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2A) They remain in the pool, I believe? Don't quote me on that, I might be wrong.
2B) Yes, Kratos Pool is emptied at the end of a Titan's turn.
2C) Titans are generating tokens to be taken advantage of by the next titan that attacks. Thus the "hard co-op" nature of the game. So they're generated by the titan that's attacking, to be used by the next titan that attacks.
2D) Only the initial 4 titans use the same kratos table. The are 2 different kratos tables available just in the Prelude itself, as seen via Twist Gaming's playthrough of it, which have different effects and different tokens. As well as that, different classes of Titans which are unlocked later will have their own unique Kratos pools.
A streamline for handling the tokens would be to pull all the Kratos Tokens into the active Titan's play-area at the start of their turn(thus wiping them out of the pool) and to discard them as they're used, but any tokens they generate go into the pool and any tokens that remain in their area get discarded at the end of their turn.
It's just a change in how the tokens are physically handled but it seems a good way to remember them.
3) You could use the "Game => Component => Coin(or chip?)" object creator to add simple activation tokens, or even just coins where "heads" means that titan hasn't gone and "tails" means that titan has gone. But hopefully Kensuaga will add something for that in the next update.
4) THAT is a question for Into The Unknown themselves.
I didn't answer (1A) because I don't have an answer for it. I'm just a fellow fan, trying to help out where I can. :)
1a) the structure issue came into my mind, because I also play Kingdom Death Monster. ATO is heavily inspired by KDM ;) therefore I approach ATO issues with my lessons learnt from KDM. What I wanted to say for 1a) KDM follows the logical trail "first do, then do, then do, asf) I was explaining to teach the game in their Prologue.
2) I love the idea to have the Titans combo their attacks. I am only feeling that moving that 'many' tokens around is fiddly for my convenience. Well, on the other hand, I love It's a Wonderful World, where you have to move around lots of cubes on the cards to get your production chain as efficient as possible. Hmm, come to think of it, maybe upgrading the tokens into cubes for a better grip?
Also did i get that right? I ALWAYS get to use the inherent one red die from my titan, even if i rolled no additional hits? The rolled hits from the weapon just add addional red dice to the pool. Right?
Also i found no rule about what happens when a titan or primordeal is pushed into the corner of the battlemap. Hekaton just went crazy at one of my titans, constantly pushing it into the barriers.
Oh, and one more question: Does a knocked down titan loose the primordeals atttention, or can he still be the "closest visible"? I played it out as yes, because why not. But i do not know if that was correct.
Since Titans get to choose their attacking order, the other titan could also just move first.
1a) We understand your point! We believe there are pros and cons of both ways of doing it. We've decided to do it that way to showcase the heroes of the story first - but the game is constantly changing and your feedback will be taken into consideration. :)
1b) That's a very good point and you're not the first person to point it out. It will be changed.
2a) They stay in the pool for the first attack attempt in the next round.
2b) If you failed your attack roll (you missed) you empty the kratos pool and don"t leave tokens yourself. If you don’t attack during the titan round but move or use some gear, tokens stay in the pool till the next attack attempt.
2c) The tokens that you leave will be used by another player, so you have to escalate the primordial to know it's position and plan your next move.
2d) You're exactly right. Soon the amount and types of tokens available to advanced titans will vary more. ;)
3) While testing, we simply flip the argonaut portrait.
4) Absolutely. Some things will be explained in the Rulebook and some through the Story. And some connections are for you to discover! :D
Thanks for your feedback. We're happy that you enjoy the game. ;D
*Later in the game there is a lot of exhaustible gear and abilities so you're right about that one.
* Yup :) you add titan die to the weapon dice. To hit a Primordial, you need to match or beat its ‘To Hit’ value on any of the dice (d10). You only need one die to hit, though the more the better. For example if you attack Hekaton with fists you have to roll 7 or more on 2xd10. Depending on how many dice you beat 7, you can try to wound it with maximally 3 red dice (4 if you have 5+ rage).
*General rule that we follow while testing says that if primordial knocks back or pushes back the titan into the edge of the board, you continue to move the titan along the border. Direction depends on the titan's position in relation to the Primordial. The Titan should end its movement as far from the Primordial as possible. No worries, Hekaton solves this issue at its 2nd level completely XD.
*Unfortunately if additional rules doesn't say otherwise - the Primordial is still interested in killing titans even if they’re knocked down.
1. Have a section in the rules that calls out how modifier tokens are used. Unless I'm overlooking things in very obvious spots, I can't find solid instructions on what to do with these tokens and have therefore had to make some assumptions about their intended use. For example, are the tokens 1 time use or persistent? Do they expire after 1 round or are they persistent? What is the danger token for?
2. This game really needs a well documented index (not just mentioning section headers or a glossary). There are so many terms and so many small details that it is easy to incorrectly handle a rule. An index will reduce the time I spend hunting around for any single term that I need rules clarification on. Please consider this for the final product.
3. Do equipment cards gained during the battles immediately go to the titans for use or do they go into a pool that is allocated at a different time? I haven't seen much clarity on this and have assumed that the weapons will be equipped post-battle.
