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To recap, Have soil/hydroponics setup with sunlamp, is in breathable atmosphere at appropriate temperature. Colonist's just wont try to plant, nor does any option show up when right clicking to force them.
I've skimmed through my mods once again and the only mod that deals with zoning for growing as far as I know is TD Enhancement Pack, which just has a "expand grow zone by fertility" option for making new zones and a button for "forbid harvest".
As for plants I have all the Vanilla Expanded mods so it does add a bunch of new crops but doesn't change anything else regarding how plants are grown. Oh, and I also have a mod that automatically sets blighted crops to cut, but I'm not sure how that would apply here.
As for the rest, it's mostly just tweaks and improvements to pawn AI, but that shouldn't be an issue if they work just fine on the colony. Lemme fiddle around with TD Enhancement to see if anything changes, since it seems to be the only one that might have something to do with it.
Something else interesting to note: I tried to create a new save on the Derelict Ship scenario to test if a new save would be any different, but the whole thing was broken beyond belief. Got a ton of errors immediately, the starting colonists dropped in like a normal start, the map appeared to be a hostile raider camp encounter and the derelict ship was clipped inside of a mountain on the map.
EDIT: Doesn't seem to happen when I revert back to the first version of 1.2, since there was an update on Friday.