Garry's Mod

Garry's Mod

Star Wars Weapons
Bad physics
I'd like you to make these dodgeable like in pretty much everything Star Wars. Right now they're remodeled pistols, SMGs, sniper rifles, and one RPG, with different sounds and particles, meaning that all of them, other than the RPG, deal damage as soon as you pull the trigger, which is how most guns in games work: if the target is in the path of the bullet when you pull the trigger, you hit the target, no matter where they would be once the bullet would reach them in real life. I've had times when I killed my target using these, but they've fallen far enough once the blaster bolt reaches where they were when I fired that the blaster bolt misses. It probably wouldn't take long to make them fire projectile. Plus, there's at least 1 gun-like weapon addon on the workshop that uses a projectile which is unaffected by gravity, which is the "Harry Potter Wands" addon. I hope one of you see this. In case you don't, I'm also putting this in a discussion. Anyways, I'm already out of characters.
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Xx_Redwood_xX Feb 9, 2017 @ 10:59am 
I have a better idea, maybe try making the bolt particle go faster so it looks more synchronized? Would it be possible to add a delay to when it damages the opponent based on distance? Or maybe just implement the most simple form possible of my original request and make it toggleable? I hope you can do this. Oh and you don't have to get it out anytime soon, I'll wait.
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