4. In the section of the rules called "Weapons and Other Gear", it would be good to show the appropriate iconography when describing the max load out a titan can have. Ex: When it says that each Titan can have a max of 2 Support items, show the Support item icon next to the text so it is very clear what that means. This is done well for the Break and Opening text on cards.
5. Are discarded equipment cards permanently lost or will they be regained post-battle? Specific example is using the Sail Spolas. Rules clarity on discarded equipment would be helpful.
6. What is a survival test or an endurance test? Can you get better at them or have bonuses? I don't see these kinds of rolls laid out in the book, or if they are it isn't very clear. Since Telebacchus has Endurance 1, I'm going to assume this affects things in some way but it isn't clear.
7. Sail Spolas: the word AND is used instead of AN
8. Cards use the term "Gain", "Subtract", and "Pay" to describe how you interact with the Triskelions. Gain and Subtract seem straight forward, but Pay is a term that I'm unclear on. Does Pay 1 Fate mean to gain or subtract 1? Why the introduction of a 3rd term? An example of this is the Spring Engine support card and the Ballista Gun compared to the Titan's ability called Rush.
9. Rush Ability: clarity on how this ability actually works would be helpful. Specifically, when it says "attack at +1 Speed, +1 Break". What does attack with +1 Speed mean? Does this mean adding +1 to your movement so you are charging up to a max of 6 squares or does this mean adding 1 additional D10 to the attack roll?
Hi, Tonzin, we're really glad to hear you're enjoying your Aeon TTS experience so far :)
1. You're right, in the rules’ version available in the TTS there is no clear explanation on the modifiers, our bad :/ Obviously it's gonna be there for the final version, thank you for pointing this out. In general, the modifiers are there for the remainder of the Battle once they come into play unless stated otherwise. When it comes to the Danger modifier you add +1 Danger per each hit of the Primordial.
2. The final version will definitely have an index. We're also considering uploading the pdf file with the rules somewhere at some point to at least enable the players to use the search option.
3. Once you obtain an item during the Battle, you may immediately equip it. If you don't have an empty slot for it you may decide to discard another item (you won’t be able to use it until the end of the Battle though, but it will be returned to the available items' pool after the Battle so you won't lose it permanently)
4. Good idea, thanks!
5. I guess I've partly answered it above. Discard = can't use it until the end of the battle, it returns to the pool afterwards.
6. You are correct in your assumptions :) During gameplay you will stumble upon such tests, sometimes during battles, but more often during Voyage phase/adventures. They're gonna be standard d10 rolls, you will have modifiers coming from characters, mnemos and maybe some other things as well... :)
7. Well spotted, our bad
8. You're right, we need to work on those terms and make sure they are clearer and more intuitive. For now, Pay = Gain.
9. Again, we were not clear enough, thanks for pointing it out. Your first assumption is correct - when rushing your max movement is 6 spaces.
Thank you very much for your feedback and the time you've put into it :)
Wiktor
Thank you for taking the time to respond to us. I had a few more rounds of playing through the various Primordials and tried out various changes to the Kratos table, Danger table, and equipment load outs. It's very impressive how different these changes make the same class of Titans feel from one another.
That being said, here are some additional things I'd like to mention:
1. How is Auto-Break 1 different from Break 1? From my understanding, the normal Break 1 trait tokens are placed into the Kratos Pool once a hit is landed, regardless of being able to break the AT field. Does Auto-Break allow you to put the Break token into the pool even if you miss? If so, how is that different from the Hit Fail trait as seen on Great Tree Club?
2. Kratos Kopis and Heavy Kopis have the keyword Sacrifice used. Can you explain this? Does this mean you forfeit your attack action to gain the abilities on the card? Can you help me understand why we would choose to take this equipment? Is the intended design to increase your rage even if you are out of range to attack?
3. Whale Knives have 2 knives shown on the card and is listed as a 2-handed weapon. Sirenteeth similarly show 2 weapons on the card but are listed as a 1-handed weapon. Is this intended? Are we able to equip 2 Sirenteeth cards?
4. Kratos Kopis use the term Add instead of Gain. I know you're working on consolidating the terms, so this is just to point out another card to add to that list.
5. Bronzedge has the term Overbreak 1. What does this mean?
6. Shield/Armor clarification. On the card Siren Panoply Armor you see that it has a red defense dice shown (Potential icon shown). Does this mean that you roll a red dice on top of doing Red Armor 1? Or is that shield icon on the left meant to denote Red Armor 1? I ask because this is different than what is shown on the Medusalem shield. On that shield it shows a black dice (Break icon shown) and functions the way armor is described in the rules. I'm seeking to understand how to properly use all of these icons so that I don't make armor too powerful or too weak. The old Siren Shield icons functioned the same and looked the same as the Medusalem shield.
Overall, I have really enjoyed my time play testing AT:O. This is one of my most anticipated games to get my hands on since I really enjoy 7th Continent and Kingdom Death (didn't buy due to my disagreement with art/style direction) game play. That being said, do you plan on releasing the exploration side of the game so we can test how the technology building works, the exploration works, and adversary system works?
