Garry's Mod

Garry's Mod

[ArcVR] Arctic's VR Guns
 This topic has been pinned, so it's probably important
Arctic  [developer] Mar 22, 2020 @ 9:14am
Usage Guide: Tactics
In this short post, I aim to give an overview of the unique tactical options ArcVR provides.

Tactics
Using weapons in VR allows for a greater range of freedom of movement, allowing weapons to be handled like one would in real life, and permitting far more tactical maneuvers.

The simplest, and most obvious, is to shoot around corners. If you know an enemy is waiting around a corner, you do not need to expose yourself to shoot at them - it is enough just to bend your arm around it and shoot. While inaccurate, this can be very useful in close quarters.

You may also benefit from your new ability to make use of all sorts of cover, rather than just that suited for a particular height, by crouching. While doing this, you can also shoot through narrow horizontal gaps unsuitable for use with the default player dimensions.

ArcVR also contains a simple ballistic and penetration simulation. Bullets can penetrate through layers of material, the specific amount depending on the weapon. Different materials have different protection levels, meaning bullets won't penetrate the same amount of concrete as glass. Shooting a surface dead-on will reduce the amount of material that a bullet has to go through to penetrate. Experiment in-game to work out what guns can and cannot shoot through.

Due to bullets having travel time and drop, it will be necessary to shoot above where targets will be at longer ranges, rather than where they currently are. Sniper rifles (Found in Pack 3) have fast bullets and are more effective at long range. Sniper rifles, defined as any weapon primarily for long range marksman usage, deal low damage close up, but become more powerful over distance.