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Here's some explanation on it all if your interested.
I will definitely fix the voice lines volume. They sounded fine on my end along the default sounds for some reason, but someone else said they were loud too. And they are trigger randomly when being hit or when throwing out basic attacks. I did this to so they could exist without just overwhelming you with noise.
Up-Special: I just wanted to try something different and make it a tool kind of rather than just another move. That's why there is a long cooldown on it. Forces you to place it nicely or live with the mistake. And sadly there weren't any animations other than jumps that have an upwards flow.
Up-Air: My only other option would be reuse Utilt animation. I had a poke at one point but it a different animation just cut short. It transitioned horribly and just looked wonky sup I changed it.
Hurrbox: It doesnt look like there is a way to make this a custom size I wanted to because yeah, it doesnt fit and looks dumb. Documentation only provided variables to set it to other characters hitboxes though.
Up-Strong: This was going to be Ftilt, until I realized no other animations would fit Up-Strong.
Side-Special: yeah. I can look into a different function.
Jab: i liked the little poke :( but I'll see what everyone says.
Down-Special: I was going to make this like Ness' bubble but we dont seem to have a way to detect projectiles so I was unable to make it "absorb" them. Left the effect on there as a sort of indicator of the cycling, when that band reaches the top you heal. That and I was just happy I got it to loop nicely. I'll see what other people say and maybe remove that bubble.
I'm not in any rivals related discord, kinda prefer it that way, I'm not much of a people person. Would really just perfer we have better documentation.
The animations i just got from spriters-resource
https://www.spriters-resource.com/pc_computer/pokemontypewild/
I was going to do Gengar first but thought he would take more skill and creativity.
That was my first idea on downspecial, but like i said, i didnt see a way of detecting specifically projectiles :/
Then i tried i large hitbox and yeah... that hitbox is still in the gml, its just commented out.
Up special you can only place one and destroy the one, like Kragg pillar, but its not a gimp hazard.
I might reduce cooldown on it and remove the third jump.
Right now there is a cooldown between both destroying and placing it, but yeah, only on place might be better.
there is a little icon that grays out till you can interact with it again. I'll look into making it black and filling it back in slowly till its ready to be interacted with.
Also, for Fspecial, im thinking of turning it into a stun.
Use Nspecial to stack a counter, then Fspecial freezes in place or stops control for time related to the stacks.
Maybe let 0 stacks still do the turn around.
Thanks for mentioning it.
I'll likely wait till Friday to do an update.
That way people get the whole week to tell me I'm ♥♥♥♥, and i can change a bunch at once.
Then the weekend to play with it.
I tried to get it to slow you down in the air but no matter how much speed i stacked on it wouldn't do anything.
i forgot to remove all the HSPEED from the move when i uploaded because i thought it was broken and wasnt going to affect anything.
hurtbox on downspecial was also very wrong. the correct one i was using somehow got reverted.