our theories that the inhabitants relied heavily upon, if not entirely, imports of food and other consumer goods. The only real activity they seem to have been involved in was lichen cultivation. Facilities were also uncovered in the central areas of their residences; perhaps these lichens were part of their diet or entertainment?\n\n Regardless, the characteristics of this cultivation are inconsistent with the planetary ecosystem, suggesting it is non-native. Even more confusingly, these systems are completely isolated from the outside environment to a degree of fanatic paranoia. These spaces have been exceptionally well secured, but, unlike the residences, there are no traces of the actual lichens that were being cultivated.\n\n Further investigation will be required."
ASPmod.11.name:0 "The Ranches"
ASPmod.11.desc:0 " We've pieced together a more complete picture of the fate of the inhabitants of §Y[From.Planet.GetName]§!. The resident facilities only provide for survival because that is all they were designed to do. This planet was dedicated to the industry of ranching cattle, and the specie we found was being raised presumably as that food source. We suspect the odd lichen facilities were the residences and control centers of their owners, and that we incorrectly assumed the role of rancher and livestock. However, we do know the livestock species died out because these automated systems were purposefully turned off.\n\n It is a bit horrifying, a species closely resembling our own serving as a §Ydelicious delicacy§! for some unknown alien. Thankfully there is nothing in our records about a lichen-like civilization that eats people. Nonetheless, based on the size of the ranch, we can safely posit there was a massive demand for §Ylivestock§! raised in this facility: their empire would have been quite large.\n\n It's uncomfortable, but, given the similarities between our species, these spaces could be refurbished to make comfortable residences for our own people."
ASPmod.11.option:0 "As long as we aren't eating them."
d_ASP_a_bedroom_planet_blocker:0 "Abandoned Ranch Facilities"
d_ASP_a_bedroom_planet_blocker_desc:0 "These lifeless facilities are filled with automated systems that are no longer working."
d_ASP_a_bedroom_planet_deposit:0 "Remodeled Automated Residences"
d_ASP_a_bedroom_planet_deposit_desc:0 "Removing the "processing" equipment, bodies, and cultivation facilities makes for some spacious and comfortable housing. The new inhabitants will never know that this facility produced livestock."
Here is A Bedroom Planet. I don't want to change the original intention of the author, but I did adjust the ending slightly. I have preserved the intent and reveal, but edited it to be a bit less direct and a little more open to interpretation. I suppose from certain interpretations there is nothing wrong with the original ending, but it creates some continuity issues with Stellaris overall. Ultimately this is archaeology: even with super-advanced science, some mysteries will always remain. I bring this up because if it is considered too taboo, I can rewrite it to preserve the original text better, but I have to admit to taking a little extra liberty with this one.
ASP_the_first_music_anomaly:0 "The First Music"
ASP_the_first_music_anomaly_desc:0 " While exploring §Y[Root.GetName]§!, we repeatedly received a very strong signal. Our scientists claim that violent solar winds have been observed in the star system, but this signal is not from natural factors such as solar wind.\n\n Our scientists have determined that this is an artificial signal, and given how easily we found it, it seems that we need to study this signal."
ASPmod.20.name:0 "The Signal"
ASPmod.20.desc:0 " Recent violent solar winds have caused §Y[From.Planet.GetName]§! to lose some of its atmosphere, and it appears that signals trapped in the planet's thick atmosphere have begun to flow back into space.\n\n In the aftermath of the solar wind, the signal was still mixed with noise, but as the stars stabilized, the signal became cleaner. According to our scientist, signals are sent from the planet's surface. Archaeological teams are moving to that point."
site_ASP_the_first_music:0 "The First Music"
site_ASP_the_first_music_intro:0 " Recent violent solar winds have caused §Y[From.Planet.GetName]§! to lose some of its atmosphere, and it appears that signals trapped in the planet's thick atmosphere have begun to flow back into space.\n\n In the aftermath of the solar wind, the signal was still mixed with noise, but as the stars stabilized, the signal became cleaner. According to our scientist, the signal is sent from the planet's surface. We need to research it."
ASPmod.21.name:0 "The Ancient Planet"
ASPmod.21.desc:0 " According to a new report from the archaeological team, §Y[From.Planet.GetName]§! is an extremely old planet that was created right after the creation of the universe. The oldest rock is similar in age to the observed universe, and the planet's core is slowly cooling down.\n\n We might be witnessing the last minute of the first planet in the universe."
