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Hi Adzi,
1. For now the only responses you can avoid by leaving adjacency, but only if there is an Opportunity Window before the response, (or attacking with a reach/ranged weapon) are Knockbacks and Knockdowns. All the rest are to be resolved whether you are adjacent or not, including drawing an Obol :)
2. Think about it this way - first the Primordial chooses its target (and the path leading to it). Then, on most of the AI cards, you have an Opportunity Window that you may use to move one space for example. However as long as the target ends up within the Primordial's range they will be attacked anyway, the monster will simply move one more space to reach them (comparing with its original path). The only way to avoid the attack (and all of its consequences apart from the After Attack section) using 'sidestep' is to move out of the Primordial's range completely (while being on the verge of it to begin with). I know it may seem a bit complicated, hope my explanation clears it at least a bit :) So the short answer to your question is - no, moving out of adjacency doesn't cause chain break.
3. This hopefully will make you happy - once the Primordial chooses its target and the path to it they are fixed, meaning that any Titans that were in the original path but used the Opportunity Window to move away from it won't be affected by Crash etc. as the Primordial won't change its original path. We're gonna work hard to word it all in such a way that it's much clearer in the final version of the rulebook and on the cards themselves.
4. Unless there's a Reaction Symbol (lightning for now) next to an ability a titan needs to be active to use it, meaning such an ability can be used at any time between the activation of a titan and them using their Movement/Combat action (whichever of these comes later).
5. Sounds like a good idea, we'll think about it, thanks :)
cheers
Wiktor
Hi Heart0faLion,
thanks for your question. Well spotted, the Taunt ability was available in the Prelude, while the TTS Demo is more in line with the final game (Taunt is not a starting ability). We need to update the image in the rulebook! :)
cheers
Wiktor
Hi Midas244.
every suggestion is welcome so keep them coming :)
Just to potentially save you some time, in case you don't follow the KS updates - here are some that show recent changes to the cards' UI:
Update #59
Update #60
Update #62
Just wanted to make sure you know there have been a lot of design changes since the last TTS update so maybe, and hopefully, some of your concerns have already been taken care of :)
Thank you very much for your keen interest in our game and willingness to help us make sure it's the best possible.
cheers
Wiktor
First is a potentially difficult one. I would suggest changing the break armor from the color blue to red. This is to differentiate it a lot more then the opening (and eventually I assume reinforce target).
The reason is all of these tokens are the same shape and the image inside them are somewhat difficult to differentiate between them. By making it red you are creating an association of red = damage, blue = to hit.
I would suggest different shape tokens except I assume that would increase print costs. I also understand that this is a difficult change as you would have to find all instances of the symbol across all the cards and rulebooks and change them (and I'm not sure how you setup the graphic design so it might be more difficult or less). However it helps create a visual language that people can understand
It might seem intuitive but it would be very helpful to indicate who the reactions are happening to. Oftentimes things like "pushback 2" are probably happening to the titans but sometimes it seems to be happening to the monster. It would be fantastic and extremely helpful if it could say who was targeting what. For example "Monster Pushback 2 on Attacker" or "Attacker gains +1 precision token"
It wasn't intuitive what the <!> indicates. For example from update 62 there's an instinct
pushback 2
<!> Knockback 5. Gain 3A
It would be helpful if it was rewritten for example:
attacker pushback 2 vs monster
If monster still within reach of attacker: Monster knockback 5 vs Attacker and Attacker gains 3A
I know its more wordy but there's no ambiguity. A player doesn't have to lookup a rule to understand what the card means, it's very clear immediately
@Break colour: The symbols/tokens are actually waiting in queue to be re-worked. Yup, we're aware that our choice of colours/shapes/symbols for the different Kratos tokens might not have been the best for the demo version (same in the TTS). We're definitely intending to fix it for the final version, just not sure yet which way exactly we're gonna go. Atm both shapes and colours are in play, cannot promise Break will be red though :)
@Effects on cards: We're really glad you like what has happened to the BP/AI so far, we do too :) We definitely agree that the wording on cards needs to be as clear and intuitive as possible, we know how annoying the constant need to reach for the Rulebook can be :) The text on the cards is still not final, we're gonna do our best to improve it as much as we can. Don't think we're gonna go with putting full sentences on the cards, but rest assured, we're gonna find a way.
This is more of a general rule for the rulebook. Effects on Titan cards generally affect the Primordial and those on the Primordial generally affect the Titans. If there’s an exception, it will be stated in the text (i.e. Signature against Attacker).
<!> symbol is universal and will also be explained in the rulebook.
Thank you very much for taking the time to give us such a detailed feedback.
cheers
Wiktor
First of all, thanks a lot for making this TTS mod available! You are awsome! And I can't wait for my copy of the game to arrive :-)
For now, I have played the two levels of the Hekaton.
The L0 Hekaton is great, I think it is very well balanced to allow players to learn the rules and likely get a satisfying victory.
The L1 Hekaton looks too difficult to me. Maybe I am just bad, but I have played it a few times and I always get killed when I am roughly 3/4 through the Hekaton's life. In particular the titans which use a single d10 to attack seem almost worse off than they would be fighting with their fists. The spear is good though.
