Kenshi
NPC Town Assault Mission
Stilldoll  [developer] Aug 31, 2019 @ 1:47pm
Details of event procedures, specifications, problems, etc.
Additional faction
Messenger
Allied Armies



Additional NPC
Messenger
Messenger Pacifier



Additional NPC spawn locations
Messenger and Messenger Pacifier
You will be staying at a bar in a specific town.
Admag, Blister Hill, Crown Steady, Eye Socket
Fishing village, Flat lagoon, Heft, Mongrel, Spring
Hub, World End.

Messenger only
Wandering in a specific area.
Border Zone, Dreg, Shem, Stenn Desert, The Crags, The Great Desert



Role of additional NPC
Messenger
I will be in charge of the assault mission.

Messenger Pacifier
A character to initialize the state of the attack mission.
If the messenger dies during the mission, the event cannot proceed.
In that case, you can start over by talking to Messenger Pacifier and initializing the event.



Attack procedure
1. You need to build friendships with the faction you want to cooperate with.
(Relation 55 points or more are required)
2. Talk to Messenger and let me follow Messenger.
3. Go to the town you want to attack.
4. Talk to Messenger in the town and ask the friendly faction for reinforcements. (Relation spends 5 points)
5. Instruct Messenger to conduct reconnaissance and send Messenger to the town.
6. If Messenger succeeds in scouting, the reinforcements will spawn.
7. Wait for the reinforcements or pick them up and join to attack the town.
8. Watch the timing and talk with reinforcements to instruct the withdrawal.

* The reconnaissance instruction in step 5 can be selected to act as Messenger alone or with the player.
* Reinforcement units in step 6 appear from the nearest town of the power to which the reinforcements belong.
* The advance speed of reinforcements will be slower when entering the player's reading range, and will be faster outside the reading range.
* The factions that can call reinforcements are only those supported by this mod (details will be described later)
* You can request reinforcements from multiple factions in a single assault mission.
* If you repeat the attack mission, it must be 6 hours after the start of the previous attack mission.
* Attack can also be done on ruins and bases other than the town.



About the reconnaissance of Messenger's enemy base
Reconnaissance proceeds as a Messenger enters the town and discovers an enemy NPC.
It takes time to complete the reconnaissance as much as more reinforcements are requested.
Also, if a Messenger is attacked, you will not be able to request reinforcements.
Messengers who fail the reconnaissance mission can either withdraw over time or you can order the Messenger to withdraw.

Messenger reconnaissance can be done in two ways.
One is to enter the town with Messenger following the player.
The other way is to enter the town with Messenger alone.
This is properly used depending on the state of the attacked town.
If the target scout town is neutral to the player or allowed to enter, both reconnaissance methods will complete without problems.
If the target town is hostile, it will be attacked as soon as the player is found, so the method of scouting with Messenger alone has a high success rate.
In a banned town such as Narco's temptation, if a player or messenger is found, they will be attacked.
With this method, when the player enters stealth mode, Messenger also enters stealth mode.
You can conduct reconnaissance while paying attention not to be found by the enemy.



About reinforcements
When you request reinforcements from the ally faction, the reinforcements spawn from the place closest to your destination in the town owned by that faction.
Reinforcements head to their destination and attack the town after arrival.
The conditions for the end of the attack are the passage of time, the defeat of reinforcements, and withdrawal instructions from the players.
When you leave the town and go out of the player's range, it disappears and the MAP mark disappears.
(It may not disappear, in which case it will be reused at the next reinforcement request)

There are two orders for reinforcements
Call a squad

All the squad members gather under the soldiers who talked to them.
The called squad stops and rushes, so it is useful when you want to stop the battle temporarily.
If there are multiple squads, it is also effective to collect soldiers in an inferior place.
(The squad can be confirmed by the number of ally marks on the MAP)

Withdrawal
Stop the invasion and return.
Withdrawal can be ordered before reinforcements enter the town.
If reinforcements are in combat, they will withdraw after the battle ends.
Even if you order withdrawal, you may stay for a while.
The withdrawal starts over time.



Factions that support reinforcements
Anti-Slavers
Band of Bones
Berserkers
Black Dog
Black Dragon Ninjas
Blood Raiders
Cannibal Hunters
Cannibals
Crab Raiders
Deadcat
Dust Bandits
Flotsam Ninjas
Hounds
Kral's Chosen
Manhunters
Manhunters
Mercenary Guild
Nomads
Preacher Cult
Reavers
Rebel Farmers
Red Sabres
Sand Ninjas
Scavengers
Shek Kingdom
Shinobi Thieves
Skeleton Bandits
Skin Bandits
Slave Traders
Southern Hive
Stone Rats
Tech Hunters
The Gorrillo Bandits
The Holy Nation
Traders Guild
United Cities
United Heroes League
Western Hive



About known problems and inconsistencies
If the faction of the enemy base and the faction of the reinforcements are friendly, no battle will occur.
However, other factions living on the enemy base will be attacked.
(For example, Tech Hunters that have a store in the United Cities town)
In order to prevent these problems, friendly factions have been removed from the options for requesting reinforcements.
However, there are many settings, and there may be omission of MOD settings.

Reinforcements can be requested from multiple forces, but if the faction between reinforcements is hostile, the reinforcements may end up fighting before arriving at their destination.

Requesting reinforcements consumes 5 points of friendship, so if the faction relationship changes from friendly to neutral, the reinforcements are likely to become enemies.

If you tell the reinforcements to withdraw, you will leave the town and after a while the MAP ally mark will disappear.
If the mark does not disappear, you may be able to erase it by saving and loading.
Last edited by Stilldoll; Aug 31, 2019 @ 3:31pm