ASPmod.22.name:0 "The Spherical Object"
ASPmod.22.desc:0 " According to the archaeological team's findings, a spherical object was transmitting signals beneath the surface. The object, which was sending signals through thick crusts, slowly increased the power of the signal as our archaeological team got closer.\n\n The object creating the signals, as if guiding our team to it, finally appeared under a thick crust.\n\n What the archaeological team found was §Ya small ball-like metal machine§!, made up of an unknown material that our scientists say is beyond our understanding. When the archaeological team discovered the machine, it stopped emitting signals and remained silent. We were not able to analyze its sofware nor its internal structure because of its impenetrable exterior, but fortunately, the archaeological team recorded the last signal of the machine.\n\n §YIt's time for the intellects of the Empire to gather.§!"
ASPmod.22.option:0 "It's time for the intellects of the Empire to gather."
ASPmod.23.name:0 "§HSignal Analysis of Machine§!: Result"
ASPmod.23.desc:0 " The signals created by the machine were written with a very complex code. The code is organized by a very beautiful structure, if you look at it with a knowledge of cryptography. By now the most intelligent people in our Empire have spent countless days and nights working on it, and hundreds of AIs were deployed to help decode the signal. Our chief researcher has just found a clue on how to decode it.\n\n §HThis password is music!§!\n\n A code composed of numerous scales was being sent into space. Music made with a cipher of sound scales, instrument vibrations, waveforms, etc would not be more beautiful than this music; no music in the universe can be more beautiful than this music.\n\n It's not just about the beauty that this music has. When this music is played, the laws of thermodynamics are ignored. In other words, entropy seems to reverse. It's literally a life-giving piece of music played in the early part of the universe!\n\n We don't know who got the machine to send out a signal of music, nor for what purpose, but this discovery gave us a glimpse into the secrets of the universe. We have not yet named this beautiful music, but it would be an honor for all of us to give it a new name."
ASPmod.23.option:0 "Fiat Lux, Let there be light."
ASP_Fiat_Lux:0 "Music - Fiat Lux"
ASP_Fiat_Lux_desc:0 "The discovery of '§YFiat Lux§!' has deeply impressed our society and culture, and from the most luxorious planets of the Empire to the poverty-loaded planets of the Empire, citizens of all ages and backgrounds are enjoying this music. Maybe this is the real power of the music."
r_ASP_music_of_the_universe:0 "Music Sheet of the Universe"
r_ASP_music_of_the_universe_desc:0 "This is a piece of music obtained from an encrypted signal. It has the power to breathe life into the universe and cannot be explained by current technology. If we can explain it in the future, however, we will come much closer to understanding the secrets of the universe."
ASP_music_of_the_universe_modifier:0 "Music Sheet of the Universe"
ASP_music_of_the_universe_modifier_desc:0 "This music sheet should be first in the universe.."
site_ASP_dawn_star_is_coming:0 "Dawn Star is Coming"
site_ASP_dawn_star_is_coming_intro:0 " §Y[From.Planet.GetName]§!'s surface has a crater so large that it can be seen from space. But the artificial forms of debris on the surface indicate that there was once a time of civilization on this desolate planet. A surface scan has shown that this debris appears to be the topmost part of a building. Most of the traces of civilization seem to be hidden in the sandstorms of the planet.\n\n Further investigation is required."
ASPmod.30.name:0 "The Dawn Star"
ASPmod.30.desc:0 " Our archaeological team has sent in their report from §Y[From.Planet.GetName]§!. According to the findings, all the civilizations that once flourished on this planet seem to have collapsed in just one night. A giant meteorite hit the planet, turning it into a hellscape in just a few hours. The discovery of a huge city buried beneath the crater suggests that the civilization that once lived here was very materialistic and possessed intelligence. Furthermore, based on primitive forms of satellites in low orbit around the planet, it is believed that they reached the early space age.\n\n At the same time, we found records of a song that was often sung. Although we initially didn't know what it meant, our researchers were able to translate one of the most repetitive words in the song.\n\n The word is "§HDawn Star§!.""
ASPmod.31.name:0 "First Phrase"
ASPmod.31.desc:0 " There was a variety of opinions among archaeologists at the site about the song, "§HDawn Star§!," which was discovered on §Y[From.Planet.GetName]§!. It's a bit of a mystery that people with extremely rational and advanced civilizations repeatedly sang a single piece of music that was not just a local fad, but was identified across the entire planet, regardless of gender, age and strata.\n\n Archaeologists suggest this song as religious chant or shamanistic spells, but none of them gave a clear answer. But there was some success in translating this song."
