Stellaris

Stellaris

Dynamic Mod Menu (2.8)
mario0244  [developer] Sep 27, 2019 @ 8:17am
Bugs
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Showing 1-11 of 11 comments
ShockWav3456 Apr 15, 2020 @ 8:55pm 
Have message that say that the mod is missing the archive file. How do I fix this?
mario0244  [developer] Apr 15, 2020 @ 9:01pm 
Which version of the game are you using? I've switched recently to the new format (flat directories). So just delete your .mod file and let the pdx launcher recreate the descriptor for you. Alternatively unsubscribe and resubscribe.
Last edited by mario0244; Apr 15, 2020 @ 9:02pm
ShockWav3456 Apr 21, 2020 @ 6:38am 
k. Thank you!
Omega May 12, 2020 @ 3:58pm 
The mod designer for Extra Ship Components moved his mod menu from the edicts menu to the planetary decisions menu. Would you be willing to please update the DMM: Extra Ship Components Plugin so that it hides it in Planetary decisions menu when using DMM?
mario0244  [developer] May 12, 2020 @ 5:25pm 
Thanks for letting me know. It's hard keeping track of so many patches and mods at this point. I'll look into it.
mario0244  [developer] May 12, 2020 @ 6:25pm 
Technically speaking ESC still has the edict but in recent versions the planetary decision may have been added. I've updated the ESC plugin mod to hide that as well.
Omega May 12, 2020 @ 6:48pm 
Excellent, thank you very much @mario0244. This mod menu framework is quite awesome! In regards to the Edicts vs Planetary Decisions the mod author announced that he would be moving it to the planetary decisions menu (remaining in edicts menu for backwards compatibility for the time being). I'll keep an eye on it and post here again if (when?) he splits the mods apart (2.4-2.6 vs 2.7+).
Last edited by Omega; May 12, 2020 @ 6:52pm
Omega May 22, 2020 @ 9:43pm 
Good evening Mario, I'm sorry to bother you again. When you have time would you be willing to please look at the plugin for !! 00 Performance Plus? When the "Exit" button for this mod's menu is clicked Stellaris crashes to the desktop with the following error: "Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION)". Initially I thought it might be the !! 00 Performance Plus mod itself, but I tested with the !! 00 Infinite Stellaris Framework and the crash doesn't occur when using the other framework. That said, your framework is a lot nicer and I'd prefer to use yours if possible. Thanks again!
mario0244  [developer] May 22, 2020 @ 10:48pm 
Dynamic Mod Menu invokes the 00 Perfomance Plus event and once that is done, it is out of Dynamic Mod Menus hands. Once you tick Exit the event that is called is from the Perfomance Plus mod. I'll try to test but just so you know.

EDIT: Oh my lord what did that guy do.
Last edited by mario0244; May 22, 2020 @ 11:00pm
mario0244  [developer] May 23, 2020 @ 12:02am 
Try the latest version. Basically Paradox screwed up a lot of things in 2.7 and now this (thank paradox for this).

In short:
1. Now the "Infinite Stellaris Framework" or whatever the author calls it is a hard dependency now instead of soft dependency when you open the menu and toggle exit.
2. Perfomance plus calls 2 events and one scripted effect from Infinite Stellaris Framework which don't exist in perf plus and this causes the CTD (it seems).
3. I'm pretty sure this worked in 2.6.3 and is caused by 2.7 paradox changes so you can thank paradox for breaking stuff.
4. To remedy the issue I've declared dummy events and the dummy effect which should be overriden by the Infinite Stellaris Framework when installed in order to prevent the CTD.

If the code changes in the future in the framework I must update the plugin though (what a drag Paradox).
Omega May 23, 2020 @ 12:24am 
Thank you very much for taking a look and fixing this. You're quite right, this plugin most certainly worked in 2.6.3. Paradox certainly broke a lot of things when they released 2.7.1. Here's hoping 2.7.2 makes things better rather than worse.
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