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- Various configuration options. It would be nice to be able to do things like configure the positions of HUD elements, change their colors, possibly alter the distance from which player and NPC health bars are visible, choose whether they want large numbers to be shown in full or shortened as they already are, etc. I like the look of the HUD as it is, but it would be good for anyone who doesn't to be able to adjust it to their liking.
- Support for Garry's Mod's recently-added auxiliary power system from Half-Life 2. You could just have an extra meter show up above health and suit energy to represent it. Personally, I would also like if this supported DyaMetR's H.E.V Mk V Auxiliary Power add-on, which I prefer to use since it allows for the flashlight to have its own meter like in Episode One and Episode Two. You could have that one above the aux. power meter, I'd think.
- Different ways to show player and NPC health bars. The way that they work now is fine enough, but I'd personally prefer if the health bars didn't display until a player or NPC is damaged and/or looked at. Additionally, I'd think it'd be useful for a player or NPC's health bar to temporarily appear to you even if you damage them at long distance, that way you can snipe them from afar and see how much damage you're dealing even from that distance. Lastly, if you could, it'd be cool if the health bars could have light computing like Johnny's Talk Icon, so they won't be immediately visible in dark areas and give away their owners' positions there. If you decide to make more stuff in this configurable, then you could potentially implement features like these and have them toggleable.
- 3D movement on the HUD. Not really a must-have for me, but it is a fairly neat effect and I think some others would appreciate being able to have it on this.
Sorry if that's a lot, but I do like this HUD as it is, and think it could be one of the better and more complete original HUDs made for GMod, if just a bit more is put into it.Addendum: Through testing, I've found that the HUD does not disappear when cl_drawhud is set to 0. Do you think you'd be able to correct that?
Also, I encountered an occasional LUA error using this latest version:
Additionally, do you think you could make a system similar to Dynamic Damage Display, except for showing when health or suit energy is added? That way, it'd be easier to see how much health is healed by picking up a pickup.
Lastly, would it be possible for you to make this HUD have its own weapon select menu on the top of the screen? I don't think it'd need to be anything crazy, I'd just like if it visually matched the style of the rest of the HUD.
[VisageHUD] lua/includes/modules/draw.lua:65: 'XeninUI.Checkbox.Small' isn't a valid font
1. SetFont - [C]:-1
2. SimpleText - lua/includes/modules/draw.lua:65
3. SimpleTextOutlined - lua/includes/modules/draw.lua:108
4. fn - lua/autorun/cl_heliohud.lua:556
5. unknown - addons/ulib/lua/ulib/shared/hook.lua:109
Is there anyway to fix this?
Edit: It's doing that for me now too, seems Xenin removed the font, will be fixing it shortly.
It really tends to break immersion on RP servers when they see a big health display flying around. Also whenever someone flies outside of the map, I get this error in console:
[VisageHUD] lua/autorun/cl_heliohud.lua:554: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. fn - lua/autorun/cl_heliohud.lua:554
3. unknown - addons/ulib/lua/ulib/shared/hook.lua:109
[ERROR] lua/autorun/cl_heliohud.lua:830: attempt to index a nil value
1. fn - lua/autorun/cl_heliohud.lua:830
2. unknown - lua/ulib/shared/hook.lua:109
1. fn - lua/autorun/cl_heliohud.lua:818
2. unknown - addons/ulib/lua/ulib/shared/hook.lua:109 (x1133)
I keep getting this error, anyone know how to fix?
Now the mod is unresponsive and generates the following error:
[VisageHUD] lua/includes/util/color.lua:17: bad argument #1 to 'min' (number expected, got nil)
1. min - [C]:-1
2. Color - lua/includes/util/color.lua:17
3. unknown - lua/autorun/cl_heliohud.lua:496
I would like to contact you to resolve this as soon as possible.
PD: I play in DarkRP