ASPmod.32.name:0 "Second Phrase"
ASPmod.32.desc:0 " Archaeologists report that they have found decisive clues in the archaeological investigation of §Y[From.Planet.GetName]§!. It appears that they made a desperate effort to avoid the extinction of their civilization before the meteorite fell. Since they observed the meteorite, a huge amount of records have been found, all saying that they tried to stop it.\n\n But all the efforts to destroy the meteorite with weapons, including nuclear missiles, or even change the trajectory of the meteorite, went unsuccessful. They were unable to prevent their destruction with their own strength, and realized that a bright star in the night sky was a disaster that would lead them to an end.\n\n They eventually started building huge escape ships to keep only a small number of people alive. Huge spaceships have been found all over the planet to carry as many people as possible, and most of them seem to have come to an end without even launching. Realizing that only a limited number of people could survive, people flocked to the ship, and force was used to control them.\n\n But those who wanted to survive the end of their world were equally desperate to seize the spacecrafts using force. A relatively undamage device, which was found deep in the excavation site, contained a voice record that gave us a little §Ymore insight§! into the song of the new star, which was being sung by the men who were confronting the spacecraft at that time."
ASPmod.33.name:0 "Final Phrase"
ASPmod.33.desc:0 " The excavation of §Y[From.Planet.GetName]§! is complete. Our archaeologists couldn't find any new scientific discoveries or anything surprising at the excavation site. In fact, their remains were not special. But it's clear that their end will make a deep impression on our archaeologists. They residents seemed to have not given up hope of escape until the effect of the meteorite prevented the spacecrafts from launching. Their obsession with survival was more tenacious and desperate than any other species in the galaxy, but only a small number of escape ships were able to make it. \n\n Other escape ships that didn't leave the planet were attacked and destroyed in an attempt to get their supplies, while other spacecrafts exploded in accidents, drifted endlessly in space due to poor planning, or were completely forgotten. And when the last hope was lost, the citizens were left with despair and helplessness.\n\n From that point on, their communication records were completely cut off, and each region was completely isolated. There may have been communication failures due to the effect of the meteorite, but they didn't communicate with anyone, even if it was possible. They died slowly, but surely, listening to the occasional song of the dawn stars. Our archaeologists were able to restore a family's voice records, which appeared to have been recorded when the §Ymeteorite§! nearly reached the planet."
ASP.lets.see.that:0 "Play it"
ASPmod.31.event.name:0 "A Fragment of a Song"
ASPmod.31.a.response:0 "The §Ydawn stars§! are coming.\nLights the darkest night,\nBaby, the dawn stars are coming for us.\nBeat on the door at dawn when everyone was asleep.\nLeads a dawn that no one will met.\nThe §Ydawn stars§! are coming to save us."
ASPmod.31.b.response:0 "The §Ydawn star§! is coming.\nTo shine the darkness in a blooming fire,\nTo lead everyone into a new world.\nWith a bright future that shines,\nThe dawn star is coming to shine tomorrow.\nTorch, shining in the dark, do not burn down\nAll those who walk in the morning, gather together.\nThe song of the dawn star to your ears,\nThe dawn star to cast shadow\nThe missed, hear our song\nThe left behind, sing song for the last time\nGathering hope, wait for the dawn star,\nThe §Ydawn star§! to new world!"
ASPmod.31.c.response:0 "The §Ydawn star§! is coming.\nGo sleep, my child.\nI'll wake you up when the dawn star comes.\nMommy is here looking at you,\nAnd wait for the dawn star.\nDon't worry, my child.\nDaddy is here protecting you,\nAnd ready for the dawn star.\nAfter the darkest night,\nWhen the dawn stars appear with the light,\nLet's wake up together.\nWhen the door of languid paradise opens,\nLet's wake up with the dawn.\nUntil the dawn stars come toward us,\nWe'll protect you.\nGo sleep, my child.\nUntil the dawn stars come toward us,\nWe'll protect you.\nDon't worry, my child.\nThe dawn stars are coming.\nGo sleep, my child.\nFar from the sky...The dawn star is coming.\nWith night sky full... Tomorrow is coming."
ASPmod.30.option.a:0 "Hmm... A §YDawn star§!...."
ASPmod.34.option.a:0 "New dawn... with §YDawn star§!..."
ASPmod.34.option.b:0 "Maybe it was §Rdespair§!....or §Ghope§!.."
ASPmod.34.option.b.tooltip:0 "Gain a §YScience§! ship, §YDawn Star§!."
ASPmod.34.option.quit:0 "Stop playing this wonderful song."
ASP.FIRST.PHRASE:0 "Play First Pharase"
ASP.SECOND.PHRASE:0 "Play Second Pharase"