Stellaris

Stellaris

( Twinks Eternal Empires )
 This topic has been pinned, so it's probably important
Twink315  [developer] Sep 26, 2019 @ 4:36pm
Bug Reports.
This is pretty selfexplanatory
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Showing 1-15 of 72 comments
Spider Sep 27, 2019 @ 5:46am 
The scale for the Eternal Habitats (with the Eternal Shipset; the new one) is absolutely colossal. I couldn't even see the solar system without zooming in my camera so that it would clip inside of it.

That said, the model is really pretty. :)
Twink315  [developer] Sep 27, 2019 @ 6:00am 
woopsie...i just realiuzed i completly forgot about the habitat and its existance xD. I will make a new model and try to fix it till the evening.
Twink315  [developer] Sep 27, 2019 @ 6:59am 
Hotfixed it for now
I found a conflict on old version and Bro finds it also appeared on the new one on his game

Mod Citadel Defense Grid System conflicts with this mod and once technology which which makes starbases stronger is researched. every starbase player got with this mod module just goes BOOM

Guess its just making bases too OP for game to count at a time and just resets system
ShallowGoddess Sep 27, 2019 @ 7:57pm 
Not sure if this thread is still active, but I noticed that some models for ships or megastructures appear shadowed, like completely without texture or light just pure darkness. As for the ships, some appear shadowed and don't show up in the ship design view. I know I can fix this simply by using the ZoFE mod sets, but I figured I'd mention it here in case it was a bug or error. There might be an issue with some of my mods, possibly ZoFE though I don't see why all things considered, but I'll check just to be sure.
Last edited by ShallowGoddess; Sep 27, 2019 @ 8:13pm
Cyberspacer Sep 27, 2019 @ 8:40pm 
building starbases above Star Fortress just kinda... despawns them
Last edited by Cyberspacer; Sep 27, 2019 @ 8:43pm
Zeonlight Sep 28, 2019 @ 2:09am 
Changing rights of robots will automatically set them to purge
Twink315  [developer] Sep 28, 2019 @ 6:10am 
@Flik the Changeling @Cyberspacer Apparently it seems i underestimated the many mods other players tend to have as i always keep mine quire reudced. The reason for the spacestations dissapearing, lays within the hull points and their overflow. Meaning that a citadel with hullpoints over 2,1 million will kaboom. I will consider reducing numbers, especially in hull further. but so far. I have reduced all sorts of modifers to prevent that. But i cannot anticipate what sort of otheer modifiers are put in by othr mods the player uses so.. i may reconsider and reduce numbrs in general
Twink315  [developer] Sep 28, 2019 @ 6:11am 
@Zelevas Could you be a bit more precise of what structures are bugged exaclty`? It is indeed true that ZOFE ships are not supported atm, because communication with the ZOFE modder is.. quite difficult and idk if he is even active the given moment
Msl Sep 28, 2019 @ 7:15am 
Can't upgrade past star fortress because of the above stated bug.
Twink315  [developer] Sep 28, 2019 @ 7:26am 
I just updated the weponmod and reduced hullpoints signicantly from shields and armor and stuff.
ShallowGoddess Sep 28, 2019 @ 10:53am 
Right, so the bugged structures, aside from new ships that seem to be added, perhaps as a side effect of ZoFE since I haven't really seen them when I disable that mod, is primarily the Cosmic Ringworld. Doesn't matter if I upgrade an existing one or use the one the Eternal Continuum starts with in their home system, the model lacks texture or detail and simply appears as a shadowed shape. And I've tested this by running only mods that don't affect ships or structures, same thing every time. Shadowed model. As for that value issue, glad to see it's fixed. Was wondering why my Star Fortresses were being yeeted back into the Eternal Realms.

EDIT: Link to picture of said model error: https://steamcommunity.com/sharedfiles/filedetails/?id=1875146563&fileuploadsuccess=1
Last edited by ShallowGoddess; Sep 28, 2019 @ 10:56am
Erenatus Sep 28, 2019 @ 11:04am 
Yeah i have that exact blackened ring world as well:steamsad:
Twink315  [developer] Sep 28, 2019 @ 11:06am 
I just uploaded a fix for that.
ShallowGoddess Sep 28, 2019 @ 11:24am 
Alright Ringworld fix works and so does the Star Base value one. As for those other ships, they aren't appearing, as I disabled ZoFE, so I believe the issue lies with that mod rather than this one. Also, one more thing, the weapon values for the EE weapons, do those still overflow and go to a negative value that heals enemies, or have the damage values been toned down a bit toe remedy that? Just wondering.

EDIT: https://steamcommunity.com/sharedfiles/filedetails/?id=1875178999&fileuploadsuccess=1
Last edited by ShallowGoddess; Sep 28, 2019 @ 11:27am
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