It would also be great if you could provide some less busy art of the back of the board. Ideally just some rubble or grass or even a flat color. The board art is good but it can be confusing and immersion-breaking. I played with a friend who didn't follow the kickstarter and he thought for the whole L0 battle that we were fighting inside a room (with some sort of bathroom mosaic on the floor) and was very confused during the L2 battle about having cities inside the room. :-P
I couldn't really figure out when the primordial turns to face a certain titan. Only when it activates, or also when it reacts to an attack?
During my first fight I also thought that the pushback and knockback reactions to successful hits were performed by the titan to the primordial, not vice versa. It could be clearer who is performing what during reactions.
Finally, critical hits are very rare. You are likely to get a couple per fight and they may very well be wasted on an insignificant BP or not cut through the AT field. This makes the combat less epic than it would otherwise be. Maybe some of the balance was lost when you changed crits to only happen on the white die.
I hope that this feedback is useful. I will write more after I try the next two battles.
Thanks again for making this demo available! It is shaping up to be a great game! Keep up the good work :-)
Hi Il Praio,
we're very happy to hear you're enjoying your time with our TTS mod.
@ L1 Hekaton: We actually got a lot of comments that it was too simple! :D Either way, the final game will be less difficult, because you’ll have access to Mnemos cards (personal abilities) and Argo Abilities (global abilities). Tip: try leaving more Opening tokens for the Titans that use 1d10 weapons and see whether that changes your experience. I wonder what are others' thoughts on the difficulty level of that particular battle.
@ Battle Board art: Hopefully it's just an issue with the 'digital' version of it and as soon as you get it in the physical form you'll agree with us that the art isn't really confusing :) Btw. L0 Hekaton battle does actually take place in a room, not a bathroom though :P
@ Primordial turning: It happens on some reactions as well, e.g. Pushbacks. Generally whenever the Primordial moves or attacks.
@ Reactions: That's a comment we're getting quite often, we're definitely gonna make sure it's as clear as possible in the final version.
@ Crits: They're supposed to be rare :P According to our tests so far they work as intended. That doesn't mean there won't be any tweaks to them if we find out they're needed. Also, there may be some gear that improves your chance for a crit available in our game... :)
Thank you very much for your feedback and your kind words. Looking forward to hearing about your experience with the Labyrinthauraos.
cheers
Wiktor
The rules for placing the labyrinth tiles are confusing. Some cards instruct to place more than one tile but each has to be placed in a way so that the target of the attach gets covered. Because tiles cannot overlap, you wouldn't be able to place more than one tile.
Also, are the corner spaces around the Labyrinthauros considered adjacent? If they are not, there are only two spaces in front and adjacent to the Labyrinthauros, so you would never be able to place more than two tiles at a time.
Is the primordial still considered adjacent to the titan if they are separated from a red line? I suppose the primordial can attach through the red line because the rules say that it ignores the tiles. But can the titan attack through the red line? And can it climb on a vantage point if it is adjacent to the primordial but separated by a red line?
It is pretty easy to get locked in a section of the labyrinth without any way out. But I suppose that is the whole point of the design :-P
During this battle you don't have the Fists card which you are always supposed to have. I suppose it was just forgotten in the TTS setup for this battle.
Also, if your Javelin is exhausted, and you are supposed to perform another attack, would you use attack speed 1 or 2 with your Fists?
In the Rush ability "attack at +1 speed" can easily be interpreted as moving 6 spaces instead of using one more attack die.
The Gaze of Temenos description in the Primer seem to suggest that the player is supposed to "watch out", but I am not aware of a mechanic that would allow you to avoid facing a BP card that is at the top of the deck (if I understand correctly, the BP card is neither revealed nor discarded if you don't hit).
Overall the concept of the fight is very original and plays a lot differently from the Hekaton.
:-) Thanks for keeping us entertained during the lockdown!
Hi again Il Praio,
wow, that was quick :)
@ Labyrinth tiles placement: Agreed, it's simply another thing we need to polish for the final version, don't worry, it will be clear when we're done with it :) For now please refer to our answer (Question 12) here [docs.google.com], hopefully you'll find it helpful.
@ Red line: You are right about the Pimordial's perspective - since it ignores the tiles it also ignores the red lines. When it comes to the Titans though it's different - they cannot move through the red lines, cannot climb the VPs through them nor can they attack through them. Unless they have some special gear that is... :P Simply put - red lines break/cancel adjacency.
@ Fists: I've just checked, the Fists cards are there for the L1 Lab battle, they are simply 'hidden' underneath the weapons. Such layout made perfect sense when the Fists could only be used 2-handed. I guess now they should only be covered when you have a 2-handed weapon or two 1-handed ones. When it comes to the exhausted Javelin - you're supposed to use 1 attack die since you're attacking with only one Fist. Basically, the only time when you use both Fists to attack is when you don't have any items in your hands (doesn't matter whether they're exhausted or not).
@ Rush: Hmm, that's awkward... That's exactly what it means :D We never intended to call it 'Attack Speed', in AT:O it's simply Attack Dice. Whenever we refer to Speed we always talk about movement.
@ Gaze of Temenos: We simply meant that you may want to use a Titan whose turn may be 'sacrificed' when you're expecting it's the GoT on top of the BP deck. There will also be some abilities that allow you to change the order of cards in the BP deck (not implemented in the TTS though).
Glad we could have helped at least a tiny bit with your lockdown :) Stay strong.
cheers
Wiktor