The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Naruto Jutsu
Mag Jun 22, 2013 @ 12:17am
Mod vs Default Spells
Specifically Flames and Healing at this point: The mod's Grand Fireball and Medical Ninjutsu overrride them. How many of the basic spells are overridden by this mod's spells? Is there anything, even something I can do client side, to keep the normal spells as well with this mod installed?
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Showing 1-5 of 5 comments
Crayon  [developer] Jun 28, 2013 @ 6:35pm 
no spells are overridden
Mag Jun 28, 2013 @ 7:41pm 
So, just to make sure, my new character having Grand Fireball 1 instead of Flames and Medical Ninjutsu 1 instead of Healing whenever the Mod's installed is just a problem on my end then?

Thank you for the reply either way.
Last edited by Mag; Jun 28, 2013 @ 7:42pm
Crayon  [developer] Jun 29, 2013 @ 9:10am 
it replaces your starting spells, it doesnt override the spells.
Mag Jun 29, 2013 @ 7:27pm 
Ah, sorry, yes, that's what I wanted to say, again sorry, I didn't realise there was a difference. Is there any way I can keep or prevent my starting spells being replaced with this mod in action?

Again, thank you for the reply and clarification.
You could spawn the spell tombs in and just learn them or do that with commands to learn flames and heal
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