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Here are the details of the error:
ModException: The Mod D:\Program Files (x86)\Steam\steamapps\workshop\content\255710\1959183067 [CSURLoader.dll] has caused an error ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2<string, UnityEngine.Material>.get_Item (string) <0x001c5>
at CSURLoader.Utils.GetSharedMaterial (UnityEngine.Material) <0x00130>
at CSURLoader.Utils.ApplyTextureSingleMode (NetInfo) <0x000b7>
at CSURLoader.Utils.ApplyTexture (NetInfo) <0x00019>
at CSURLoader.CSURLoaderLoading.OnLevelLoaded (ICities.LoadMode) <0x00114>
at (wrapper dynamic-method) LoadingWrapper.DMD<DMD<OnLevelLoaded_Patch2>?505593344..OnLevelLoaded_Patch2> (LoadingWrapper,SimulationManager/UpdateMode) <0x0008b>
The issue here is that shared assets are located in the CSUR Loader mod folder instead of Assets folder. Not sure how it ended up like that. Maybe a change in how the game itself works (possibly it used to load asset files also from the mods folder before) or just an oversight from the mod's creators team.
So... to fix this just grab all the .crp files from CSUR Loader mod folder and paste them in the assets folder. Preferably in a nice subfolder like "Assets/csur_loader_assets". If you don't know where they are located just goole it. Also, be aware that this is most likely gonna brake the auto update functionality provided by the workshop subscription. If somethig ever stops working again with the mod (or you get a perfo fall) it will be best to unsubscribe all the mods and assets related to CSUR project, delete manually all the related files and then re-subscribe.
On a side note, it's quite a shame that such a big project lost it's support. In case some other modder would like to carry it furher and at least ceep it compatibile with the game here's the repo https://github.com/citiesskylines-csur