Garry's Mod

Garry's Mod

Murder Bots
Suggestions
I am not the creator but i have some suggestions

Murder_bot_intelligence# this will increase or decrease bots intelligence aka not walking into walls not getting stuck often and acting like a bystander if murderer improved kinda only pulling the knife when no one is around and act more like players better every time it goes up also (maybey use doors if this addon gets updated)

Murder_bot_murderer_difficulty# this would make the bot thats the killer more dangerous like being able to use different paths on the nav mesh to suprise you same thing with the intelligence suggestion making murderers acting more real

Murder_bot_bystander_intelligence# will make bystanders act more realistic basically making them useful like searching for clues and other stuff also reacting faster to events like murdering or death also using different nav routes if they see the murderer around and know who it is

Murder_bot_hearing0/1 will make bystanders and detectives smarter as bystanders would run from sudden noise and detectives/sheriff will investigate noises and follow the little foot prints people make also bystanders would use the voice commands or type if they say a murder happen

Murder_bots_hiding_skill# simple command just making bots hide and stuff also if it gets over a certain number bots would use dark_level areas maps have like shadows and behind stuff

Bystander would hide if saw murderer and or murder happen

Murderer will hide in the shadows kinda waiting for people to come by and killing them then running or acting like a bystander

Detective will hide in open ares not behind stuff to try and see a kill happen and shoot the murderer

Murder_bot_learning# will just learn the map by walking around and stuff will recognize hiding spots faster and better if the command number goes up and also will just use a thing like nav generate to study the map

The command on 1 will make bots dumb and hide in the open and 100 bots will hide there best behind stuff crouching and other forms or hiding

This is it for now please rate this discussion and i will see you bye! -engieneer
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big  [developer] Feb 11, 2022 @ 9:27pm 
All of these would require huge edits to the code that I honestly don't really have time to do anymore, and would hugely decrease performance if not implemented perfectly. If I could have easily made them smarter with the resources I had available to me ~2-3 years ago I very much would have, trust me. I appreciate the feedback and your suggestions, but I'm not able nor really motivated enough to spend dozens of hours making them smarter. Especially considering the *very* negligible popularity this mod has received over 2-3yrs, I don't see it worthwhile to spend my free time working on this project at the moment.
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