Garry's Mod

Garry's Mod

Team Fortress 2 Gamemode
 This topic has been pinned, so it's probably important
Siobhan  [developer] Dec 9, 2019 @ 1:58pm
Feedback & Suggestions
Your suggestions and feedback go here. If there isn't an Live TF2 feature added to Civilian 2, Please let us know.
Last edited by Siobhan; Jan 14, 2023 @ 1:36pm
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Showing 1-15 of 48 comments
Lazy Remix Dec 9, 2019 @ 2:01pm 
Pyros Rocket launcher
80% to do 40 damage
does 20 damage
Siobhan  [developer] Dec 9, 2019 @ 2:02pm 
Pyro's Rocket Launcher would use shotgun animations (Addition)
Lazy Remix Dec 9, 2019 @ 2:04pm 
the base of scorcher
using beta rocket launcher model
Lazy Remix Dec 9, 2019 @ 2:05pm 
k
Siobhan  [developer] Dec 9, 2019 @ 2:26pm 
Additional Attributes for Soldier's Flaming Shotgun:
Same attributes as Pyro's Flaming Shotgun
Siobhan  [developer] Dec 10, 2019 @ 10:55am 
"Heavy's Radioactive Sandwich"
seems bonk atomic
Siobhan  [developer] Dec 12, 2019 @ 12:23pm 
We do not allow admin weapons
Siobhan  [developer] Feb 22, 2020 @ 7:08am 
yes
happyharvey1313  [developer] Oct 8, 2020 @ 8:41am 
Suggestions:
Kings trophy Model: Saxxy Class: Demoman Pros: Damage Bonus 5% Jump height increased 30% Max primary Ammo 25% Cons: Slower Fire rate 10% Max health decreased -10% Slower Move speed 15%
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Machine Maker 3000 Model: eureka effect Class: engineer Pros: Faster fire rate 25% Faster Upgrade rate 10% On hit Bleed for 3 Seconds Sentry Max Health increased 20% Sentry Damage bonus 10% Cons: Damage penalty -30% Slower Build rate -10% Sentry Fire rate -15%
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Hit Mans Silenced Pistol
Model: Festive Ambassador Class: Spy Pros: Headshots on head hit Faster reload rate 10% Clip size 10% Cons: Crits become minicrits Damage penalty -30% Fire rate penalty -24%
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Shoguns katana Model: half zatoichi Class: Demoman and soldier Pros: Move speed 50% On kill restore health 25% Slow enemy on hit for 2% seconds On hit bleed for 1 second Health Regen 3% Health increased 50%
Cons: dmg taken from bullets Increased 15% Melee range decreased -7% Dmg taken from melee increased 70% No random crits
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Kings Launcher Model: Australium Grenade Launcher Class: demoman Pros: Crits Enemys Airborn projectile Speed 30% clip size 60% health regen 7% dmg taken from blast Decreased 40% cons: dmg taken from bullets increased 25% slower reload rate 16% Crits become Minicrits No random crits
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Hit Mans Knife model: Black rose Class: spy Pros: On hit bleed for 7%
Silent Killer
Disguise On backstab
move speed increased 30%
Health Increased 70%
Crit On hard hit
cons:
Damage penalty 30%
slower fire rate 15%
dmg taken from melee 50%
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Jame's Bond's Watch Model: cloak and dagger class: spy
Pros: Cosume Rate Decreased -45%
cloak regen rate 30%
Afterburn immunity
dmg taken from bullets decreased -25%
Cannot be backstabbed
Cons:
move speed decreased -18%
Health Decreased -20%
dmg taken from crits increased 40%
Cloak rate decreased 30%
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Gold Gun Model: Australium ambassador Class: Spy
Pros:
On hit head headshot
Bullets Per shot 2
Faster reload rate 10%
Slow enemy on hit for 3% seconds
Cons:
Only has 2 Bullets in clip
Weapon spread bonus 10%
Slower fire rate 8%
slower move speed 7%
secondary Ammo Decreased -23%
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Rambo's Bow Model: huntsman Class: sniper Pros:
Override Projectile Type 2% - Rocket
Projectile speed 50%
Faster Reload rate 25%
Crits enemys airborn
clip size 3%
Faster fire rate 25%
cons:
damage Penalty 30%
Crits become minicrits
Slower move speed 9%
primary ammo decreased 30% dmg taken from fire increased 40%
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Laser Smg model: Smg Class: Sniper Pros:
Ammo regen 4%
Faster reload speed 25%
Damage bonus 10%
On kill gain minicrits for 2% seconds
On kill restore 2% health
Cons:
Slower fire rate 10%
Clip size Decreased -6%
Slower move speed 12%
Fires Tracer rounds
dmg taken from Fire increased 30%
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Radioactive Bat model: Bat Class: Scout Pros:
On hit Bleed For 6% Seconds
On hit gain 1% Health
On hit Slow enemy for 5% seconds
afterburn immunity
Cons:
Slower fire rate 10%
Health drain 5%
max health decreased -25%
dmg Decreased -30%
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Soldiers Army Shotgun Model: reserve shooter Class: soldier Pros:
Bullets per shot 6
Weapon spread bonus 25%
faster reload speed 23%
clip size 40%
Cons:
Slower fire rate 21%
Damage decreased -27% Slower Move speed 10%
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Russia's Last Stand Model: iron curtain class: heavy
pros:
damage bonus 25%
On kill restore 10% health
max primary Ammo increased 100%
On hit Bleed for 3% seconds
cons:
Slower deploy time 35%
slower fire rate 12%
dmg taken from fire increased 10%
No random crits
Last edited by happyharvey1313; Nov 8, 2020 @ 9:46am
happyharvey1313  [developer] Oct 30, 2020 @ 2:27pm 
Halloween custom weapon ideas:
Rotten Flesh model: unarmed Combat Class: Scout Pros:
On hit Restore 30% health
Faster Swing rate 15%
melee range increased 9%
On hit Bleed for 1 second
Cons:
Damage penalty 24%
Health drain on equip 7%
Max health Decreased 30%
________________________________________________________________________
Cursed Axe Model: Skull Cutter Class: Demoman Pros: On kill 50% health restored
move speed increased 25%
On kill Gain crits for 3% second
on hit slow enemy for 2% seconds
Cons:
HonorBound Once dawn Sheathing deals 50 damage to yourself unless it kills
On hit Health drain -5%
No random crits
Slower Deploy time 10%
Slower Swing Speed 23%
Damage decreased -25%
________________________________________________________________________
Warlocks Magic Staff
Model: freedom staff class: Demoman
Pros:
max health increased 140%
on hit Slow enemy for 7% seconds
on kill Turn enemy to gold
on kill gain Minicrits for 3% seconds
Cons:
dmg taken from blast increased 30%
no random crits
slow swing rate 12%
_________________________________________________________________________
WereWolf Claws Model: warrior's spirit Class: heavy
Pros:
Damage Bonus 30%
On hit Bleed for 10% seconds
Faster Move speed 8%
Jump height increased 12%
Crit from behind
Cons:
No random crits
Crits become minicrits
Slower swing rate 28%
Damage vulnerability 20%
_________________________________________________________________________
devils Knife model: Rose knife class: Spy
Pros:
On kill restore 70% health
immune to effects of afterburn
silent killer
ragdoll becomes ash
health regen 2%
Max health increased 70%
jump height increased 5%
cons:
health drained per second 3% on equip
dmg taken from melee increased 75%
damage penalty 20%
slower swing rate 10%
________________________________________________________________________
Sword Of the skeleton Warlord
model: Eyelander Class: Demoman
Pros: faster swing rate 30% heal on hit 1% on hit bleed for 3% seconds max health increased 125%
cons: dmg taken from blast increased 40% move speed decreased 15% no random crits



