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If that's not enough, mod settings has difficulty slider (requires a save and exit to desktop & reboot.)
I am using RimAtomics to generate power and planned a large reactor room -- putting out about 600K+ power, which would explain it.
Good to know. I try to build aesthetic ships so my process usually is that I will launch the cockpit / bridge "box" with the bare minimum needed to get a ship into orbit, together with a cloaking device. Then will spend a couple of seasons ferrying materials up and building out the rest of the "skeleton" and then fill it in. During this process there isn't any sort of good balance between weapons / heat capacity / power, then I turn it on at the end and kind of see what happens. This has led to me getting hard encounters right away because I will shove in a nuclear power generator from RimAtomics and pull 500K power right off the bat -- which apparently is not a great idea for threat generation. XD
The above responses are all very helpful for me to try and change the process a bit and be more mindful of balancing the various stats. XD