Cities: Skylines

Cities: Skylines

CSUR Loader
GUTALAX Mar 22, 2020 @ 9:11am
Help pls
Road texture not found. This indicates that the asset containing textures for CSUR roads are not loaded into the game. Please check if the file CSURTextureContainer.crp is present in the workshopfolder for CSUR Loader
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Showing 1-11 of 11 comments
mschol Apr 1, 2020 @ 12:34pm 
got the same issue, the mentioned file exists in the workshopfolder for CSUR loader
Caio920620 Apr 14, 2020 @ 5:21pm 
me too, help please
I met the same problem.May i ask you how to solved it
Wimpie7090 Oct 26, 2020 @ 12:10pm 
anything on this i have the same issue
GUTALAX Oct 27, 2020 @ 6:22am 
Originally posted by KaiMuller:
anything on this i have the same issue
probably not
gaeltigla971 Nov 1, 2020 @ 1:46am 
I've got the same issue. CSUR textures render all black ingame like their texture couldn't be loaded...

Here are the details of the error:

ModException: The Mod D:\Program Files (x86)\Steam\steamapps\workshop\content\255710\1959183067 [CSURLoader.dll] has caused an error ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2<string, UnityEngine.Material>.get_Item (string) <0x001c5>
at CSURLoader.Utils.GetSharedMaterial (UnityEngine.Material) <0x00130>
at CSURLoader.Utils.ApplyTextureSingleMode (NetInfo) <0x000b7>
at CSURLoader.Utils.ApplyTexture (NetInfo) <0x00019>
at CSURLoader.CSURLoaderLoading.OnLevelLoaded (ICities.LoadMode) <0x00114>
at (wrapper dynamic-method) LoadingWrapper.DMD<DMD<OnLevelLoaded_Patch2>?505593344..OnLevelLoaded_Patch2> (LoadingWrapper,SimulationManager/UpdateMode) <0x0008b>
bakepotatou Nov 13, 2021 @ 10:54pm 
no textures loading...............................
Zeeppo Jan 20, 2022 @ 10:24am 
go to content manager and tur on mods "CSUR Loader" and "CSUR Toolbox"
doriak1 May 14, 2022 @ 5:44am 
CSUR Loader is supposed to apply some assets to CSUR roads after the game is loaded (basic road texture, custom lights, etc.) as they are not included in the road assets themselfs. A set of those detailes is shared between all roads. It is made like that to wastly reduce memory consumption. The mod is allready pretty heavy with it's over 600 assets - about 1,6 GB.

The issue here is that shared assets are located in the CSUR Loader mod folder instead of Assets folder. Not sure how it ended up like that. Maybe a change in how the game itself works (possibly it used to load asset files also from the mods folder before) or just an oversight from the mod's creators team.

So... to fix this just grab all the .crp files from CSUR Loader mod folder and paste them in the assets folder. Preferably in a nice subfolder like "Assets/csur_loader_assets". If you don't know where they are located just goole it. Also, be aware that this is most likely gonna brake the auto update functionality provided by the workshop subscription. If somethig ever stops working again with the mod (or you get a perfo fall) it will be best to unsubscribe all the mods and assets related to CSUR project, delete manually all the related files and then re-subscribe.

On a side note, it's quite a shame that such a big project lost it's support. In case some other modder would like to carry it furher and at least ceep it compatibile with the game here's the repo https://github.com/citiesskylines-csur
CSUR conflicts with the Net Missing Recoverer . Check if you have subscribed to this mod, and if so, please unsubscribe from Net Missing Recoverer.
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