Last edited by happyharvey1313; Nov 24, 2020 @ 10:53am
happyharvey1313  [developer] Nov 5, 2020 @ 10:11am 
christmas Ideas:
Santa's Minigun: Festive Minigun
Pros:
ammo regen 1%
health regen 15%
dmg taken from bullets decreased 30%
dmg taken from crits decreased 12%
fire rate increased 20%
bullet per shot 2%
cons:
damage penalty 60%
dmg taken from blast increased 30%
No random crits
Weapon spread bonus 40%
Christmas Lights model: crossing guard class: All Class
Pros:
Damage bonus 5%
On kill minicrits for 2% seconds
Heal on hit 1%
Faster Move speed 45%
melee range increased 8%
health regen 3%
cons:
slower swing speed 20%
dmg taken from bullets increased 10%
No random crits
max health decreased -20%
Wrapped Up bat model: Wrap Assassin
pros:
faster swing speed 40%
on hit bleed for 4% seconds
max secondary ammo increased 25%
max primary ammo increased 25%
on kill minicrits for 2% seconds
cons:
damage penalty 40%
no random crits
dmg taken from fire increased 10%
Last edited by happyharvey1313; Feb 8, 2021 @ 10:23am
Space_Ghost55 Dec 8, 2020 @ 4:19pm 
Make it so you can add more than one bot:gmod:
happyharvey1313  [developer] Apr 25, 2021 @ 10:13am 
2021 Ideas:

Laser shotgun

Model: shotgun

class: Soldier And Engineer

pros:

on kill gain minicrits for 3 seconds

clip size increased 30%

faster reload rate 10%

cons:

shoots tracer rounds

Slower fire rate 25%

slower movement speed 30%

No random crits

Ivy Sword

Model: Claidheamh Mòr

class: Demoman

pros:

