Garry's Mod

Garry's Mod

VisageHUD
 This topic has been pinned, so it's probably important
Vaqxai  [developer] Jan 26, 2020 @ 8:48am
[EN] Bugs & Features
Post here about bugs you've encountered, feature ideas or change suggestions.
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Showing 1-15 of 15 comments
LOL DUDE Jan 31, 2020 @ 5:00pm 
I like the look and functionality of this HUD quite a bit, but there's a few things I'd like to suggest that I think would make it even better:
  • Various configuration options. It would be nice to be able to do things like configure the positions of HUD elements, change their colors, possibly alter the distance from which player and NPC health bars are visible, choose whether they want large numbers to be shown in full or shortened as they already are, etc. I like the look of the HUD as it is, but it would be good for anyone who doesn't to be able to adjust it to their liking.
  • Support for Garry's Mod's recently-added auxiliary power system from Half-Life 2. You could just have an extra meter show up above health and suit energy to represent it. Personally, I would also like if this supported DyaMetR's H.E.V Mk V Auxiliary Power add-on, which I prefer to use since it allows for the flashlight to have its own meter like in Episode One and Episode Two. You could have that one above the aux. power meter, I'd think.
  • Different ways to show player and NPC health bars. The way that they work now is fine enough, but I'd personally prefer if the health bars didn't display until a player or NPC is damaged and/or looked at. Additionally, I'd think it'd be useful for a player or NPC's health bar to temporarily appear to you even if you damage them at long distance, that way you can snipe them from afar and see how much damage you're dealing even from that distance. Lastly, if you could, it'd be cool if the health bars could have light computing like Johnny's Talk Icon, so they won't be immediately visible in dark areas and give away their owners' positions there. If you decide to make more stuff in this configurable, then you could potentially implement features like these and have them toggleable.
  • 3D movement on the HUD. Not really a must-have for me, but it is a fairly neat effect and I think some others would appreciate being able to have it on this.
Sorry if that's a lot, but I do like this HUD as it is, and think it could be one of the better and more complete original HUDs made for GMod, if just a bit more is put into it.

Addendum: Through testing, I've found that the HUD does not disappear when cl_drawhud is set to 0. Do you think you'd be able to correct that?
Last edited by LOL DUDE; Jan 31, 2020 @ 9:49pm
Vaqxai  [developer] Feb 1, 2020 @ 3:58am 
Thanks for your awesome suggestions. Def will consider this in the future!
LOL DUDE Feb 2, 2020 @ 5:31pm 
Originally posted by Helios:
Thanks for your awesome suggestions. Def will consider this in the future!
Thank you for adding in the overhead mode variable! I like having it set to 1. However, do you think you'd be able to make a variable to change the fade-out distance for the health bars, or even disable it entirely?

Also, I encountered an occasional LUA error using this latest version:
[ERROR] lua/autorun/cl_heliohud.lua:196: Tried to use a NULL entity! 1. GetPos - [C]:-1 2. nextevent - lua/autorun/cl_heliohud.lua:196 3. unknown - lua/dlib/modules/hook.lua:1074

Additionally, do you think you could make a system similar to Dynamic Damage Display, except for showing when health or suit energy is added? That way, it'd be easier to see how much health is healed by picking up a pickup.

Lastly, would it be possible for you to make this HUD have its own weapon select menu on the top of the screen? I don't think it'd need to be anything crazy, I'd just like if it visually matched the style of the rest of the HUD.
Vaqxai  [developer] Feb 3, 2020 @ 8:39am 
I don't plan on adding any weapon changers, to keep things modular. This is the same reason for not adding a custom voice or notification hud. (These however, will perhaps be made in the future as separate addons, so that you can mix and match whatever you want). I also updated the addon, please check if your issue still persists. For programmatic reasons, Dynamic Healing Display, is not a simple feature to make, but it is already planned.
MiniOp Feb 5, 2020 @ 1:37pm 
I keep getting this bug



[VisageHUD] lua/includes/modules/draw.lua:65: 'XeninUI.Checkbox.Small' isn't a valid font

1. SetFont - [C]:-1
2. SimpleText - lua/includes/modules/draw.lua:65
3. SimpleTextOutlined - lua/includes/modules/draw.lua:108
4. fn - lua/autorun/cl_heliohud.lua:556
5. unknown - addons/ulib/lua/ulib/shared/hook.lua:109

Is there anyway to fix this?
Vaqxai  [developer] Feb 6, 2020 @ 8:41am 
Strange, do you have XeninUI installed?

Edit: It's doing that for me now too, seems Xenin removed the font, will be fixing it shortly.
Last edited by Vaqxai; Feb 6, 2020 @ 8:43am
Can we resize the bars?
Vaqxai  [developer] Feb 18, 2020 @ 2:06pm 
Not yet
david38473 Feb 19, 2020 @ 7:05pm 
I want a color changing system (like when health is 1 the health bar turns red)
Ren Apr 6, 2020 @ 9:56pm 
Could you add a config to move the HUD horizontally? It'd be nice to see that since you can already position it vertically. Also, could you make it so that the HP and stuff isn't visible above a players head while they're cloaked with ULX, FAdmin, or this addon? https://steamcommunity.com/sharedfiles/filedetails/?id=1758008523
It really tends to break immersion on RP servers when they see a big health display flying around. Also whenever someone flies outside of the map, I get this error in console:
[VisageHUD] lua/autorun/cl_heliohud.lua:554: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. fn - lua/autorun/cl_heliohud.lua:554
3. unknown - addons/ulib/lua/ulib/shared/hook.lua:109
Vurdel Apr 14, 2020 @ 6:44am 
File exists in two addons - possible conflicts! lua/ulib/shared/hook.lua (ULib and VisageHUD)

[ERROR] lua/autorun/cl_heliohud.lua:830: attempt to index a nil value
1. fn - lua/autorun/cl_heliohud.lua:830
2. unknown - lua/ulib/shared/hook.lua:109
Ren Apr 14, 2020 @ 1:52pm 
Originally posted by Vurdel:
File exists in two addons - possible conflicts! lua/ulib/shared/hook.lua (ULib and VisageHUD)

[ERROR] lua/autorun/cl_heliohud.lua:830: attempt to index a nil value
1. fn - lua/autorun/cl_heliohud.lua:830
2. unknown - lua/ulib/shared/hook.lua:109
ULib does that with a bunch of addons.
Zephyr Sep 17, 2020 @ 10:08am 
[VisageHUD] lua/autorun/cl_heliohud.lua:818: attempt to concatenate a nil value
1. fn - lua/autorun/cl_heliohud.lua:818
2. unknown - addons/ulib/lua/ulib/shared/hook.lua:109 (x1133)

I keep getting this error, anyone know how to fix?
Vaqxai  [developer] Sep 18, 2020 @ 6:46am 
Green, are you using DarkRP?
Hey bro, how are you? I'm having trouble with the mod because my HUD disappeared after using the Visage_Overhead_mode 0 command and then returning to mode 2.
Now the mod is unresponsive and generates the following error:
[VisageHUD] lua/includes/util/color.lua:17: bad argument #1 to 'min' (number expected, got nil)
1. min - [C]:-1
2. Color - lua/includes/util/color.lua:17
3. unknown - lua/autorun/cl_heliohud.lua:496
I would like to contact you to resolve this as soon as possible.
PD: I play in DarkRP
Last edited by palo y a la bolsa; Jul 28 @ 8:23pm
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