ATLAS
Marvelous Spyglass
Joew Jan 27, 2021 @ 8:58am
[GUIDE] Change Materials to Craft
Open with any text editor the file:
c:\Atlas Install Dir\ShooterGame\Saved\A1-OR-YOUR-GRID-NAME\Config\WindowsServer\Game.ini

Add a new line below:
[/script/shootergame.shootergamemode]

And add the text:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemWeapon_MarvelousSpyglass_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Crystal_BASE_C",BaseResourceRequirement=25.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Hide_Base_C",BaseResourceRequirement=25.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Metal_Base_C",BaseResourceRequirement=50.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_OrganicPaste_Base_C",BaseResourceRequirement=50.0,bCraftingRequireExactResourceType=false)))

Where:
  • ResourceItemTypeString="ID OF THE MATERIAL"
  • BaseResourceRequirement=QUANTITY-OF-MATERIAL(interger use always format: x.0)
  • bCraftingRequireExactResourceType=false (true: Use specific resource - e.g. only tin for metals or false: use any metal source: copper, tin, silver and all others.)

You can find the list of all MATERIALS ID here:
https://atlas.gamepedia.com/Item_IDs

For base materials (any material of the base, you must use):
BASE-MATERIAL-NAME_BASE_C

And you must ALWAYS use: _C at the end of the material id.

Respect:
- Each material inside parentheses and separated by comma.
- Must set values for all 3: ResourceItemTypeString, BaseResourceRequirement and bCraftingRequireExactResourceType

In my code, i set the requeriments to:
- Any Type of Crystal: x25
- Any Type of Hide: x25
- Any type of Metal: x50
- Type of Organic Paste: x50

Base Ingredients:
PrimalItemConsumable_Berry_Base_C PrimalItemConsumable_Herb_Base_C PrimalItemConsumable_Veggie_Base_C PrimalItemConsumable_Fruit_Base_C PrimalItemResource_GoldCoin_C PrimalItemResource_FireGel_C PrimalItemResource_MagicMarrow_C (Mythos) PrimalItemResource_OrganicPaste_C PrimalItemResource_Coal_Base_C PrimalItemResource_Crystal_Base_C PrimalItemResource_Fibers_Base_C PrimalItemResource_Flint_Base_C PrimalItemResource_Gem_Base_C PrimalItemResource_Hide_Base_C PrimalItemResource_Ingot_Base_C (Alloy) PrimalItemResource_Keratanoid_Base_C PrimalItemResource_Metal_Base_C PrimalItemResource_Flint_Base_C PrimalItemResource_Thatch_Base_C PrimalItemResource_Coral_Base_C PrimalItemResource_Oil_Base_C PrimalItemResource_Preservative_Base_C (Salt) PrimalItemResource_Sap_Base_C PrimalItemResource_Stone_Base_C PrimalItemResource_Wood_Base_C

You can change as your need ;)

Wish it helps you!
Last edited by Joew; Jan 27, 2021 @ 11:42am
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Scourn Jul 30, 2021 @ 7:14pm 
this code you entered is bugged it says 405 resource x 1 and does not count resources correctly.
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