On kill restore 40% health

Faster swing speed 25%

Jump height increased 30%

on hit bleed for 10 seconds

Cancel fall damage

melee range increased 30%

cons:

dmg taken from fire increased 25%

health drain per second 2

damage penalty 10%

no random crits

Knights Boots

model: Ali Baba's Wee Booties

class: demoman

Pros:

dmg taken from blast decreased 25%

Cancel Fall damage

health max increased 25%

cons:

jump height decreased 10%

move speed decreased 10%

dmg taken from melee increased 10%

aerial gun

model Shooting Star

class: sniper

pros:

headshot damage increased 25%

primary ammo increased 200%

cons:

crits become minicrits

Slower fire rate 20%

Hard Hat's Golden Touch

model The Gunslinger

class: engineer

pros:

building cost reduction 25%

turn to gold

faster swing rate 30%

max health increased 25%

cons:

dmg penalty 25%

crits become minicrits

lieutenant's Rifle

model: reserve shooter

class: soldier

pros:

faster fire rate 25%

faster reload 25%

bullets per shot 2

clip size increased 20%

ammo regen 5%

cons:

no random crits

dmg taken from blast increased 30%

secondary ammo decreased 25%

SpawnCamper's Backpack

model: Cozy Camper

class: sniper

pros:

Health regen 3%

ammo regen 3%

health increased 25%

dmg taken from fire decreased 25%

cancel fall damage

cons:

move speed decreased 25%

dmg taken from melee increased 25%

primary ammo decreased 30%

damage force increase 30%

Knife of MannCo

model: Prinny Machete

class: All Class

Pros:

Damage bonus 25%

Melee range increased 10%

silent killer

jump height increased 25%

cons:

on miss hit yourself

Max health decreased 10%

Broken Bottle

model: Bottle

class: Demoman

pros:

bleeding duration 5 seconds

Faster swing speed 25%

Damage bonus 10%

cons:

Melee range decreased 4%

On miss Hit Your self

Egypt's Prototype Minigun

model: The Brass Beast

class: Heavy

pros:

Damage bonus 25%

Bullets per shot 2

Max health increased 25%

cons:

Fire rate decreased 30%

No random crits

Move speed decreased 10%

Heavy's Tommy Gun

model: The Family Business

class: heavy

pros:

fire rate increased 70%

clip size increased 40%

max secondary ammo increased 40%

Bullets per shot 4

cons:

Damage penalty 30%

Slower reload speed 40%

The Staff of america

model: The Freedom Staff

class: soldier

pros:

rocket jump damage reduction 80%

Jump height increased 40%

mod crit while airborne

max health increased 40%

cons:

dmg taken from bullets increased 30%

Crits become minicrits

damage penalty 30%

ww2 luger

model: Lugermorph

class: scout and engineer

pros:

Fire rate increased 30%

faster reload rate 25%

penalty

Clip size decreased 25%

secondary ammo decreased 40%

weapon spread increased 25%

FlameThrower of the underworld

model: Flame Thrower

class: pyro

pros:

On kill restore health 50%

afterburn duration increased 40%

afterburn damage increased 25%

Max health increased 60%

Move speed increased 10%

cons:

Health drain per second 2

Damage penalty 25%

dmg taken from fire 30%

Beta Rifle

model: Sniper Rifle

class: sniper

pros:

faster reload rate 30%

accuracy scales damage 1.2%

damage all connected

bullets per shot 2

max primary ammo increased 50%

ammo regen 2%

cons:

sniper only fire zoomed

mod ammo per shot 2

damage penalty 5%

No random crits

Heavys Kitchen cleaver

model: The Flying Guillotine (would use hammer animations}

class: heavy

pros

on hit bleed for 3 seconds

damage bonus 25%

cons:

on miss hit your self

no random crits

melee range decreased 5%

Texans Wrench

class: engineer

model: The Southern Hospitality

pros:

move speed increased 25%

jump height increased 10%

gunslinger punch combo


cons:

slower swing rate 25%

max health decreased 10%

no random crits

milkmen's bat

class: scout

model: The Holy Mackerel

pros:

on hit slows enemys for 5 seconds

faster swing speed 30%

fast move speed 10%

cons:

Damage penalty 40%

Mann trophy

model: saxxy

class: Demoman and heavy and soldier

pros

Max health increased 100%

Damage bonus 10%

move speed increased 25%

crit on hard hit

cons:

dmg taken from bullets 30%

Slower swing speed 25%

Last edited by happyharvey1313; May 5, 2021 @ 6:00am
Marvl101 Aug 17, 2021 @ 1:50am 
Instead of just suggesting weapons, how about you suggest something like "Custom Weapon system"



My actual Suggestion would be DarkRP support, or a variant with a dark rp gamemode.

Because imagine if the friendly could *actually* run a restaurant
Siobhan  [developer] Aug 17, 2021 @ 6:34am 
1. DarkRP support? 🤔

2. An custom weapon system sounds very interesting. It was planned on the official Team Fortress 2 gamemode, as well as a custom class system which is already implemented.

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