2. Sirenteeth should be double-handed, like Whale Knives.
3. Siren Panoply Armor - just 1 red dice, both the keyword and symbol denounce the same ability.
4. As for your other questions: Bronzegde, Medusalem, as well as the Sacrifice ability and how reduction armor works have changed since the Prelude and are unavailable in the TTS at the moment. We can talk about these items when they get reintroduced :)
1. So, for the Rush ability, I should use it based on its description in the rulebook linked in the comments (1+ Movement, 1+Red Break die)?
2. Most combat is melee, but how do the Primordial BP responses work, if the attacking Titan used a Reach/Ranged weapon and was not adjacent?
3. on Hekaton's sheet, all squares around him, including diagonal ones, are marked in red. Does that mean that he can attack Titans on spaces only touching with his space by a corner?
4. I presume that bonus Break/Opening bonuses on weapons are, as all Kratos tokens, placed at the very end of the attack procedure (if it hits). But what is the timing of the Step Away effect? (might be relevant with the question 2)
also, the fight with Hekaton lvl 1 seems to have the story book missing
5. during the Labirynthauros fight, a person on the Vantage point "Attack at +1 BREAK" - does that mean that they leave one more Break Kratos token, or they can turn one extra Potential into Break during the AT Break roll?
6. What happens if the effect of breaking a Lvl I BP is a Double Wound? Do I place that BP card on the wound track along with a single "generic" Wound card, and then escalate normally from lvl I?
7. Can a Titan be attacked when he's on a Vantage Point?
8. After someone discards a Knockdown card, but before standing up, can they use Reactions? Or perform other actions they would normally do even on Primordial's turn, like attacks and movements resulting from Trauma cards
9. Lab's AI card lvl III "Bow to the Labyrinth" : it has 2 Evasion Dice +9, yet it just says "Gain 3 A". Is it per hit, or it just deals you 3 A if you don't Full Evade it?
Hi Adzi,
1. The description that can be found in the rulebook is an old one, our bad, the current one can be found on the titans' cards (1 Auto-break - add 1 Break token to the pool to be used by the attacking titan, not left for the next attack, instead of 1 Red Die)
2. It depends on the response itself, when it comes to Knockbacks/Knockdowns just ignore them, as far as I remember all the others are possible to be resolved as usual (e.g. Signature against attacker - the Primordial moves to the attacking titan and then performs his attack)
3. You are right, the Hekaton Sheet is not clear enough when it comes to that. Hekaton needs to be adjacent to his target to be able to attack (we don't treat the corner spaces as such) unless it's a zone-type attack, but that's a different story :)
4. You are correct about the Kratos tokens. I assume when you say Step Away you mean Backaway. If that's the case you use it after resolving the Primordial's response, unless this response is a full attack, e.g. Signature, then you do it before (as this would initiate a new chain).
5. I'm afraid it's neither of the cases you mention - it's actually simply supposed to lower the Bull's AT by 1 (meaning if you're attacking form the Vantage Point and draw a BP card with AT 6 you only need to get 5 breaks to deal the wound). We definitely need to work on all those symbols and wording to make it clearer and more intuitive.
6. Yes, you are correct :)
7. No, at least not yet... :)
8. Valid question! A Titan is knocked down until they stand up, i.e. treat a laying down Titan as a Knocked Down one (even after they discarded the KD card) meaning they can't use any of the actions/reactions. We're going to streamline this into a Condition card + double-sided reminder token (or simply a double-sided card), so in the final release it'll be crystal clear what state you're in.
9. Well spotted, it's supposed to read '3 Danger per hit' . Thanks!
Hope this helps :)
Thank you very much for your feedback and pointing out a lot of confusing spots we have missed.
cheers
Wiktor
Although, to be clear: I'd want to know what kind of elements of post-ATB-roll responses and AI cards actually require adjacency, and what do not. If someone attacks from range/reach, or the response has an Opportunity Window and the Titan uses it to leave the adjacency (if they have the means to, of course), then I already know that Knockback is ignored, and Pushback also doubles as movement toward the offending Titan. But, for example, Labyrinthauros has this one nasty BP card that inflicts an Obol on failed ATB - does that require adjacency? Or Fate increases, or Knockdowns?
Also, for potentially more complex responses and AI cards - while the Chain Break rule mentions Trauma Cards (and the always-wanted free moves and attacks), how do Reactions (like those items allowing them to be Exjhausted and increasing Fate by 1 to move one space) interact with this? Does moving out of adjacency Chain Breaks the AI Card the same way as move-granting Trauma Cards?
Another thing - A-Maze-ing Bull has some AI cards targetting the furthest Titan, and I know the rule that, while Primordials will go the shortest route, in case of multiple same-length routes they will try to Displace and/or Crash as many Titans as possible. Assume there's an Opportunity Window before Prim's Move&Attack, and there's a Titan in the way, who can use a Reaction to move out of the way... but into another same-length route to the original target. Will the Prim change the route? I guess yes, because the reaction takes place before the Move&Attack.
There are some item cards without any timing indicated, like the "stand up" card and "drop some Kratos tokens" cards. When can they be used? Do they require to activate the Titan, or can they be used during another Titan's actions?