Garry's Mod

Garry's Mod

[ArcVR] Arctic's VR Guns
blu May 4, 2020 @ 10:38am
VR Flashlight Pack
When I play VR Half-Life and related single player campaigns I am almost never in a hurry so I love to also explore the maps a bit more and find myself using https://steamcommunity.com/sharedfiles/filedetails/?id=1495064348 quite often as a more "realistic" way than VRMods default flashlight which shines just from your hand magically.

I would love to have a pack of flashlight SWEPS of different variations and sizes that were built ground-up with VR in mind.

Why i don't like using GMod props as flashlights:
- They don't store properly on your body (Need to be spawned again every time you need it or taken with you even when you don't need it)
- Movement with props is very finnicky in gmod (get stuck and fall out of your hand at almost every doorway)


Pack should include atleast
- Maglite style long big flashlight (Held from below and from above)
- Headmounted light that follows your head movement
- Settings tab for things like intensity, color, etc (which is saved between sessions) [Like https://steamcommunity.com/sharedfiles/filedetails/?id=244540803]

If you wanna be super awesome you can also include
- Binoculars for use in VR
- Night Vision goggles for use in VR

Or as a completely different concept wich would be even more realistic and easier to use:
Spawn them as props, but special props similar to magazine where
- when you got the flashlight in any hand and press that hand's trigger it should toggle the flashlight
- when you "release" the flashlight while its next to your head (HMD) it should get attached to it as if you would mount it there (left-right shouldn't matter)
- if the flashlight is on while you attach it it should stay on and become a headmounted flashlight that follows your head Movement
- if the flashlight is off it should just be "stored" on your head
- if you grab next to your head while the flashlight is stored there it should return into the grabbing hand

For the Binoculars and NVG:
- spawn them as prop too and they should be released and grabbed in front of your face (HMD) instead of next to it
- (I am not sure whether I would allow binoculars to be attached to your face rather then held in front of it to enable, that's up for you to decide <3)
- NVG should have different modes like in ArmA 3 [NVG(Green-Black),FLIR[Red-Blue],Thermal[Gray-Black]]
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Showing 1-2 of 2 comments
Breadmold Jun 30, 2020 @ 6:33pm 
these ideas are awesome!
but i can't code so... :/
Doomguytyler May 6, 2022 @ 1:05am 
binoculars could possibly be done with scopes
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Showing 1-2 of 2 comments
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